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| ''Kingdom Hearts III'' removes the Limit, Drive, and Party commands, adding the '''[[Link|Link Summon]]'''. The Player is now able to choose and switch between three different Keyblades by pressing {{button|left}} or {{button|right}} on the D-Pad. | | ''Kingdom Hearts III'' removes the Limit, Drive, and Party commands, adding the '''[[Link|Link Summon]]'''. The Player is now able to choose and switch between three different Keyblades by pressing {{button|left}} or {{button|right}} on the D-Pad. |
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| In ''[[Kingdom Hearts Dream Drop Distance HD]]'', two separate sub-menus that function like the Command Menu were added to the game to use the [[Link System]] or to be able to switch Dream Eater party members as a replacement for the Nintendo 3DS's dual screen system from ''[[Kingdom Hearts 3D: Dream Drop Distance]]''.{{?}}<!--cite to journal--><ref>'''''Famitsu'' Interview'''<!--Please add issue number-->, pg. 65; '''Interviewer''': "Changing Spirits and Link Attacks are now executed through changing commands with a cursor key, too. It felt a little difficult, since I wasn't used to it." / '''Tetsuya Nomura''': "It wasn't included in the demo version, but in the full version we plan to make it possible to select Spirits with a shortcut. In battle, you don't control just one character like in ''Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-'', you manage the Dream Eaters fighting alongside you to some extent, which can get a little complex on occasion. But that's an important part of the feel of the battle gameplay in ''Kingdom Hearts 3D: Dream Drop Distance'', and I think having it be a little tough is what makes it so exhilarating when you get the hang of it." [http://www.khinsider.com/news/Famitsu-Interviews-Nomura-on-KINGDOM-HEARTS-3-HD-2-8-FCP-Unchained-X-6667 Translation via Goldpanner]</ref> | | In ''[[Kingdom Hearts Dream Drop Distance HD]]'', two separate sub-menus that function like the Command Menu were added to the game to use the [[Link System]] or to be able to switch Dream Eater party members as a replacement for the Nintendo 3DS's dual screen system from ''[[Kingdom Hearts 3D: Dream Drop Distance]]''.{{?}}<!--cite to journal--><ref>[http://www.khinsider.com/news/Famitsu-Interviews-Nomura-on-KINGDOM-HEARTS-3-HD-2-8-FCP-Unchained-X-6667 Famitsu interview with Tetsuya Nomura]</ref> |
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| ===Context-sensitive command=== | | ===Context-sensitive command=== |
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| |} | | |} |
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| ==Notes and references== | | ==References== |
| {{reflist}} | | {{reflist}} |
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| {{mechanics}} | | {{mechanics}} |
| [[Category:Game elements]] | | [[Category:Game elements]] |