Editing Code Break
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==Mechanics== | ==Mechanics== | ||
[[File:RS Sprite Code Break KH3D.png|left|200px]] | [[File:RS Sprite Code Break KH3D.png|left|200px]] | ||
In ''Kingdom Hearts 3D: Dream Drop Distance'', Code Break is the [[Reality Shift]] in [[The Grid]]. Upon activation, a multitude of constantly-shifting letters will appear on the touch screen, which sometimes resolve into certain word fragments of a specific color. The player must use the stylus to select the word fragments which compose the desired subroutine. Once Code Break is activated, a variety of actions can occur depending on the exact subroutine chosen | In ''Kingdom Hearts 3D: Dream Drop Distance'', Code Break is the [[Reality Shift]] in [[The Grid]]. Upon activation, a multitude of constantly-shifting letters will appear on the touch screen, which sometimes resolve into certain word fragments of a specific color. The player must use the stylus to select the word fragments which compose the desired subroutine. Once Code Break is activated, a variety of actions can occur depending on the exact subroutine chosen. | ||
In ''[[Kingdom Hearts Dream Drop Distance HD]]'', the word fragments have either {{button|x}}, {{button|s}}, {{button|c}}, or {{button|t}} in front of it, requiring the player to press the corresponding button to select the word fragments. Pressing an input with no effect three times cancels Code Break. | In ''[[Kingdom Hearts Dream Drop Distance HD]]'', the word fragments have either {{button|x}}, {{button|s}}, {{button|c}}, or {{button|t}} in front of it, requiring the player to press the corresponding button to select the word fragments. Pressing an input with no effect three times cancels Code Break. | ||
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![[File:Moving Spark (Code Break RS) KH3D.png|200px]]||MOVING SPARK | ![[File:Moving Spark (Code Break RS) KH3D.png|200px]]||MOVING SPARK | ||
|When activated, MOVING SPARK charges the target with energy and gives the player control over its movement. After a short time, or when pressing {{button|dsa}}/{{button|x}}, the target explodes and damages nearby enemies. | |When activated, MOVING SPARK charges the target with energy and gives the player control over its movement. After a short time, or when pressing {{button|dsa}}/{{button|x}}, the target explodes and damages nearby enemies. | ||
|MOVING<br>SPARK | |MOVING<br>SPARK | ||
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!<!--[[File:Prize Box (Code Break RS) KH3D.png|200px]]-->||PRIZE BOX | !<!--[[File:Prize Box (Code Break RS) KH3D.png|200px]]-->||PRIZE BOX | ||
|Causes the enemy to drop an [[Item]] or {{c|Deck Command|ddd}}. | |Causes the enemy to drop an [[Item]] or {{c|Deck Command|ddd}}. | ||
|PRIZE<br>BOX | |PRIZE<br>BOX | ||
|- | |- | ||
![[File:Switch Target (Enemy) (Code Break RS) KH3D.png|200px]]||SWITCH TARGET | ![[File:Switch Target (Enemy) (Code Break RS) KH3D.png|200px]]||SWITCH TARGET | ||
|When activated, SWITCH TARGET causes the target to attack its allies instead of the party for 15 seconds. Any circuit lines on the target will turn from CLU's orange to Flynn's white. | |When activated, SWITCH TARGET causes the target to attack its allies instead of the party for 15 seconds. Any circuit lines on the target will turn from CLU's orange to Flynn's white. | ||
|SWITCH<br>TARGET | |SWITCH<br>TARGET | ||
|- | |- | ||
!colspan="4" style="{{style|ddd|b}}"|Target: Turret | !colspan="4" style="{{style|ddd|b}}"|Target: Turret | ||
|- | |- | ||
|[[File:Auto Destruct (Code Break RS) KH3D.png|200px]] | !rowspan="2" |[[File:Auto Destruct (Code Break RS) KH3D.png|200px]] | ||
!rowspan="2" |AUTO DESTRUCT | |||
|When activated, AUTO DESTRUCT immediately destroys the turret. Any enemies within a short distance of the turret will take damage. | |||
|AUTO DESTRUCT | |AUTO DESTRUCT | ||
| | |- | ||
|If the turret is placed on a destructible wall, floor or glass, the explosion caused by AUTO DESTRUCT will take out that destructible wall, floor, or glass, opening new paths and preventing the turret from ever respawning. AUTO DESTRUCT will also be the only subroutine available when using Code Break in this case. | |||
If the turret is placed on a destructible wall, floor or glass, AUTO DESTRUCT will | |AUTO<br>DESTRUCT<ref>Appears as two fragments if no other subroutines are available.</ref> | ||
|AUTO<br>DESTRUCT<ref> | |||
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![[File:Prize Shot (Code Break RS) KH3D.png|200px]]||PRIZE SHOT | ![[File:Prize Shot (Code Break RS) KH3D.png|200px]]||PRIZE SHOT | ||
|When activated, turrets shoot small (unless the Forecast's effects apply where they're big instead) HP prizes, munny, or Droplets instead of lasers for 30 seconds, after which the turrets shoot regular bullets. | |When activated, turrets shoot small (unless the Forecast's effects apply where they're big instead) HP prizes, munny, or Droplets instead of lasers for 30 seconds, after which the turrets shoot regular bullets. | ||
|PRIZE<br>SHOT | |PRIZE<br>SHOT | ||
|- | |- | ||
![[File:Switch Target (Turret) (Code Break RS) KH3D.png|200px]]||SWITCH TARGET | ![[File:Switch Target (Turret) (Code Break RS) KH3D.png|200px]]||SWITCH TARGET | ||
|When activated, SWITCH TARGET causes the turret to indefinitely attack enemies instead of the party. | |When activated, SWITCH TARGET causes the turret to indefinitely attack enemies instead of the party. | ||
|SWITCH<br>TARGET | |SWITCH<br>TARGET | ||
|- | |- | ||
!colspan="4" style="{{style|ddd|b}}"|Target: Recognizer | !colspan="4" style="{{style|ddd|b}}"|Target: Recognizer | ||
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![[File:Disc Jammer (Code Break RS) KH3D.png|200px]]||DISC JAMMER | ![[File:Disc Jammer (Code Break RS) KH3D.png|200px]]||DISC JAMMER | ||
|When activated, DISC JAMMER prevents {{ns|Game|Rinzler}} from attacking with his discs for a short time. During this time, Rinzler is surrounded by a red, pixelated aura. Also returns the gravity of the arena back to normal if flipped. | |When activated, DISC JAMMER prevents {{ns|Game|Rinzler}} from attacking with his discs for a short time. During this time, Rinzler is surrounded by a red, pixelated aura. Also returns the gravity of the arena back to normal if flipped. | ||
|DISC<br> | |DISC<br>JAMMER | ||
|- | |- | ||
!colspan="4" style="{{style|ddd|b}}"|Target: Commantis | !colspan="4" style="{{style|ddd|b}}"|Target: Commantis |