Editing Chimera
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{{game|FM1}} | {{game|FM1|HD1}} | ||
{{ | {{Youmay|the Emblem Heartless|[[Spider|the Gummi Nobody]]}} | ||
{{Enemy | |||
|name=Chimera | |name=Chimera | ||
|katakana=キマイラ | |katakana=キマイラ | ||
|romaji=Kimaira | |romaji=Kimaira | ||
| | |japname=Chimaera | ||
|fr=Chimère (Sans-cœur) | |fr=Chimère (Sans-cœur) | ||
|de= | |de=Chimära | ||
|image=[[File:Chimera KHFM.png]] | |image=[[File:Chimera KHFM.png]] | ||
|game1=Kingdom Hearts Final Mix | |game1=Kingdom Hearts Final Mix | ||
Line 12: | Line 13: | ||
|spec=Heartless | |spec=Heartless | ||
|journalKH=A Heartless wandering the streets of Halloween Town. Generally a slow-paced creature, it attacks quickly and relentlessly when angered. Armed with various abilities such as summoning Gargoyles, one must use this creature's own tricks against it. | |journalKH=A Heartless wandering the streets of Halloween Town. Generally a slow-paced creature, it attacks quickly and relentlessly when angered. Armed with various abilities such as summoning Gargoyles, one must use this creature's own tricks against it. | ||
|KHHP1=900<ref name="HP">The Chimera | |KHHP1=900<ref name="HP">The HP of Chimera while its heads are inside the cylinder is 200.</ref> | ||
|KHHP2=900<ref name="HP"/> | |KHHP2=900<ref name="HP"/> | ||
|KHATK1=24 | |KHATK1=24 | ||
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|KHbliz=x1.0 | |KHbliz=x1.0 | ||
|KHthun=x1.0 | |KHthun=x1.0 | ||
|KHgrav=x0.5 | |KHgrav=x0.5 | ||
|KHstop=x0.5 | |KHstop=x0.5 | ||
|KHko=x1.0 | |KHko=x1.0 | ||
|KHother=x1.0 | |KHother=x1.0 | ||
|KHworld=Halloween Town | |KHworld=Halloween Town | ||
}} | }} | ||
The '''Chimera''' is an [[ | The '''Chimera''' is an Emblem [[Heartless]] that is found in ''[[Kingdom Hearts Final Mix]]'', encountered only in the Manor Ruins in [[Halloween Town]]. Like the other new Heartless added to the ''Final Mix'' version of the game, it is the only enemy that can drop a particular synthesis item – the [[Blazing Stone]]. | ||
==Design== | ==Design== | ||
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The Chimera's right arm is shorter and is comprised of bellows-style segments alternating color from pale yellow to light blue. Its hand is an odd, red contraption with yellow joints that ends in a large, silver, pincer-like appendage. Its head is a massive jar filled with the same murky, green liquid as the feet along with three spherical heads. One head is orange and resembles a smiling jack o' lantern, the second is white and seems to be frowning, and the third is pale blue with angular, spiral eyes. Around its neck, the Chimera wears a black collar with red spikes. | The Chimera's right arm is shorter and is comprised of bellows-style segments alternating color from pale yellow to light blue. Its hand is an odd, red contraption with yellow joints that ends in a large, silver, pincer-like appendage. Its head is a massive jar filled with the same murky, green liquid as the feet along with three spherical heads. One head is orange and resembles a smiling jack o' lantern, the second is white and seems to be frowning, and the third is pale blue with angular, spiral eyes. Around its neck, the Chimera wears a black collar with red spikes. | ||
In genetics, a | In genetics, a [[wikipedia:Chimera (genetics)|Chimera]] is a single organism that has multiple and distinct cell populations; simply put, it is a creature made of multiple creatures. | ||
==Strategy== | ==Strategy== | ||
The Chimera | The Chimera will not always spawn when the player enters the area; if it does, it will appear after a few waves of [[Wight Knight]]s are defeated. This enemy frequently calls upon [[Gargoyle]]s as its health decreases, which is mostly only equaled by [[Behemoth]]s, so be prepared for a tactical battle. | ||
The Chimera isn't an easy enemy. It has tactics to explode and cause wide ranges of damage and can create four new enemies. Having party members cast support spells can be useful such as [[Aero]] and [[Cure]]. [[Thunder]] and [[Blizzard]] also will come in handy when fighting this creature, but the most important thing is to come prepared defensively but also with a weapon powerful enough in order to actually damage him. | |||
In addition, this Heartless has two different sets of HP: one when first encountered and one longer set when the three heads fly out of the jar. That is the sole moment where it can be truly damaged. The heads can be deflected for Tech Points. Should Sora take too long to damage them, the heads fly back into the jar and Sora must take out the first set of HP all over again. This process repeats itself until it is defeated. | |||
Whenever the [[Gargoyle]] Heartless arise use spells or minor attacks to take those out first before getting back to the Chimera as those enemies can become pesky while you try to hurt the larger beast. The Chimera has attacks that can throw [[Sora]] back when he tries to attack so watch out. One of the reasons the Chimera is so deadly is that it can inflict high damage and in a wide range causing multiple party members to get hurt. Support spells, again, are very important. | |||
To increase the chance of the Chimera dropping a Blazing Stone, reflect the bolts it shoots out at you when it's passed out nine times. Cast Aeroga for best effect. | |||
==Trivia== | |||
*The nearby Red [[Trinity]] Mark disappears if the Chimera is set to spawn; this can be used as an indicator for whether the player needs to exit and return in order to encounter it. | |||
==Notes and References== | |||
{{reflist|1}} | |||
==Notes and | |||
{{reflist}} | |||
{{FM1}} | {{FM1}} | ||
{{HeartlessDirectory}} | {{HeartlessDirectory}} | ||