Editing Command Meld

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{{nihongo|'''Command Meld'''|コマンドチャージ|Komando Chāji|lit. "Command Charge"}} is a system in ''[[Kingdom Hearts Birth by Sleep]]'' that replaces the traditional [[item synthesis]]. Like {{ff|Materia Fusion}} in ''{{ff|Crisis Core -Final Fantasy VII-}}'', Command Meld allows the character to create new {{c|Deck Command|BBS}}s by combining specific pairs of Commands. Most Commands must be mastered in order to be used as ingredients, though some can be used only partially leveled depending on the specific recipe. Furthermore, synthesis materials such as the [[Fleeting]] or [[Abounding Crystal]] can be added to the mix. Although this does not change the resulting Command, it attaches a certain [[Abilities (KHBBS)|Ability]] to it, depending on the Crystal used and the meld it is applied to. If one of the ingredient Commands already has an attached Ability, the resulting Command will also have an Ability of the same category<!--check whether this is true - would Fire/Shimmering + Fire => Fira/Shimmering?-->{{Fact}}. It is also possible to have an Ability attach to the resulting Command completely at random, with the probability being based on the combined level of the commands used (4 or less=10%; 5=20%; 6=30%; 7=40%; 8 or above=50%). It is also possible for the Command created to immediately upgrade to a Rare Command; several powerful Commands and all meldable [[Shotlock]]s can only be created in this manner.
{{nihongo|'''Command Meld'''|コマンドチャージ|Komando Chāji|lit. "Command Charge"}} is a system in ''[[Kingdom Hearts Birth by Sleep]]'' that replaces the traditional [[item synthesis]]. Like {{ff|Materia Fusion}} in ''{{ff|Crisis Core -Final Fantasy VII-}}'', Command Meld allows the character to create new {{c|Deck Command|BBS}}s by combining specific pairs of Commands. Most Commands must be mastered in order to be used as ingredients, though some can be used only partially leveled depending on the specific recipe. Furthermore, synthesis materials such as the [[Fleeting]] or [[Abounding Crystal]] can be added to the mix. Although this does not change the resulting Command, it attaches a certain [[Abilities (KHBBS)|Ability]] to it, depending on the Crystal used and the meld it is applied to. If one of the ingredient Commands already has an attached Ability, the resulting Command will also have an Ability of the same category<!--check whether this is true - would Fire/Shimmering + Fire => Fira/Shimmering?-->{{Fact}}. It is also possible to have an Ability attach to the resulting Command completely at random, with the probability being based on the combined level of the commands used (4 or less=10%; 5=20%; 6=30%; 7=40%; 8 or above=50%). It is also possible for the Command created to immediately upgrade to a Rare Command; several powerful Commands and all meldable [[Shotlock]]s can only be created in this manner.


Although the Command Meld menu lists any sets of compatible Commands together at all times, it does not list the resulting Command until its [[Recipe]] is obtained. Unlike the Recipes in ''[[Kingdom Hearts II]]'' and ''[[Kingdom Hearts 358/2 Days]]'', the Recipe items cover all melding combinations of the same type (Block, Action, Magic, or Attack) and class (Basic, Advanced, or Ultimate). Furthermore, any set of Commands can be melded without their Recipes; a Recipe simply lists what the resulting Command will be.
Although the Command Meld menu lists any sets of compatible Commands together at all times, it does not list the resulting Command until its [[Recipe]] is obtained. Unlike the Recipes in ''[[Kingdom Hearts II]]'' and ''[[Kingdom Hearts 358/2 Days]]'', the Recipe items cover all melding combinations of the same type (Block, Action, Magic, or Attack) and class (Basic, Advanced, or Ultimate). Furthermore, any set of Commands can be melded without their Recipe; all it does is list what the resulting Command will be.
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==Attachable Abilities==
==Attachable Abilities==

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