Editing Chimera
From the Kingdom Hearts Wiki, the Kingdom Hearts encyclopedia
Jump to navigationJump to search
|
|
READ BEFORE EDITING:
|
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 49: | Line 49: | ||
The Chimera has two different sets of HP: one when first encountered and a second, longer set when the three heads fly out of the jar it carries (which causes Sora to lose his current lock-on and thus he has to target the Chimera again whenever this happens). Depleting the second HP bar ends the fight, but its defenses are extremely high at this stage; the trick is to repeatedly strike the colored heads that bounce around, knocking them back at the main body and dealing much higher damage than regular attacks are capable of. If the second HP bar hasn't been depleted after a set time, the heads will fly back into the jar and Sora must take out the first HP bar again. | The Chimera has two different sets of HP: one when first encountered and a second, longer set when the three heads fly out of the jar it carries (which causes Sora to lose his current lock-on and thus he has to target the Chimera again whenever this happens). Depleting the second HP bar ends the fight, but its defenses are extremely high at this stage; the trick is to repeatedly strike the colored heads that bounce around, knocking them back at the main body and dealing much higher damage than regular attacks are capable of. If the second HP bar hasn't been depleted after a set time, the heads will fly back into the jar and Sora must take out the first HP bar again. | ||
A good strategy is to take out the surrounding [[Gargoyle]]s first; casting Gravira or Graviga on Chimera just as it is summoning them will hit both the Chimera | A good strategy is to take out the surrounding [[Gargoyle]]s first; casting Gravira or Graviga on Chimera just as it is summoning them will hit both the Chimera all four of its minions, knocking off most of their HP right off the bat. A single Thunder spell should finish them off; alternatively, leave them for your allies to take care of and focus on Chimera at this point. | ||
The Chimera has attacks that can knock back Sora and the party so maintain safe distance where possible. The main threat lies in its high damage and wide-area attacks, thus optimized defense and high-strength party-wide healing are a strong asset for the fight. Its attacks are, however, fairly easy to dodge. Stay in the air and hit it with aerial combos to avoid its shockwave attack, and dodge roll out of the way of its flying corkscrew strike, to keep damage to a minimum. It tends to corkscrew when low on health in its first HP bar, so knocking its health down to zero with a rapid flurry of attacks is also a solid option. | The Chimera has attacks that can knock back Sora and the party so maintain safe distance where possible. The main threat lies in its high damage and wide-area attacks, thus optimized defense and high-strength party-wide healing are a strong asset for the fight. Its attacks are, however, fairly easy to dodge. Stay in the air and hit it with aerial combos to avoid its shockwave attack, and dodge roll out of the way of its flying corkscrew strike, to keep damage to a minimum. It tends to corkscrew when low on health in its first HP bar, so knocking its health down to zero with a rapid flurry of attacks is also a solid option. | ||
Line 55: | Line 55: | ||
To increase the number of Blazing Stones the Chimera drops, reflect the heads it releases nine times, and it will drop one for free. This is easiest to perform successfully when the Chimera is atop the rock; it will always jump there to summon its Gargoyle minions. Cast Aeroga for best effect in deflecting the bouncing heads more easily. | To increase the number of Blazing Stones the Chimera drops, reflect the heads it releases nine times, and it will drop one for free. This is easiest to perform successfully when the Chimera is atop the rock; it will always jump there to summon its Gargoyle minions. Cast Aeroga for best effect in deflecting the bouncing heads more easily. | ||
If playing on the ''1.5 HD'' version of ''Final Mix'', deflecting the heads is doable with Combo Master already unlocked but Aeroga not being accessible yet. Make sure no Air Combo Plus abilities are equipped, but add Hurricane Blast. When the Chimera's second HP phase is active, you can then (WHILE YOU ARE TARGETING THE CHIMERA) go into Hurricane Blast at a set distance. Since Hurricane Blast has a lingering hitbox, it can deflect multiple heads at once if lined up correctly, but Sora must take care to distance himself and his party members to not have the heads hit either of them when Sora lands (must move away and re-position to go into Hurricane Blast again). If the party members get in the way too much, then try casting a summon to make them vanish from the field. | |||
==Gallery== | ==Gallery== |