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{{game|KH1|FM1|KH2|FM2|358|KHC|RCO | {{game|KH1|FM1|KH2|FM2|358|BBS|FMB|KHC|RCO|DDD|DHD|AFP}} | ||
{{nihongo|'''Commands'''|コマンド|Komando}} are a recurring game element in the ''{{c|Kingdom Hearts|series}}'' series. They are the primary mechanic for actions in the field. | {{expand}} | ||
{{nihongo|'''Commands'''|コマンド|Komando}} are a recurring game element in the ''{{c|Kingdom Hearts|series}}'' series. They are the primary mechanic for actions in the field. The only installments in the series without a Command system are ''[[Kingdom Hearts Chain of Memories]]'' and its remake, ''[[Kingdom Hearts Re:Chain of Memories]]'', which use a [[cards|card system]] for [[battle card|battle commands]]. | |||
There are two Command systems that appear in the ''Kingdom Hearts'' series: the Command Menu, which appears in ''{{c|Kingdom Hearts|game}}'', ''[[Kingdom Hearts II]]'', and ''[[Kingdom Hearts 358/2 Days]]'', and the Command Deck, which appears in ''[[Kingdom Hearts Birth by Sleep]]'', ''[[Kingdom Hearts Re:coded]]'', and ''[[Kingdom Hearts 3D: Dream Drop Distance]]''.<!--WHICH ONE DOES CODED FALL UNDER?--> | |||
==Command Menu== | ==Command Menu== | ||
[[File:Command Menu (Station of Awakening) TwT KHII.png|thumb|The Command Menu as it appears in ''Kingdom Hearts II'' when set to a generic design and/or when in the | [[File:Command Menu (Station of Awakening) TwT KHII.png|thumb|The Command Menu as it appears in ''Kingdom Hearts II'' when set to a generic design and/or when in the Station of Awakening]] | ||
The | The Command Menu allows the player to execute the highlighted action, which can be chosen from the various options. In certain circumstances, some commands in the menu may be blanked out or disabled, either before certain functions are introduced to the player or during periods when certain abilities cannot be used. | ||
In ''Kingdom Hearts'' and ''Kingdom Hearts II'', the Command Menu changes | In ''Kingdom Hearts'' and ''Kingdom Hearts II'', the Command Menu changes from blue to yellow in regular combat or red in scripted fights, such as against bosses. Additionally, the Command Menu in ''Kingdom Hearts II'' has a unique design in each world, as well as in certain areas, such as the [[Mysterious Tower]] and the White Room in the [[Old Mansion]]. | ||
The recurring commands that appear in the Command Menu are: | The recurring commands that appear in the Command Menu are: | ||
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*[[File:Limit Command KHII.png]] {{nihongo|'''[[Limit]]'''|れんけい|Renkei|lit. "Combination"}}: Allows the player to select a Limit to initiate with one or more members of the party. In ''[[Kingdom Hearts II Final Mix]]'', it also allows the player use Limit commands while in [[Limit Form]]. | *[[File:Limit Command KHII.png]] {{nihongo|'''[[Limit]]'''|れんけい|Renkei|lit. "Combination"}}: Allows the player to select a Limit to initiate with one or more members of the party. In ''[[Kingdom Hearts II Final Mix]]'', it also allows the player use Limit commands while in [[Limit Form]]. | ||
In ''[[Kingdom Hearts Dream Drop Distance HD]]'', two separate sub-menus that function like the Command Menu were added to the game to use the [[Link System]] or to be able to switch Dream Eater party members as a replacement for the Nintendo 3DS's dual screen system from ''[[Kingdom Hearts 3D: Dream Drop Distance]]''.{{?}}<!--cite to journal--><ref>[http://www.khinsider.com/news/Famitsu-Interviews-Nomura-on-KINGDOM-HEARTS-3-HD-2-8-FCP-Unchained-X-6667 Famitsu interview with Tetsuya Nomura]</ref> | |||
In ''[[Kingdom Hearts Dream Drop Distance HD]]'', two separate sub-menus that function like the Command Menu were added to the game to use the [[Link System]] or to be able to switch Dream Eater party members as a replacement for the Nintendo 3DS's dual screen system from ''[[Kingdom Hearts 3D: Dream Drop Distance]]''.{{?}}<!--cite to journal--><ref> | |||
===Context-sensitive command=== | ===Context-sensitive command=== | ||
The bottom-most command in the Command Menu in ''Kingdom Hearts'' changes in function depending on the situation. For example, it will change to display "Open", "Save", or "Examine" when approaching a [[Treasure Chest]], [[Save Point]], or an object of interest, respectively. In battle, this command will also change to allow access to [[Special Ability|special abilities]] | The bottom-most command in the Command Menu in ''Kingdom Hearts'' changes in function depending on the situation. For example, it will change to display "Open", "Save", or "Examine" when approaching a [[Treasure Chest]], [[Save Point]], or an object of interest, respectively. In battle, this command will also change to allow access to [[Special Ability|special abilities]]. | ||
This command only appears in ''Kingdom Hearts'', as it is replaced with Reaction Commands in ''Kingdom Hearts II'' and a context sensitive Attack command in ''Kingdom Hearts 358/2 Days''. In the ''[[Kingdom Hearts HD 1.5 ReMIX]]'' re-release of ''Kingdom Hearts Final Mix'', the bottom command is replaced with the "Summon" command, with Reaction Commands assuming the role of the context-sensitive command. | |||
===Reaction Command=== | ===Reaction Command=== | ||
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'''Reaction Commands''' are context-sensitive commands that can be used by pressing {{button|t}} when the command appears above the Command Menu. The command that appears may be determined by abilities that are equipped, enemies that are being fought, or objects that are nearby. | '''Reaction Commands''' are context-sensitive commands that can be used by pressing {{button|t}} when the command appears above the Command Menu. The command that appears may be determined by abilities that are equipped, enemies that are being fought, or objects that are nearby. | ||
Reaction Commands appear only in ''Kingdom Hearts II'' | Reaction Commands appear only in ''Kingdom Hearts II'' and the HD re-release of ''[[Kingdom Hearts Final Mix]]'' for ''Kingdom Hearts HD 1.5 ReMIX'', but the {{button|t}} button serves a similar purpose in ''Kingdom Hearts Re:Chain of Memories'' and ''Kingdom Hearts Birth by Sleep'', when using certain [[Sleight]]s and {{c|Deck Command|BBS}}s, respectively. | ||
As noted above, the ''HD 1.5 Remix'' version of ''Kingdom Hearts Final Mix'' uses Reaction Commands in place of the context-sensitive command from the previous releases, to improve ease of use in combat. | |||
===Shortcuts=== | ===Shortcuts=== | ||
Magic can be set to face buttons for easy access during battle. In ''Kingdom Hearts'' | Magic can be set to face buttons for easy access during battle. In ''Kingdom Hearts'' and ''Kingdom Hearts II'', shortcuts are set in the main menu under "Customize". Commands set to shortcuts can be accessed by holding down the shoulder button and pressing the corresponding face buttons. | ||
In ''Kingdom Hearts'', the {{button|c}}<!--is it square in japan?--> button cannot be set as a shortcut, while in ''Kingdom Hearts II | In ''Kingdom Hearts'', the {{button|c}}<!--is it square in japan?--> button cannot be set as a shortcut, while in ''Kingdom Hearts II'', equipped items can also be set to shortcuts. | ||
In ''Kingdom Hearts 358/2 Days'', shortcuts are added by highlighting entries from the Magic or Item menus, then holding down {{button|shoulderl}} and pressing the standard buttons of {{button|dsy}}, {{button|dsx}}, {{button|dsa}}, or {{button|dsb}}. Subsequently, the player can hold down {{button|shoulderl}} while in the field, then press the face button corresponding to the desired command. However, if all the [[Panel System|panels]] for that command are removed during panel management, or if the current stock of a item has been used up during a mission, a new shortcut is required to be set up for that button.<!-- If you restore the magic or item panel before changing the command button for that link, then that shortcut will still be preserved. [WHAT EXACTLY DOES THIS MEAN, AND CAN WE GET VERIFICATION OF THIS?]--> | In ''Kingdom Hearts 358/2 Days'', shortcuts are added by highlighting entries from the Magic or Item menus, then holding down {{button|shoulderl}} and pressing the standard buttons of {{button|dsy}}, {{button|dsx}}, {{button|dsa}}, or {{button|dsb}}. Subsequently, the player can hold down {{button|shoulderl}} while in the field, then press the face button corresponding to the desired command. However, if all the [[Panel System|panels]] for that command are removed during panel management, or if the current stock of a item has been used up during a mission, a new shortcut is required to be set up for that button.<!-- If you restore the magic or item panel before changing the command button for that link, then that shortcut will still be preserved. [WHAT EXACTLY DOES THIS MEAN, AND CAN WE GET VERIFICATION OF THIS?]--> | ||
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In ''Kingdom Hearts Birth by Sleep'' and ''Kingdom Hearts 3D'', action abilities like [[Dodge Roll]], [[Block]], and [[High Jump]] are incorporated into the Deck Command system in a separate list of slots. | In ''Kingdom Hearts Birth by Sleep'' and ''Kingdom Hearts 3D'', action abilities like [[Dodge Roll]], [[Block]], and [[High Jump]] are incorporated into the Deck Command system in a separate list of slots. | ||
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===Base Command=== | ===Base Command=== | ||
The {{nihongo|'''Base Command'''|ベースコマンド|Bēsu Komando}} is permanently mapped to a single action button, {{button|x}} ({{button|c}} in Japan) for ''Kingdom Hearts Birth by Sleep'' and {{button|dsa}} for ''Kingdom Hearts Re:coded'' and ''Kingdom Hearts 3D: Dream Drop Distance''. The command is displayed immediately below the Command Deck | The {{nihongo|'''Base Command'''|ベースコマンド|Bēsu Komando}} is permanently mapped to a single action button, {{button|x}} ({{button|c}} in Japan) for ''Kingdom Hearts Birth by Sleep'' and {{button|dsa}} for ''Kingdom Hearts Re:coded'' and ''Kingdom Hearts 3D: Dream Drop Distance''. The command is displayed immediately below the Command Deck. | ||
[[Attack]] is mapped to the base command by default, but the base command is context sensitive, allowing the player to execute other actions in the field with the action button, including "Talk", "Open", and "Examine". Additionally, under specific circumstances, [[Finish command]]s, [[Reprisal command]]s, and Reaction commands<!--link, NOT to KHII--> are activated by the base command. | |||
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==References== | |||
== | |||
{{reflist}} | {{reflist}} | ||
{{mechanics}} | {{mechanics}} | ||
[[Category:Game elements]] | [[Category:Game elements]] |