Editing Burnout
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{{Game|358}} | {{Game|358}} | ||
<div class="tabber" style="float: right;"> | |||
<div class="tabbertab" title="Burnout" style="width:234px"> | |||
{{InfoWeapon358 | {{InfoWeapon358 | ||
|name=Burnout | |name=Burnout | ||
|katakana=バーニングアウト | |katakana=バーニングアウト | ||
|romaji=Bāningu Auto | |romaji=Bāningu Auto | ||
| | |japname=Burning Out | ||
|image=Burnout KHD.png | |||
|size=* | |size=* | ||
|desc= A weapon that boasts superior Magic and ground combo speed. | |desc= A weapon that boasts superior Magic and ground combo speed. | ||
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|bonus=+13 | |bonus=+13 | ||
|bonusunit=+1 | |bonusunit=+1 | ||
|ability1=[[Fire Finish]] | |ability1=[[Fire Finish]] | ||
|ability2={{c|Magic Bracer|358}} | |ability2={{c|Magic Bracer|358}} | ||
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|v2=Outbreak | |v2=Outbreak | ||
}} | }} | ||
</div><div class="tabbertab" title="+" style="width:234px"> | |||
{{InfoWeapon358 | {{InfoWeapon358 | ||
|name=Burnout+ | |name=Burnout+ | ||
|katakana=バーニングアウト+ | |katakana=バーニングアウト+ | ||
|romaji=Bāningu Auto+ | |romaji=Bāningu Auto+ | ||
| | |japname=Burning Out+ | ||
|image=Burnout | |image=Burnout KHD.png | ||
|size=* | |size=* | ||
|desc= An upgraded Burnout.<br>Boasts superior Magic and ground combo speed. | |desc= An upgraded Burnout.<br>Boasts superior Magic and ground combo speed. | ||
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|bonus=+12 | |bonus=+12 | ||
|bonusunit=+1 | |bonusunit=+1 | ||
|ability1=[[Fire Finish]] | |ability1=[[Fire Finish]] | ||
|ability2=[[Combo Boost]] | |ability2=[[Combo Boost]] | ||
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|v2=Outbreak | |v2=Outbreak | ||
}} | }} | ||
</div></div> | |||
The '''Burnout''' is a pair of | The '''Burnout''' is a pair of Chakrams available to [[Axel]] in ''[[Kingdom Hearts 358/2 Days]]''. It can be upgraded to '''Burnout+'''. | ||
==Design== | ==Design== | ||
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==Gameplay== | ==Gameplay== | ||
The | The ground combo starts out with a sliding dash towards the target, slashing with a Chakram. From there, it can branch with a {{button|dsY}} combo; the caster will jump in the air, throwing the Chakram a short distance away below him. From there, the aerial combo can be used. If the {{button|dsy}} combo is not used, the combo will branch into a double slash with one Chakram. The double slash can be repeated four times, before going into the finisher. Each combo in the ground combo can be branched with the {{button|dsy}} combo, and will always go into the same thing: the caster will jump in the air, throwing the Chakram a short distance away below him. From there, the aerial combo can be used. The finisher is the same as the {{button|dsy}} combo. | ||
The aerial combo starts out with two simple slashing attacks, finished with a horizontal spinning slash. | |||
{{Chakram}} | {{Chakram}} | ||
{{OmegaGear}} | {{OmegaGear}} | ||
[[fr:Épuisement]] | [[fr:Épuisement]] | ||
[[de:Abbrand]] | [[de:Abbrand]] |