Editing Cards (KHCOM)
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{{game|COM|REC| | {{game|COM|REC|HD1}} | ||
{{Youmay|the | {{expand|create=see [[Talk:Playing Cards]]}} | ||
{{Youmay|the cards from Kingdom Hearts: Chain of Memories|[[Weapons of Organization XIII#Luxord's Cards|the weapon type wielded by Luxord]], the cards from [[Cards (KHχ)|''Kingdom Hearts χ[chi]'']] or the [[Kingdom Hearts Trading Card Game|''Kingdom Hearts'' Trading Card Game]].}} | |||
[[File:To Lose and Claim Anew 01 KHReCoM.png|thumb|[[Marluxia]] holding the [[Traverse Town]] world card.]] | [[File:To Lose and Claim Anew 01 KHReCoM.png|thumb|[[Marluxia]] holding the [[Traverse Town]] world card.]] | ||
{{Q|Cards are the hearts of your friends.|[[Marluxia]], ''[[Kingdom Hearts Chain of Memories]]''}} | {{Q|Cards are the hearts of your friends.|[[Marluxia]], ''[[Kingdom Hearts: Chain of Memories]]''}} | ||
'''Cards''' are the underlying mechanism theme of [[Castle Oblivion]] in ''[[Kingdom Hearts Chain of Memories]]''. [[Sora]], [[Riku]], and others use cards to fight within and proceed through the castle. | '''Cards''' are the underlying mechanism theme of [[Castle Oblivion]] in ''[[Kingdom Hearts: Chain of Memories]]''. [[Sora]], [[Riku]], and others use cards to fight within and proceed through the castle. | ||
==Story== | ==Story== | ||
In the entrance hall of Castle Oblivion, [[Marluxia]] gives Sora a card for [[Traverse Town]], saying that he sampled Sora's memories to make it. After Sora enters the memory projection of the town, Marluxia introduces him to the mechanics of using cards in battle, and he explains that everything in the castle is determined by cards, from fighting to progressing through the rooms of the castle | In the entrance hall of Castle Oblivion, [[Marluxia]] gives Sora a card for [[Traverse Town]], saying that he sampled Sora's memories to make it. After Sora enters the memory projection of the town, Marluxia introduces him to the mechanics of using cards in battle, and he explains that everything in the castle is determined by cards, from fighting to progressing through the rooms of the castle. | ||
In the Room of Beginnings, Sora encounters [[Leon]] who explains more about using cards in battle, including card values and stocking cards. | |||
Sora obtains additional world cards from Axel and Larxene after he fights each of them for the first time. [[Naminé]] uses her powers to transform a card of the [[Destiny Islands]] into a [[lucky charm]] that is carried by the [[Riku Replica]]. After Sora defeats him in the [[11F Exit Hall]], the Replica drops the charm, which turns back into a card in Sora's hand. | |||
Meanwhile, Riku appears in the twelfth basement of the castle, where he is presented with a card for [[Hollow Bastion]]. After clearing the floor, he is confronted by [[Ansem, Seeker of Darkness|Ansem]], who introduces him to card duels and gives him a set of world cards. Riku confronts Ansem again in the B8F Exit Hall, and he gives him another set of cards. | |||
When he reaches the third basement, Riku encounters [[Zexion]], who gives him a card for Destiny Islands. After clearing the floor, he meets up with [[Mickey Mouse]] in the B2F Entrance Hall. Mickey gives him a card for [[Twilight Town]], saying that it led him to Riku. | |||
After speaking with Naminé, Riku decides to confront Ansem once and for all. [[DiZ]] gives him the Castle Oblivion card, which Riku uses to draw out Ansem. | |||
==Card Types== | ==Card Types== | ||
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There are three types of cards that appear in Castle Oblivion. They are World Cards, Map cards, and Battle cards. | There are three types of cards that appear in Castle Oblivion. They are World Cards, Map cards, and Battle cards. | ||
'''[[World | '''[[World card]]s''' open the entrance to a floor of the castle, changing it to reflect the memories contained in the card. Inside, one will encounter characters they have met in the card's world and experience events that reflect their memories of that world. | ||
'''[[Map | '''[[Map card]]s''' are used outside of battle to open the many rooms on the floors of Castle Oblivion. They affect the size of the rooms and the contents, including enemies, chests, and shops, and they can affect the flow of battles within the rooms. Map cards can be used to open closed rooms, or to change the contents of rooms previously explored. | ||
'''[[Battle | '''[[Battle card]]s''' are used when fighting enemies, replacing most {{c|abilities|KH}} from ''{{c|Kingdom Hearts|game}}'', including weapon skills, [[magic]], [[summon]]s, [[item]]s and passive abilities. Depending on the card, they have different value points which determines the "strength" of the card and it costs Sora Card Points (CP) to add to a Deck once added. Riku however, cannot customize his battle deck, and he uses a preset battle deck instead. | ||
==Gallery== | ==Gallery== | ||
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Sora's cards.png|All of Sora's Cards in ''Re:Chain of Memories''. | Sora's cards.png|All of Sora's Cards in ''Re:Chain of Memories''. | ||
Riku's cards.png|All of Rikus's Cards in ''Re:Chain of Memories''. | Riku's cards.png|All of Rikus's Cards in ''Re:Chain of Memories''. | ||
</gallery> | </gallery> | ||
==Trivia== | ==Trivia== | ||
*In ''Kingdom Hearts Chain of Memories'', the maximum amount of cards in a card deck is 52, the amount of cards in a standard deck of playing cards. | *In ''Kingdom Hearts: Chain of Memories'', the maximum amount of cards in a card deck is 52, the amount of cards in a standard deck of playing cards. | ||
==See also== | ==See also== | ||
*[[Ending Cards]] | *[[Ending Cards]] | ||
*[[Flick Rush]] | *[[Flick Rush]] | ||
[[de:Kartensystem]] | [[de:Kartensystem]] | ||
[[Category:Kingdom Hearts Chain of Memories]] | [[Category:Kingdom Hearts: Chain of Memories]] |