Editing Code Break
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{{game|DDD | {{game|DDD}} | ||
{{images| | {{images|gif displaying Code Break; gif displaying each suboroutine}} | ||
{{ | {{Expand|create=create upper- and camelcase redirects for each subroutine}} | ||
| | [[File:RS Sprite Code Break KH3D.png|right]]{{nihongo|'''Code Break'''|コードブレイク|Kōdo Bureiku}} is a technique which appears in ''[[Kingdom Hearts 3D: Dream Drop Distance]]''. It allows the user to manipulate the base code within a digital world for a variety of effects. | ||
| | |||
'''Code Break''' is a technique which appears in ''[[Kingdom Hearts 3D: Dream Drop Distance]]''. It allows the user to manipulate the base code within a digital world for a variety of effects. | |||
==Mechanics== | ==Mechanics== | ||
In ''Kingdom Hearts 3D: Dream Drop Distance'', Code Break is the [[Reality Shift]] for [[The Grid]]. Once the Reality Shift is started, a multitude of constantly-shifting letters will appear on the touch screen, which sometimes resolve into certain word fragments of a specific color. The player must use the stylus to select the word fragments which compose the desired subroutine. Once Code Break is activated, a variety of actions can occur depending on the exact subroutine chosen. | |||
In ''Kingdom Hearts 3D: Dream Drop Distance'', Code Break is the [[Reality Shift]] | |||
===AUTO DESTRUCT=== | |||
<!--GIF OF AUTO DESTRUCT--> | |||
[[File:Auto Destruct (Code Break RS) KH3D.png|319px|frame|left]] | |||
'''AUTO DESTRUCT''' is composed of the fragments "AUTO" and "DESTRUCT". It can be used on turrets and large turrets.{{fact}}<!--can we get names for these? Create articles since they are enemies?--> When activated, AUTO DESTRUCT immediately destroys the turret. If the turret is placed on a destructible wall, the explosion will also take out the wall, opening new paths and preventing the turret from ever respawning. | |||
{{-}} | |||
=== | ===DISC JAMMER=== | ||
<!--GIF OF DISC JAMMER--> | |||
{{CodeBreak|col=#F0F}} | |||
DISC_JAMMER() | |||
{ | |||
BOSS = GET_BOSS() | |||
CTRL=BOSS.GET_CTRL() | |||
CTRL.HACKING | |||
CTRL.STOP_DISC | |||
} | |||
{{CodeBreak|end}} | |||
'''DISC JAMMER''' is composed of the fragments "DISC", "JAM", and "MER". It is used against [[Rinzler]].{{fact}}<!--context?--> When activated, DISC JAMMER prevents Rinzler from attacking with his discs for a short time. During this time, Rinzler is surrounded by a red, pixelated aura. | |||
{{-}} | |||
===ENERGY JAMMER=== | |||
<!--GIF OF ENERGY JAMMER--> | |||
[[File:Energy Jammer (Code Break RS) KH3D.png|319px|frame|left]] | |||
'''ENERGY JAMMER''' is composed of the fragments "EN", "ERGY", "JAM", and "MER". It is used against the [[Commantis]] while it recharges its health. When activated, ENERGY JAMMER stop the Commantis from recharging.<!--necessary to win the battle--> | |||
{{-}} | |||
== | ===MOVING SPARK=== | ||
==='' | <!--GIF OF MOVING SPARK--> | ||
[[File:Moving Spark (Code Break RS) KH3D.png|319px|frame|left]] | |||
'''MOVING SPARK''' is composed of the fragments "MOVING" and "SPARK". It can be used on Nightmares and [[Guard]]s. When activated, MOVING SPARK charges the target with energy and gives the player character<!--is there a better word for "Sora or Riku"?--> control over its movement. After a short time, or when detonated by the player character, the target explodes and damages nearby enemies. | |||
{{-}} | |||
===PRIZE BOX=== | |||
{{CodeBreak|col=#0F0}} | |||
PRIZE_BOX() | |||
{ | |||
WHILE PRIZE_BOX == 0 | |||
PRIZE_BOX=SEARCH() | |||
WEND | |||
PRIZE_BOX.DROP() | |||
} | |||
{{CodeBreak|end}} | |||
<!--*'''PRIZE BOX''': Causes the enemy or turret to drop an Item or Command.--> | |||
{{-}} | |||
===PRIZE SHOT=== | |||
[[File:Prize Shot (Code Break RS) KH3D.png|319px|frame|left]] | |||
<!--*'''PRIZE SHOT''': Used on turrets and large turrets to make them shoot prizes, as well as cause enemies to drop [[Item]] or [[Deck Command (KH3D)|Command]].--> | |||
{{-}} | |||
===SWITCH TARGET=== | |||
<!--GIF OF SWITCH TARGET--> | |||
;Used on enemies | |||
[[File:Switch Target (Enemy) (Code Break RS) KH3D.png|319px|frame|left]] | |||
'''SWITCH TARGET''' is composed of the fragments "SWITCH" and "TARGET". It can be used on Nightmares, Guards, and turrets. When activated, SWITCH TARGET causes the target to attack its allies instead of the player character.<!--is there a better word for "Sora, Riku, and their Spirits"?--> Any circuit lines on the target will turn from CLU's orange to Flynn's white.<!--I think it causes Guards to self-destruct?--> | |||
{{-}} | |||
;Used on turrets | |||
[[File:Switch Target (Turret) (Code Break RS) KH3D.png|319px|frame|left]] | |||
{{-}} | |||
===TRANSPORT=== | |||
<!--GIF OF TRANSPORT--> | |||
[[File:Transport (Code Break RS) KH3D.png|319px|frame|left]] | |||
'''TRANSPORT''' is composed of the fragments "TR", "AN", "S", "PO", and "RT". It can be used on CLU's [[Recognizer]]s. When activated, TRANSPORT causes the target Recognizer to stop firing and become usable for transportation, indicated by its circuit lines changing color from CLU's orange to Flynn's white. Recognizers will remain commandeered on future visits to The Grid. | |||
{{-}} | |||
===UNLOCK=== | |||
<!--GIF OF UNLOCK--> | |||
[[File:Unlock (Code Break RS) KH3D.png|319px|frame|left]] | |||
'''UNLOCK''' is composed of the fragments "UN", "L", "OC", and "K". It can be used on lock mechanisms at the [[Dock]].<!--Recognizers?--> When activated, UNLOCK unlocks any doors connected to the lock mechanism by circuit lines, which change color from orange to white. However, the lock must be unlocked on each visit to The Grid. | |||
{{-}} | |||
{{ability-stub}} | |||
[[Category:Reality Shifts]] | [[Category:Reality Shifts]] |