Editing Black Guard
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==Story== | ==Story== | ||
===''Kingdom Hearts 3D: Dream Drop Distance''=== | ===''[[Kingdom Hearts 3D: Dream Drop Distance]]''=== | ||
[[Sora]] encounters four Guards after chasing a Recognizer. They demand that he state his handle, but Sora does not understand what they meant and introduces himself. However, Sora's name is not recognized as a handle, and he is categorized as a stray program. The guards grab him and pull him towards the Recognizer, but Sora breaks free and escapes. | [[Sora]] encounters four Guards after chasing a Recognizer. They demand that he state his handle, but Sora does not understand what they meant and introduces himself. However, Sora's name is not recognized as a handle, and he is categorized as a stray program. The guards grab him and pull him towards the Recognizer, but Sora breaks free and escapes. | ||
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==Strategy== | ==Strategy== | ||
Black Guards frequently appear in pairs. They drop down suddenly out of nowhere, but if the player can quickly find them, there is a short pause before they can use any of their abilities. The guards cycle between an air mode and a ground mode. In the ground mode, they attack with their staves and by throwing bombs. In the air mode, they sprout ''Tron chutes'' and take to the sky, throwing bombs and discs at Sora. They are fast and aggressive, but vulnerable to most status effects as long as they are grounded. Landing | ;Attacks | ||
*{{nihongo|'''Stick Bash Attack'''|スティック打撃攻撃|Sutikku Dageki Kōgeki}} | |||
*{{nihongo|'''Grenade'''|グレネード|Gurenēdo}} | |||
*{{nihongo|'''Disc Chute'''|ディスクシュート|Disuku Shūto}} | |||
Black Guards frequently appear in pairs. They drop down suddenly out of nowhere, but if the player can quickly find them, there is a short pause before they can use any of their abilities. The guards cycle between an air mode and a ground mode. In the ground mode, they attack with their staves and by throwing bombs. In the air mode, they sprout ''Tron chutes'' and take to the sky, throwing bombs and discs at Sora. They are fast and aggressive, but vulnerable to most status effects as long as they are grounded. Landing a combo finisher on them while they are airborne will knock them to the ground, stunning them. | |||
==Gallery== | ==Gallery== |