Editing Burnout

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==Gameplay==
==Gameplay==
The basic Burnout's ground combo starts out with Axel sliding towards the target and slashing with a Chakram, then a downward slash with the right Chakram, then an uppercut with the right Chakram, followed by another downward slash, another uppercut, and another downward slash before finishing with him jumping into the air, throwing the Chakram a short distance away below him. Burnout+'s ground combo is slightly longer, adding another uppercut, another downward slash, and another uppercut before the finisher. For both weapons, the finisher can be executed at any point in the combo with {{button|dsy}}.
The ground combo starts out with a sliding dash towards the target, slashing with a Chakram. From there, it can branch with a {{button|dsY}} combo; the caster will jump in the air, throwing the Chakram a short distance away below him. From there, the aerial combo can be used. If the {{button|dsy}} combo is not used, the combo will branch into a double slash with one Chakram. The double slash can be repeated four times, before going into the finisher. Each combo in the ground combo can be branched with the {{button|dsy}} combo, and will always go into the same thing: the caster will jump in the air, throwing the Chakram a short distance away below him. From there, the aerial combo can be used. The finisher is the same as the {{button|dsy}} combo.


Both versions share the same air combo, which consists of two simple slashing attacks, finished with a horizontal spinning slash.
The aerial combo starts out with two simple slashing attacks, finished with a horizontal spinning slash.


;Burnout
;Burnout
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}}}}
}}}}
{{Chakram}}
{{Chakram}}
{{OmegaGear}}
{{OmegaGear}}
[[fr:Épuisement]]
[[fr:Épuisement]]
[[de:Abbrand]]
[[de:Abbrand]]

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