Editing Chernabog
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|type=Entelechy | |type=Entelechy | ||
|spec=CharacterBoss | |spec=CharacterBoss | ||
| | |KHbattlename=A Night on the Bare Mountain | ||
| | |KHbattlefile=A Night on the Bare Mountain KH.ogg | ||
| | |KHbattlename2=Squirming Evil | ||
| | |KHbattlefile2=Squirming Evil KH.ogg | ||
|DDDbattlename=A Night on the Bare Mountain | |DDDbattlename=A Night on the Bare Mountain | ||
|DDDbattlefile=A Night on the Bare Mountain KH3D.ogg | |DDDbattlefile=A Night on the Bare Mountain KH3D.ogg | ||
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==Strategy== | ==Strategy== | ||
===''Kingdom Hearts''=== | ===''Kingdom Hearts''=== | ||
In this battle, Sora and | In this battle, Sora and party can fly around the area, similar to the battle with the [[Phantom]] and the [[World of Chaos]]. | ||
Although his attacks are few, they are very upscale and dangerous to the health bar. The most powerful attack is when he looks as though he is bent over, apparently hurt, but then rises triumphantly, causing the volcano to erupt violently. This attack gets more powerful later in the battle. Another attack would be when he consistently breathes fire, either from left to right, or right to left. When he begins to lose health, he will use variants of [[Aero]] to knock the party far away from him, at which point he will send out beams of light similar to the ones Ansem casts from his World of Chaos form. | Although his attacks are few, they are very upscale and dangerous to the health bar. The most powerful attack is when he looks as though he is bent over, apparently hurt, but then rises triumphantly, causing the volcano to erupt violently. This attack gets more powerful later in the battle. Another attack would be when he consistently breathes fire, either from left to right, or right to left. When he begins to lose health, he will use variants of [[Aero]] to knock the party far away from him, at which point he will send out beams of light similar to the ones Ansem casts from his World of Chaos form. | ||
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===''Kingdom Hearts 3D: Dream Drop Distance''=== | ===''Kingdom Hearts 3D: Dream Drop Distance''=== | ||
Instead of maneuvering around Chernabog, the fight uses the format of Dive Mode. Riku must use the Diving Strike ability to attack Chernabog a total of three times to defeat him | Instead of maneuvering around Chernabog, the fight uses the format of Dive Mode. Riku must use the Diving Strike ability to attack Chernabog a total of three times to defeat him, however reaching him is not easy. Riku must avoid the fireballs the demon throws and the pillars of fire that erupt from below. These can be avoided by either flying around them or using Dodging Deflect, the latter technique grants temporary invincibility. Each time Riku successfully damages Chernabog, the demon will knock him back further down the valley and it will take longer to reach him. | ||
Chernabog's most dangerous attack is to summon Fiends that will attempt to grab Riku. These Fiends slowly drain Riku's health and must be shaken off by performing a Dodging Deflect. There are two varieties of Fiends, the blue versions take longer to shake off. A risky but effective method of removing the Fiends is to perform a Dodging Deflect into a fire pillar. If timed successfully, Riku will remove the Fiends but not take damage. Another method is to use the Dive Charge right as Riku is about to pass the Fiends, aiming to an area where there are less of them. If a few fiends manage to hang onto Riku, simply use dodging Deflect to shake them off. | Chernabog's most dangerous attack is to summon Fiends that will attempt to grab Riku. These Fiends slowly drain Riku's health and must be shaken off by performing a Dodging Deflect. There are two varieties of Fiends, the blue versions take longer to shake off. A risky but effective method of removing the Fiends is to perform a Dodging Deflect into a fire pillar. If timed successfully, Riku will remove the Fiends but not take damage. Another method is to use the Dive Charge right as Riku is about to pass the Fiends, aiming to an area where there are less of them. If a few fiends manage to hang onto Riku, simply use dodging Deflect to shake them off. | ||
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{{atk|{{nihongo|'''Wall of Flame'''|炎の壁|<br>Honō no Kabe}}|—|—|10|△|Spreads its arms, causing a V-shaped or +-shaped flame to appear in front of the opponent. 1 HP prize will appear in the center of the V-shaped flame, or in both the upper left and upper right of the +-shaped flame.}} | {{atk|{{nihongo|'''Wall of Flame'''|炎の壁|<br>Honō no Kabe}}|—|—|10|△|Spreads its arms, causing a V-shaped or +-shaped flame to appear in front of the opponent. 1 HP prize will appear in the center of the V-shaped flame, or in both the upper left and upper right of the +-shaped flame.}} | ||
{{atk-m|{{nihongo|'''Haunt'''|取りつき|<br>Toritsuku}}|Black Fiend|—|—|1 every 0.4 seconds|X|Raises both arms and summons multiple Fiends. The Fiends fly straight and follow the opponent, and when coming into contact, cling to the opponent, gradually lowering their HP and slowing their movement speed. When using "Dodging Deflect", there is a high chance one Fiend will be shaken off.|The number of Fiends attached does not increase the damage received. Fiends cannot lower Riku's HP below 1.|Blue Fiend|—|—|1 every 0.2 seconds|X}} | {{atk-m|{{nihongo|'''Haunt'''|取りつき|<br>Toritsuku}}|Black Fiend|—|—|1 every 0.4 seconds|X|Raises both arms and summons multiple Fiends. The Fiends fly straight and follow the opponent, and when coming into contact, cling to the opponent, gradually lowering their HP and slowing their movement speed. When using "Dodging Deflect", there is a high chance one Fiend will be shaken off.|The number of Fiends attached does not increase the damage received. Fiends cannot lower Riku's HP below 1.|Blue Fiend|—|—|1 every 0.2 seconds|X}} | ||
{{atk-c| | {{atk-c|ddd}} | ||
==Origin== | ==Origin== |