Editing Burnout
From the Kingdom Hearts Wiki, the Kingdom Hearts encyclopedia
Jump to navigationJump to search
|
|
READ BEFORE EDITING:
|
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 67: | Line 67: | ||
==Gameplay== | ==Gameplay== | ||
The basic Burnout's ground combo starts out with Axel sliding towards the target and slashing with a Chakram, then a downward slash with the right Chakram, then an uppercut with the right Chakram, followed by another downward slash, another uppercut, and another downward slash before finishing with him jumping into the air, throwing the Chakram a short distance away below him. Burnout+'s ground combo is slightly longer, adding another uppercut, another downward slash, and another uppercut before the finisher. For both weapons, | The basic Burnout's ground combo starts out with Axel sliding towards the target and slashing with a Chakram, then a downward slash with the right Chakram, then an uppercut with the right Chakram, followed by another downward slash, another uppercut, and another downward slash before finishing with him jumping into the air, throwing the Chakram a short distance away below him. Burnout+'s ground combo is slightly longer, adding another uppercut, another downward slash, and another uppercut before the finisher. For both weapons, The finisher can be executed at any point in the combo with {{button|dsy}}. | ||
Both versions share the same air combo, which consists of two simple slashing attacks, finished with a horizontal spinning slash. | Both versions share the same air combo, which consists of two simple slashing attacks, finished with a horizontal spinning slash. |