Editing Code Break

From the Kingdom Hearts Wiki, the Kingdom Hearts encyclopedia
Jump to navigationJump to search
You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 17: Line 17:
==Mechanics==
==Mechanics==
[[File:RS Sprite Code Break KH3D.png|left|200px]]
[[File:RS Sprite Code Break KH3D.png|left|200px]]
In ''Kingdom Hearts 3D: Dream Drop Distance'', Code Break is the [[Reality Shift]] in [[The Grid]]. Upon activation, a multitude of constantly-shifting letters will appear on the touch screen, which sometimes resolve into certain word fragments of a specific color. The player must use the stylus to select the word fragments which compose the desired subroutine. Once Code Break is activated, a variety of actions can occur depending on the exact subroutine chosen. Touching outside the colored word fragments three times cancels Code Break.
In ''Kingdom Hearts 3D: Dream Drop Distance'', Code Break is the [[Reality Shift]] in [[The Grid]]. Upon activation, a multitude of constantly-shifting letters will appear on the touch screen, which sometimes resolve into certain word fragments of a specific color. The player must use the stylus to select the word fragments which compose the desired subroutine. Once Code Break is activated, a variety of actions can occur depending on the exact subroutine chosen.


In ''[[Kingdom Hearts Dream Drop Distance HD]]'', the word fragments have either {{button|x}}, {{button|s}}, {{button|c}}, or {{button|t}} in front of it, requiring the player to press the corresponding button to select the word fragments. Pressing an input with no effect three times cancels Code Break.
In ''[[Kingdom Hearts Dream Drop Distance HD]]'', the word fragments have either {{button|x}}, {{button|s}}, {{button|c}}, or {{button|t}} in front of it, requiring the player to press the corresponding button to select the word fragments.


===List of actions===
===List of actions===
Line 30: Line 30:
![[File:Moving Spark (Code Break RS) KH3D.png|200px]]||MOVING SPARK
![[File:Moving Spark (Code Break RS) KH3D.png|200px]]||MOVING SPARK
|When activated, MOVING SPARK charges the target with energy and gives the player control over its movement. After a short time, or when pressing {{button|dsa}}/{{button|x}}, the target explodes and damages nearby enemies.
|When activated, MOVING SPARK charges the target with energy and gives the player control over its movement. After a short time, or when pressing {{button|dsa}}/{{button|x}}, the target explodes and damages nearby enemies.
|MOVING<br>SPARK<ref name="3dvshd"/>
|MOVING<br>SPARK
|-
|-
!<!--[[File:Prize Box (Code Break RS) KH3D.png|200px]]-->||PRIZE BOX
!<!--[[File:Prize Box (Code Break RS) KH3D.png|200px]]-->||PRIZE BOX
|Causes the enemy to drop an [[Item]] or {{c|Deck Command|ddd}}.
|Causes the enemy to drop an [[Item]] or {{c|Deck Command|ddd}}.
|PRIZE<br>BOX<ref name="3dvshd"/>
|PRIZE<br>BOX
|-
|-
![[File:Switch Target (Enemy) (Code Break RS) KH3D.png|200px]]||SWITCH TARGET
![[File:Switch Target (Enemy) (Code Break RS) KH3D.png|200px]]||SWITCH TARGET
|When activated, SWITCH TARGET causes the target to attack its allies instead of the party for 15 seconds. Any circuit lines on the target will turn from CLU's orange to Flynn's white.
|When activated, SWITCH TARGET causes the target to attack its allies instead of the party for 15 seconds. Any circuit lines on the target will turn from CLU's orange to Flynn's white.
|SWITCH<br>TARGET<ref name="3dvshd"/>
|SWITCH<br>TARGET
|-
|-
!colspan="4" style="{{style|ddd|b}}"|Target: Turret
!colspan="4" style="{{style|ddd|b}}"|Target: Turret
|-
|-
|[[File:Auto Destruct (Code Break RS) KH3D.png|200px]]
![[File:Auto Destruct (Code Break RS) KH3D.png|200px]]||AUTO DESTRUCT
|AUTO DESTRUCT
|When activated, AUTO DESTRUCT immediately destroys the turret. If the turret is placed on a destructible wall, floor or glass, AUTO DESTRUCT will be the only word fragments to appear, and the explosion will take out that destructible wall, floor, or glass, opening new paths and preventing the turret from ever respawning. Any enemies within a short distance of the turret will take damage.
|When activated, AUTO DESTRUCT immediately destroys the turret. Any enemies within a short distance of the turret will take damage.
|AUTO<br>DESTRUCT
 
If the turret is placed on a destructible wall, floor or glass, AUTO DESTRUCT will destroy the turret whose explosion will damage nearby enemies, and take out that destructible wall, floor, or glass, opening new paths and preventing the turret from ever respawning. AUTO DESTRUCT will also be the only subroutine available when using Code Break in this case.
|AUTO<br>DESTRUCT<ref>In ''Kingdom Hearts 3D: Dream Drop Distance'', AUTO DESTRUCT appears as two fragments regardless of the situation while in ''Kingdom Hearts Dream Drop Distance HD'', AUTO DESTRUCT appears as two fragments only if no other subroutines are available, otherwise, it appears as one fragment to select.</ref>
|-
|-
![[File:Prize Shot (Code Break RS) KH3D.png|200px]]||PRIZE SHOT
![[File:Prize Shot (Code Break RS) KH3D.png|200px]]||PRIZE SHOT
|When activated, turrets shoot small (unless the Forecast's effects apply where they're big instead) HP prizes, munny, or Droplets instead of lasers for 30 seconds, after which the turrets shoot regular bullets.
|When activated, turrets shoot small (unless the Forecast's effects apply where they're big instead) HP prizes, munny, or Droplets instead of lasers for 30 seconds, after which the turrets shoot regular bullets.
|PRIZE<br>SHOT<ref name="3dvshd">In ''Kingdom Hearts 3D: Dream Drop Distance'', this effect appears as two fragments while in ''Kingdom Hearts Dream Drop Distance HD'' it appears as one fragment to select.</ref>
|PRIZE<br>SHOT
|-
|-
![[File:Switch Target (Turret) (Code Break RS) KH3D.png|200px]]||SWITCH TARGET
![[File:Switch Target (Turret) (Code Break RS) KH3D.png|200px]]||SWITCH TARGET
|When activated, SWITCH TARGET causes the turret to indefinitely attack enemies instead of the party.
|When activated, SWITCH TARGET causes the turret to indefinitely attack enemies instead of the party.
|SWITCH<br>TARGET<ref name="3dvshd"/>
|SWITCH<br>TARGET
|-
|-
!colspan="4" style="{{style|ddd|b}}"|Target: Recognizer
!colspan="4" style="{{style|ddd|b}}"|Target: Recognizer
Line 71: Line 68:
!colspan="4" style="{{style|ddd|b}}"|Target: Rinzler
!colspan="4" style="{{style|ddd|b}}"|Target: Rinzler
|-
|-
![[File:Disc Jammer (Code Break RS) KH3D.png|200px]]||DISC JAMMER
!<!--[[File:Disc Jammer (Code Break RS) KH3D.png|200px]]-->||DISC JAMMER
|When activated, DISC JAMMER prevents {{ns|Game|Rinzler}} from attacking with his discs for a short time. During this time, Rinzler is surrounded by a red, pixelated aura. Also returns the gravity of the arena back to normal if flipped.
|When activated, DISC JAMMER prevents {{ns|Game|Rinzler}} from attacking with his discs for a short time. During this time, Rinzler is surrounded by a red, pixelated aura. Also returns the gravity back to normal.
|DISC<br>JAM<br>MER
|DISC<br>JAMMER
|-
|-
!colspan="4" style="{{style|ddd|b}}"|Target: Commantis
!colspan="4" style="{{style|ddd|b}}"|Target: Commantis

Please note that all contributions to the Kingdom Hearts Wiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see KHWiki:Copyrights for details). If you don't want your writing to be edited mercilessly and redistributed at will, then don't submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

This page is a member of 1 meta category: