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| ==Mechanics== | | ==Mechanics== |
| Combo Boost is an [[enemy card]] effect that costs 80 CP to add to the deck and lasts for 20 attacks. It increases the power value of basic attacks with 0.2 each time a basic attack is used, up to a maximum of +4.0. If the user's Card is broken, the power value resets. While Combo Boost is in effect, the user is resistant to {{c|fire|element}}, {{c|Blizzard|element|ice}}, {{c|Thunder|element|lightning}}, and {{c|Neutral|element|special attacks}}. | | Combo Boost is an [[enemy card]] effect that costs 80 CP and lasts for 20 attacks. While Combo Boost is in effect, the user is resistant to [[Fire (Element)|fire]], [[Blizzard (Element)|ice]], [[Thunder (Element)|lightning]], and [[Neutral (Element)|special attacks]]. |
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| ==Learning Combo Boost== | | ==Learning Combo Boost== |
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| *The [[Saïx]] enemy card has Combo Boost as its effect. | | *The [[Saïx]] enemy card has Combo Boost as its effect. |
| *The [[Black Fungus]] enemy card can randomly activate Combo Boost. | | *The [[Black Fungus]] enemy card can randomly activate Combo Boost. |
| | *The [[Darkside]] enemy card can mimic an enemy's Combo Boost. |
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| [[Category:Kingdom Hearts Chain of Memories abilities]] | | [[Category:Kingdom Hearts: Chain of Memories abilities]] |