Kingdom Hearts II
Kingdom Hearts II Final Mix

Treasure Isle

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Treasure Isle
(トレジャーアイランド Torejā Airando?, lit. "Treasure Island")
Treasure Isle KHII.gif
A Limit Command that unleashes Jack Sparrow and Sora's joint attack, Bluff. Consumes all of Sora's MP.
Attack Element Power Drive Value Deflect Finishing
Blow
Bluff x0 X
Jackknife Attack Command Physical x0.75 O
Slasher Attack Command Physical x0.75 O
Final Trap Magic Command Fire x5.0 O
AP Cost 3 MP Cost All remaining Limit Gauge 2.1
"Right you are."
—Jack, when using Final Trap

Treasure Isle is a limit that appears in Kingdom Hearts II. Together, Sora and Jack Sparrow can use the joint attack, Bluff.

Mechanics[edit]

In Kingdom Hearts II, Treasure Isle is an action ability exclusive to Jack Sparrow. It costs 3 AP to equip and all of Sora's MP to use. The limit begins with Bluff (フェイク Feiku?, lit. "Fake"), where Sora opens a chest that Jack summoned, creating a vortex that draws enemies towards it. Afterwards, Jack becomes airborne and can use Jackknife (ジャックナイフ Jakkunaifu?), which is activated as a Reaction Command, causes him to slash at the trapped enemies, usually sending enemies in Sora's direction, at which point Slasher (スラッシャー Surasshā?) becomes available in the Attack slot, which causes Sora to perform a quick upward slash attack. After Jack uses Jackknife seven times, the finishing move, Final Trap (ラストトラップ Rasuto Torappu?, lit. "Last Trap"), can be used; Jack plants a bomb in the chest he summoned, which explodes and causes widespread damage. Sora cannot move freely during this limit. The limit can be cancelled early through the Stop (やめる Yameru?) command in the Limit slot.

Learning Treasure Isle[edit]

Kingdom Hearts II[edit]

  • Jack Sparrow has Treasure Isle as a default ability.