Editing Chill Ripper
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{{Game|358| | {{Game|358|UNC}} | ||
{{ | {{Enemy | ||
|name=Chill Ripper | |name=Chill Ripper | ||
|katakana=コールドリッパー | |katakana=コールドリッパー | ||
|romaji=Kōrudo Rippā | |romaji=Kōrudo Rippā | ||
| | |japname=Cold Ripper | ||
|de=Eisschneider | |de=Eisschneider | ||
|image=[[File:Chill Ripper KHD.png|300px]] | |image=[[File:Chill Ripper KHD.png|300px]] | ||
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|game1=Kingdom Hearts 358/2 Days | |game1=Kingdom Hearts 358/2 Days | ||
|game2=Kingdom Hearts Union χ | |game2=Kingdom Hearts Union χ | ||
|type=Emblem Heartless | |type=Emblem Heartless | ||
|spec=Heartless | |spec=Heartless | ||
|s1=Zip Slasher | |s1=Zip Slasher | ||
|s2=Dual Blade | |s2=Dual Blade | ||
Line 22: | Line 19: | ||
|s5=Stalwart Blade | |s5=Stalwart Blade | ||
|s6=Dual Durandal | |s6=Dual Durandal | ||
|journal358=This icy knight Heartless's skillful defense makes it tough to finish off.<br>Though its focused slash can be stopped with a block, blasting the knight with Firaga while it is storing up energy will stagger it, opening it up to extra damage, especially from magic. | |||
|358heart=66 | |358heart=66 | ||
|358munny=28 | |358munny=28 | ||
|358HP=10.00 | |||
|358HP= | |||
|358EXP=8.33 | |358EXP=8.33 | ||
| | |358DEF=1.55 | ||
|358STUN=— | |||
|358M1=79 | |358M1=79 | ||
|358LVL1=55 | |358LVL1=55 | ||
|358fire=x0.97 | |358fire=x0.97 | ||
|358bliz=x-0.10 | |358bliz=x-0.10 | ||
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|358reward6=Range Tech++ (100%) | |358reward6=Range Tech++ (100%) | ||
|358world=Halloween Town | |358world=Halloween Town | ||
}} | }} | ||
The '''Chill Ripper''' is an [[ | The '''Chill Ripper''' is an Emblem [[Heartless]] that is found in ''[[Kingdom Hearts 358/2 Days]]''. It is is one of the bosses at [[Halloween Town]]. | ||
==Story== | ==Story== | ||
===''Kingdom Hearts 358/2 Days''=== | ===''Kingdom Hearts 358/2 Days''=== | ||
In a mission to [[Halloween Town]], [[Roxas]] is to join [[Xigbar]] to eliminate a giant Heartless. As Roxas enters the Graveyard, he meets up with Xigbar, and they continue on to seek out their target. Once the duo reaches the Suspension Bridge, they are attacked by a group of Heartless lead by a [[Snowy Crystal]], which Roxas mistakes as their target. Once the Heartless are defeated, the Chill Ripper slashes its way onto the battlefield, almost crushing Roxas. The two then fight and defeat the Chill Ripper and RTC. | |||
==Design== | ==Design== | ||
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The Chill Ripper's main two attacks are a lunging spin attack which deals severe ice-based damage, and summoning pillars of ice from the ground; both attacks can be easily avoided by keeping some distance from the Chill Ripper. It also has a charging lunge which can be parried or interrupted with [[Firaga]] to stun the Heartless. While stunned, it becomes especially vulnerable to damage. | The Chill Ripper's main two attacks are a lunging spin attack which deals severe ice-based damage, and summoning pillars of ice from the ground; both attacks can be easily avoided by keeping some distance from the Chill Ripper. It also has a charging lunge which can be parried or interrupted with [[Firaga]] to stun the Heartless. While stunned, it becomes especially vulnerable to damage. | ||
The Chill Ripper is quite agile, and will try to dodge Roxas's attacks by leaping around the battlefield. In Story Mode, Xigbar assists in this battle, but the responsibility for finishing the boss off still falls to Roxas. If available, Roxas can use several Firaga spells to quickly exhaust the Chill Ripper's stamina. Otherwise, focus on avoiding the Chill Ripper's attacks while keeping | The Chill Ripper is quite agile, and will try to dodge Roxas's attacks by leaping around the battlefield. In Story Mode, Xigbar assists in this battle, but the responsibility for finishing the boss off still falls to Roxas. If available, Roxas can use several [[Firaga]] spells to quickly exhaust the Chill Ripper's stamina. Otherwise, focus on avoiding the Chill Ripper's attacks while keeping HP up and using powerful Keyblade combos and Limit Breaks to deal damage. | ||
In Mission Mode, it is possible to trigger a glitch in which the player character falls through the ground, which the game engine treats as open air. As such, it is possible for the character to Glide and Air Dash, but eventually they will hit the bottom of the room and immediately expire. | |||
{{UCX}} | {{UCX}} | ||
{{HeartlessDirectory}} | {{HeartlessDirectory}} |