Editing Block-Counter

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==Mechanics==
==Mechanics==
In ''Kingdom Hearts II'', Counterguard is an [[action ability]] that costs 4 {{AP}} to equip. Parrying an attack or using [[Guard]] allow the ability to be used. Sora unleashes a fast, invisible blast that, while it deals low damage, hits all close-ranged enemies and can interrupt most attacks, dealing Neutral damage that bypasses physical defenses in the process.
In ''Kingdom Hearts II'', Counterguard is an [[action ability]] that costs 4 {{AP}} to equip. While [[Guard]] must be equipped to use this ability, parrying an attack also allows the ability to be used. Sora unleashes a fast, invisible blast that hits all close-ranged enemies and can interrupt most attacks, dealing Neutral damage that bypasses physical defenses in the process.


[[File:Block-Counter KHD.png]] In ''Kingdom Hearts 358/2 Days'', Block-Counter is an [[ability panel]] that must be linked to a [[Block ②]] or [[Block ④]] panel. It is activated by attacking within 0.4 seconds after blocking an attack, upon which the user attacks with either their combo finisher or their penultimate attack, depending on the character and weapon equipped. During the attack, the user is invincible and will always land a critical hit.
[[File:Block-Counter KHD.png]] In ''Kingdom Hearts 358/2 Days'', Block-Counter is an [[ability panel]] that must be linked to a [[Block ②]] or [[Block ④]] panel. It is activated by attacking within 0.4 seconds after blocking an attack, upon which the user attacks with either their combo finisher or their penultimate attack, depending on the character and weapon equipped. During the attack, the user is invincible and will always land a critical hit.

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