Editing Combo Master
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{{game|FM1|FM2|RCO|DDD|DHD|KH3 | {{game|FM1|FM2|RCO|DDD|DHD|KH3}} | ||
[[File:Combo Master KHIIFM.gif|thumb|250px|Sora continuing a combo without striking an enemy or object in ''Kingdom Hearts II Final Mix.'']] | [[File:Combo Master KHIIFM.gif|thumb|250px|Sora continuing a combo without striking an enemy or object in ''Kingdom Hearts II Final Mix.'']] | ||
{{nihongo|'''Combo Master'''|コンボマスター|Konbo Masutā}} is an [[ability]] introduced in ''[[Kingdom Hearts II Final Mix]]''. It allows the user to continue with an [[attack]] combo even if a hit does not strike an enemy or object. | {{nihongo|'''Combo Master'''|コンボマスター|Konbo Masutā}} is an [[ability]] introduced in ''[[Kingdom Hearts II Final Mix]]''. It allows the user to continue with an [[attack]] combo even if a hit does not strike an enemy or object. | ||
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===''Kingdom Hearts III''=== | ===''Kingdom Hearts III''=== | ||
*Sora learns Combo Master after filling the Laugh Gauge while battling Unversed on the [[Second Floor]] | *Sora learns Combo Master after filling the Laugh Gauge while battling Unversed on the [[Second Floor]] in [[Beginner Mode|Beginner]], [[Standard Mode|Standard]] and [[Proud Mode]]s. | ||
Sora learns Combo Master after defeating [[Darkside]] in [[Critical Mode]]. | |||
*Riku has Combo Master as a default ability. | *Riku has Combo Master as a default ability. | ||
*[[Aqua]] has Combo Master as a default ability. | *[[Aqua]] has Combo Master as a default ability. | ||
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*[[Blitz Form]] has Combo Master as a form ability. | *[[Blitz Form]] has Combo Master as a form ability. | ||
*[[Ultimate Form]] has Combo Master as a form ability. | *[[Ultimate Form]] has Combo Master as a form ability. | ||
==Other appearances== | ==Other appearances== | ||
*In ''[[Kingdom Hearts]]'', when Sora is standing in the water he can hit the water with a strike (or an air strike), counting as hitting an object and therefore allowing him to do two attacks without hitting anything, instead of just one. This feature is also present in ''Kingdom Hearts Final Mix'', as well as in ''Kingdom Hearts HD 1.5 ReMIX''. | |||
In '' | *In ''[[Kingdom Hearts 358/2 Days]]'', combo chains are not reset by missed hits. | ||
*In ''[[Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-]]'', combo chains are only reset by missed hits on Critical Mode. | |||
In ''[[Kingdom Hearts 358/2 Days]]'', combo chains are not reset by missed hits. | |||
In ''[[Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-]]'', combo chains are only reset by missed hits on | |||
==Notes and references== | ==Notes and references== |