Editing Category talk:Kingdom Hearts II Command Menu images

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:Do we really need those? The only difference is the color. {{User:TheSilentHero/Sig}} 17:19, 26 July 2016 (UTC)
:Do we really need those? The only difference is the color. {{User:TheSilentHero/Sig}} 17:19, 26 July 2016 (UTC)
::I don't see how it could hurt, unless it's too much work on Ignis/Shard's part. {{User:Chitalian8/Sig}} 17:53, 26 July 2016 (UTC)
::I don't see how it could hurt, unless it's too much work on Ignis/Shard's part. {{User:Chitalian8/Sig}} 17:53, 26 July 2016 (UTC)
:::Yes it is lol.  The only difference is color - the background on the selected command changes - blue (non-combat), yellow (combat), and red (scripted combat).  However, it's not as simple as you think:  These commands are all in multiple pieces since they're animated in-game, and some have effects that use generic effect animations.  It can be really time-consuming putting these back together and recreating the effects as a single frame.  Sooo...no lol, I'm not gonna make three of each.  All of the menus will be the default blue, except for the ones that only appear in special circumstances, like the Keyblade Graveyard menu or the Absent Silhouette ones, which will be red since they're only visible during boss battles. --[[User:Ignis|Ignis]] ([[User talk:Ignis|talk]]) 18:01, 30 July 2016 (UTC)
:: It's kind of strange naming scheme already, but following suit:
:: It's kind of strange naming scheme already, but following suit:
::: Command Menu (Combat) HB KHII.png
::: Command Menu (Combat) HB KHII.png

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