Editing Blitz Form
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{{game|KH3|3RM}} | {{game|KH3|3RM}} | ||
{{cleanup|add abilities, design, strategy, mechanics, and revise Form infobox for compatibility (or make a Formchange infobox)}} | |||
{{DriveForm | {{DriveForm | ||
|name=Blitz Form | |name=Blitz Form | ||
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|romaji=Burittsu Fōmu | |romaji=Burittsu Fōmu | ||
|keyblades=[[Crystal Snow]], [[Nano Gear]], [[Grand Chef]] | |keyblades=[[Crystal Snow]], [[Nano Gear]], [[Grand Chef]] | ||
}} | }} | ||
'''Blitz Form''' is a Form in ''[[Kingdom Hearts III]]''. It is a form that emphasizes speed and mobility. It is triggered by [[Crystal Snow]], [[Nano Gear]], and [[Grand Chef]]. | '''Blitz Form''' is a Form in ''[[Kingdom Hearts III]]''. It is a form that emphasizes speed and mobility. It is triggered by [[Crystal Snow]], [[Nano Gear]], and [[Grand Chef]]. | ||
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==Design== | ==Design== | ||
{{Main|Form:Sora}} | {{Main|Form:Sora}} | ||
Blitz Form turns Sora's coat, gloves, and shoes green, with a flame pattern on his pants. | Blitz Form turns Sora's coat, gloves, and shoes green, with a flame pattern on his pants. | ||
<!--Appearance in other worlds: | |||
Toy Box: His jacket becomes a lime green but his blocks on his shorts a very dark purple and black pattern | |||
Monsteropolis: His jacket will turn into the Blitz Form with the fur green with purple stripes to eco the form | |||
The | The Caribbean: Sora's bandanna and cuffs will become green, but his coat tail will have a purple flame pattern his hat also has a flame rune on it with a jacket being a bright green with black lining | ||
Use correct format--> | |||
{{section-stub}} | |||
==Mechanics== | ==Mechanics== | ||
Blitz Form's Formchanges are associated with speed and movement. Its abilities are geared to enhance Sora's movement. | Blitz Form's Formchanges are associated with speed and movement. Its abilities are geared to enhance Sora's movement. | ||
{{section-stub}} | |||
===Abilities=== | ===Abilities=== | ||
{ | {|border=1 cellpadding=2 cellspacing=0 style="text-align:center; font-size:90%" align="center" width=525px | ||
!bgcolor=#DC143C align="center" style="font-size:12px" colspan="2"|Abilities | |||
|- | |||
!bgcolor=#c0c0c0 align="center" width=100px style="font-size:12px"|Ability | |||
!bgcolor=#c0c0c0 align="center" style="font-size:12px"|Description | |||
|- | |||
|'''[[Air Slide]]'''||While airborne, tilt the stick and press {{Button|s}} to air dash in that direction and evade attacks. Stack the ability to increase the effect. <!-- Note: There's no L-stick button yet, so this is just a placeholder --> | |||
|- | |||
|'''[[Air Slide]]'''||While airborne, tilt the stick and press {{Button|s}} to air dash in that direction and evade attacks. Stack the ability to increase the effect. <!-- Note: There's no L-stick yet, so this is just a placeholder --> | |||
|- | |||
|'''[[Air Slide]]'''||While airborne, tilt the stick and press {{Button|s}} to air dash in that direction and evade attacks. Stack the ability to increase the effect. <!-- Note: There's no L-stick yet, so this is just a placeholder --> | |||
|- | |||
|'''[[Glide]]'''||Hold {{Button|c}} while in midair to glide at high speed. | |||
|- | |||
|'''[[Superslide]]'''||While in flowmotion, tilt the stick and press {{Button|s}} to air dash a long distance. Stack the ability to increase the effect. <!-- Note: There's no L-stick button yet, so this is just a placeholder --> | |||
|- | |||
|'''[[Superslide]]'''||While in flowmotion, tilt the stick and press {{Button|s}} to air dash a long distance. Stack the ability to increase the effect. <!-- Note: There's no L-stick button yet, so this is just a placeholder --> | |||
|- | |||
|'''[[Superslide]]'''||While in flowmotion, tilt the stick and press {{Button|s}} to air dash a long distance. Stack the ability to increase the effect. <!-- Note: There's no L-stick button yet, so this is just a placeholder --> | |||
|- | |||
|'''[[Combo Master]]'''||Continue combos even if your swings miss the enemy. | |||
|- | |||
|'''[[HP Walker]]'''||Recover HP as you walk or run. Stack the ability to increase the effect. | |||
|- | |||
|'''[[MP Walker]]'''||Recover MP as you walk or run. MP charging remains unchanged. Stack the ability to increase the effect. | |||
|- | |||
|'''[[MP Hastera]]'''||Recharge MP 20% faster when you run out. Stack the ability to increase the effect. | |||
|- | |||
|'''[[Hidden Potential]]'''||Gain additional Strength and Magic when battling powerful foes. | |||
|} | |||
==Strategy== | ==Strategy== | ||
{{section-stub}} | |||
{{Form}} | {{Form}} |