Editing Combo Boost

From the Kingdom Hearts Wiki, the Kingdom Hearts encyclopedia
Jump to navigationJump to search
You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{game|KH2|FM2|358|KH3|3RM}}
'''Combo Boost''' is an [[ability]] that increases the damage caused by the user's weapon as long as a combo is initiated and/or prolonged by the user.
{{Youmay|the ability that strengthens combos introduced in ''Kingdom Hearts II''|[[Combo Boost (KHRECOM)|the ability that appears in ''Kingdom Hearts Re:Chain of Memories'']] or [[Combination Boost|the ability that extends Limits in ''Kingdom Hearts II'']]}}
==Description==
{{nihongo|'''Combo Boost'''|コンボアップ|Konbo Appu|lit. "Combo Up"}} is an ability introduced in ''[[Kingdom Hearts II]]''. It allows the user to deal greater damage with increasingly longer [[attack]] combos.
''Dish out increasingly higher damage as your combo continues.'' (''[[Kingdom Hearts 358/2 Days]]'')


==Mechanics==
''Increases damage inflicted when using combo attacks. '' (''[[Kingdom Hearts II]]'')
In ''Kingdom Hearts II'', Combo Boost is a {{c|support ability|KH2}} that costs 3 {{AP}} to equip, 5 AP in ''[[Kingdom Hearts II Final Mix]]''. It increases the damage dealt by ground combo finishers by (maximum combo x 10)%, (maximum combo x 20)% with two copies equipped. It has no effect on [[Magic]] finishers, but Magic can be used to have the physical combo finisher benefit from Combo Boost.
 
In ''Kingdom Hearts 358/2 Days'', Combo Boost is an {{c|equipment ability|358}} that increases the damage dealt with attacks by 1 + (number of hits - 1) x 0.02.
 
In ''Kingdom Hearts III'', Combo Boost is a {{c|support ability|kh3}} that costs 5 AP to equip. From the second hit of a combo on, it increases the damage of each hit in a ground combo by (number of hits) x 5%. The number of hits only goes up when an attack hits. For attacks with multiple hits, the number increases by the amount of hits dealt, even if some miss. Magic increases the number by 1, even if it hits multiple times, but will also count if it misses. Most attacks during [[Drill Punch]], [[Twin Yo-Yos]], and [[Clock Drill]], and some of the attacks during [[Agile Claws]] and [[Blizzard Claws]] only increase the number of hits by 1, even if they hit multiple times. Attacks during [[Berserk Charge]], [[Double Arrowguns]], and [[Hunny Blasters]], [[Magic Launcher]] and [[Hunny Launcher]]'s Artillery, [[Mirage Staff]]'s [[Avatar Barrage]], and Magic during [[Endless Magic]] do not increase the number of hits.
 
==Learning Combo Boost==
===''Kingdom Hearts II''===
*[[Sora]] learns Combo Boost at level 7 with the [[Dream Sword]], 9 with the [[Dream Shield]], and 17 with the [[Dream Rod]].
*The [[Decisive Pumpkin]] has Combo Boost as its Equipment Ability.
 
===''Kingdom Hearts 358/2 Days''===
====Weapons with Combo Boost====
{{Days Weapon Ability
|XemSkill+=1
|XemTechnical=1
|XemDuel+=1
|XemDuel++=1
|XemLift=1
|XemNimble+=1
|XemRage+=1
|XemChampion=1
|XigSkill+=1
|XigTechnical=1
|XigDuel+=1
|XigDuel++=1
|XigLift+=1
|XigNimble+=1
|XigCrisis=1
|XigHazard+=2
|XigZero=1
|XalTechnical=2
|XalDuel=2
|XalWild=1
|XalOminous+=1
|XalRage+=2
|XalUltimate+=1
|VexLift=1
|VexNimble+=1
|VexWild=1
|VexOminous+=1
|VexHazard=1
|VexHazard+=1
|LexOminous+=2
|LexFearless+=1
|LexPrestige=1
|LexCrisis=1
|LexOmega+=1
|LexRage+=1
|ZexLoaded+=1
|ZexChrono=1
|ZexPhantom=1
|ZexWild=1
|ZexOminous+=1
|ZexOmega=1
|ZexOmega+=1
|ZexHazard=1
|ZexHazard+=1
|SaiLoaded+=1
|SaiChrono=1
|SaiPhantom=1
|SaiPhantom++=1
|SaiPrestige+=3
|SaiZero=1
|AxeLoaded+=1
|AxeChrono=1
|AxePhantom=1
|AxePhantom+=1
|AxePhantom++=1
|AxeWild=1
|AxeOminous+=1
|AxeCrisis=2
|AxeOmega+=2
|AxeRage=1
|AxeRage+=1
|DemChrono+=1
|DemPhantom+=1
|LuxLift+=1
|LuxNimble=1
|LuxWild=1
|LuxOminous+=1
|LuxRage+=1
|MarLoaded+=1
|MarChrono=1
|MarPhantom=1
|MarWild=2
|MarOminous+=2
|MarRage+=1
|MarZero=1
|LarTechnical=2
|LarDuel+=2
|LarDuel++=1
|LarLift=2
|LarNimble+=1
|LarFearless=2
|LarPrestige+=2
|LarCrisis=3
|LarOmega+=1
|LarPandora=1
|LarPandora+=1
|RoxSkill+=1
|RoxTechnical=1
|RoxDuel+=1
|RoxDuel++=1
|RoxLift=1
|RoxNimble+=1
|RoxRage+=1
|RoxChampion=1
|RoxUltimate+=1
|XioSkill+=1
|XioTechnical=1
|XioDuel+=1
|XioDuel++=1
|XioLift=1
|XioNimble+=1
|XioRage+=1
|XioChampion=1
|XioUltimate+=1
|SorZero=1
|MicPandora=1
|MicPandora+=1
}}
 
====Rings with Combo Boost====
*[[Soldier Ring]]
 
===''Kingdom Hearts III''===
*Sora learns Combo Boost at level 20 with the Power of the Warrior, level 46 with the Power of the Mystic, and level 36 with the Power of the Guardian.
*The [[Ultima Weapon]] has Combo Boost as its equipment ability.
 
==See also==
*[[Air Combo Boost]]
 
[[de:Kombo-Boost]]
[[Category:Kingdom Hearts II abilities]]
[[Category:Kingdom Hearts 358/2 Days abilities]]
[[Category:Kingdom Hearts III abilities]]

Please note that all contributions to the Kingdom Hearts Wiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see KHWiki:Copyrights for details). If you don't want your writing to be edited mercilessly and redistributed at will, then don't submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)