Editing Commands
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In ''Kingdom Hearts Re:coded'', a green square indicator will appear on top of targets that can be interacted with, such as Save Points, Treasure Chests, and characters with dialogue. Pressing the Base Command will activate the interaction if Data-Sora is close enough to the target. {{c|Finish command|rco}}s are also activated with the Base Command. | In ''Kingdom Hearts Re:coded'', a green square indicator will appear on top of targets that can be interacted with, such as Save Points, Treasure Chests, and characters with dialogue. Pressing the Base Command will activate the interaction if Data-Sora is close enough to the target. {{c|Finish command|rco}}s are also activated with the Base Command. | ||
In ''Kingdom Hearts 3D: Dream Drop Distance'', the Base Command encompasses all of the functions of Special Commands from ''Kingdom Hearts Birth by Sleep''. In addition to Attack, the Base Command can change to "Talk", "Open", "Examine", "Shop", "Save", and "[[Rescue]]". The Base Command also performs the commands | In ''Kingdom Hearts 3D: Dream Drop Distance'', the Base Command encompasses all of the functions of Special Commands from ''Kingdom Hearts Birth by Sleep''. In addition to Attack, the Base Command can change to "Talk", "Open", "Examine", "Shop", "Save", and "[[Rescue]]". The Base Command also performs the finish commands of [[Link Attack]]s, [[Flowmotion]] attack commands, and most {{c|Reprisal command|ddd}}s. | ||
==Design== | ==Design== | ||
In ''Kingdom Hearts II'' and ''Kingdom Hearts III'', the feature to change the command menu into a world-specific design is present. This has no impact on the gameplay other than acting as a cosmetic upgrade. However, if the player finds the animated menus too intrusive the option to change to the default one in the settings menu is present at all times. | In ''Kingdom Hearts II'' and ''Kingdom Hearts III'', the feature to change the command menu into a world-specific design is present. This has no impact on the gameplay other than acting as a cosmetic upgrade. However, if the player finds the animated menus too intrusive the option to change to the default one in the settings menu is present at all times. In ''Kingdom Hearts II'', each command menu design features a {{w|Hidden Mickey}} somewhere in its design or animations. | ||
In ''Kingdom Hearts III'', a small glitch occurs if the player changes the design while in the opening [[Olympus]] chapter that causes the "???" fourth slot to change to "Link", even without a [[Heartbinder]] in the inventory, though the command itself remains unusable. | In ''Kingdom Hearts III'', a small glitch occurs if the player changes the design while in the opening [[Olympus]] chapter that causes the "???" fourth slot to change to "Link", even without a [[Heartbinder]] in the inventory, though the command itself remains unusable. | ||
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File:Command Menu (Land of Dragons) LOD KHII.png|[[Land of Dragons]] | File:Command Menu (Land of Dragons) LOD KHII.png|[[Land of Dragons]] | ||
File:Command Menu (Beasts's Castle) BC KHII.png|[[Beast's Castle]] | File:Command Menu (Beasts's Castle) BC KHII.png|[[Beast's Castle]] | ||
File:Command Menu (Underworld) OC KHII.png|[[ | File:Command Menu (Underworld) OC KHII.png|[[Olympus Coliseum]] - Underworld | ||
File:Command Menu (Olympus Coliseum) OC KHII.png|[[Olympus Coliseum]] | File:Command Menu (Olympus Coliseum) OC KHII.png|[[Olympus Coliseum]] | ||
File:Command Menu (Disney Castle) DC KHII.png|[[Disney Castle]] | File:Command Menu (Disney Castle) DC KHII.png|[[Disney Castle]] |