Editing Combo Boost
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{{game|KH2|FM2|358 | {{game|KH2|FM2|358}} | ||
{{Youmay|the ability that strengthens combos | {{Youmay|the ability that strengthens combos in ''Kingdom Hearts II'' and ''Kingdom Hearts 358/2 Days''|[[Combo Boost (KHRECOM)|the ability that appears in ''Kingdom Hearts Re:Chain of Memories'']] or [[Combination Boost|the ability that extends Limits in ''Kingdom Hearts II'']]}} | ||
{{nihongo|'''Combo Boost'''|コンボアップ|Konbo Appu|lit. "Combo Up"}} is an ability | {{nihongo|'''Combo Boost'''|コンボアップ|Konbo Appu|lit. "Combo Up"}} is an ability that appears in ''[[Kingdom Hearts II]]'' and ''[[Kingdom Hearts 358/2 Days]]''. It allows the user to deal greater damage with increasingly longer [[attack]] combos. | ||
==Mechanics== | ==Mechanics== | ||
In ''Kingdom Hearts II'', Combo Boost is a {{c|support ability|KH2}} that costs 3 {{AP}} to equip, 5 AP in ''[[Kingdom Hearts II Final Mix]]'' | In ''Kingdom Hearts II'', Combo Boost is a {{c|support ability|KH2}} that increases the damage of a finishing move on the ground relative to the number of hits in the preceding combo. It costs 3 {{AP}} to equip, 5 AP in ''[[Kingdom Hearts II Final Mix]]''. | ||
In ''Kingdom Hearts 358/2 Days'', Combo Boost is an {{c|equipment ability|358}} that increases the damage | In ''Kingdom Hearts 358/2 Days'', Combo Boost is an {{c|equipment ability|358}} that increases the damage inflicted by each hit as the combo continues. | ||
==Learning Combo Boost== | ==Learning Combo Boost== | ||
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*[[Soldier Ring]] | *[[Soldier Ring]] | ||
[[Category:Kingdom Hearts II abilities]] | [[Category:Kingdom Hearts II abilities]] | ||
[[Category:Kingdom Hearts 358/2 Days abilities]] | [[Category:Kingdom Hearts 358/2 Days abilities]] | ||