Editing Black Fungus
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{{game|KH1|FM1|COM|REC|RCO|UCX}} | {{game|KH1|FM1|COM|REC|RCO|UCX}} | ||
{{suite}} | {{suite}} | ||
{{ | {{Images|Invulnerable form}} | ||
{{Character | {{Character | ||
|name=Black Fungus | |name=Black Fungus | ||
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|de=Giftfungi | |de=Giftfungi | ||
|image=[[File:Black Fungus KH.png|400x350px]] | |image=[[File:Black Fungus KH.png|400x350px]] | ||
|image2=[[File:Black Fungus KHUX.png]] | |||
|image2=[[File:Black Fungus | |tab2=KHUχ | ||
| | |||
|game1=Kingdom Hearts | |game1=Kingdom Hearts | ||
|game2=Kingdom Hearts Chain of Memories | |game2=Kingdom Hearts Chain of Memories | ||
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|KHother=<ref name="stat"/> | |KHother=<ref name="stat"/> | ||
|KHJPreward='''Defeat with a Critical Hit (5% chance):'''<br>(20) Munny x50<br>Mystery Goo (100%), Mystery Mold (100%)<br><br>'''Defeat with a Critical Hit, combo finish, or by sending it flying (30% chance):'''<br>(1) Munny x50<br>Mystery Goo (100%), Mystery Mold (10%)<br><br>'''When not getting any of the above:'''<br>(1) Munny x5 | |KHJPreward='''Defeat with a Critical Hit (5% chance):'''<br>(20) Munny x50<br>Mystery Goo (100%), Mystery Mold (100%)<br><br>'''Defeat with a Critical Hit, combo finish, or by sending it flying (30% chance):'''<br>(1) Munny x50<br>Mystery Goo (100%), Mystery Mold (10%)<br><br>'''When not getting any of the above:'''<br>(1) Munny x5 | ||
|KHreward='''Defeat with a combo finish (2% chance):'''<br>(20) Munny x50<br>Mystery Goo (100%), Mystery Mold (100%)<br><br>'''Defeat with a combo finish (18% chance):'''<br>(1) Munny x50<br>Mystery Goo (100%), Mystery Mold (10%)<br><br>''' | |KHreward='''Defeat with a combo finish (2% chance):'''<br>(20) Munny x50<br>Mystery Goo (100%), Mystery Mold (100%)<br><br>'''Defeat with a combo finish (18% chance):'''<br>(1) Munny x50<br>Mystery Goo (100%), Mystery Mold (10%)<br><br>'''When not getting any of the above:'''<br>(1) Munny x5 | ||
|FMreward='''Defeat with a combo finish (2% chance):'''<br>(20) Munny x20<br>Mystery Goo (100%), Mystery Mold (100%)<br><br>'''Defeat with a combo finish (18% chance):'''<br>(1) Munny x50<br>Mystery Goo (20%)<br><br>''' | |FMreward='''Defeat with a combo finish (2% chance):'''<br>(20) Munny x20<br>Mystery Goo (100%), Mystery Mold (100%)<br><br>'''Defeat with a combo finish (18% chance):'''<br>(1) Munny x50<br>Mystery Goo (20%)<br><br>'''When not getting any of the above:'''<br>(1) Munny x5 | ||
|KHworld=Agrabah, Halloween Town, Hollow Bastion, End of the World | |KHworld=Agrabah, Halloween Town, Hollow Bastion, End of the World | ||
|FMtab=* | |FMtab=* | ||
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|COM2=s | |COM2=s | ||
|COMHP2=81 | |COMHP2=81 | ||
|COMAP2= | |COMAP2=7 | ||
|COMEXP2= | |COMEXP2=3 | ||
|COM3=s | |COM3=s | ||
|COMHP3= | |COMHP3=89 | ||
|COMAP3= | |COMAP3=9 | ||
|COMEXP3= | |COMEXP3=4 | ||
|COM4=s | |COM4=s | ||
|COMHP4= | |COMHP4=96 | ||
|COMAP4= | |COMAP4=11 | ||
|COMEXP4= | |COMEXP4=6 | ||
|COM5=s | |COM5=s | ||
|COMHP5= | |COMHP5=104 | ||
|COMAP5= | |COMAP5=13 | ||
|COMEXP5=7 | |COMEXP5=7 | ||
|COM6=s | |COM6=s | ||
|COMHP6= | |COMHP6=111 | ||
|COMAP6= | |COMAP6=15 | ||
|COMEXP6= | |COMEXP6=9 | ||
|COM7=s | |COM7=s | ||
|COMHP7= | |COMHP7=118 | ||
|COMAP7= | |COMAP7=17 | ||
|COMEXP7=10 | |COMEXP7=10 | ||
|COM8=s | |COM8=s | ||
|COMHP8= | |COMHP8=126 | ||
|COMAP8= | |COMAP8=19 | ||
|COMEXP8= | |COMEXP8=12 | ||
|COM9=s | |COM9=s | ||
|COMHP9= | |COMHP9=133 | ||
|COMAP9= | |COMAP9=21 | ||
|COMEXP9= | |COMEXP9=13 | ||
|COM10=s | |COM10=s | ||
|COMHP10= | |COMHP10=141 | ||
|COMAP10= | |COMAP10=23 | ||
|COMEXP10= | |COMEXP10=15 | ||
|COM11=s | |COM11=s | ||
|COMHP11= | |COMHP11=222 | ||
|COMAP11= | |COMAP11=20 | ||
|COMEXP11= | |COMEXP11=26 | ||
|COM12=s | |COM12=s | ||
|COMHP12= | |COMHP12=237 | ||
|COMAP12= | |COMAP12=22 | ||
|COMEXP12= | |COMEXP12=29 | ||
|COMHP13= | |COMHP13=252 | ||
|COMAP13= | |COMAP13=23 | ||
|COMEXP13=31 | |COMEXP13=31 | ||
|COMphys=x1.0 | |||
|COMfire=x1.0 | |||
|COMbliz=x1.0 | |||
|COMthun=x1.0 | |||
|COMneut=x1.0 | |||
|COMgrav=x1.0 | |||
|COMstun=x1.0 | |||
|COMstop=x1.0 | |||
|COMwarp=x0 | |||
|COMbind=x1.0 | |||
|COMconf=x0 | |||
|COMterr=x0 | |||
|COMmagn=x1.0 | |||
|COMfree=x1.0 | |||
|COMphys= | |||
|COMfire= | |||
|COMbliz= | |||
|COMthun= | |||
|COMneut= | |||
|COMgrav= | |||
|COMstun= | |||
|COMstop= | |||
|COMwarp= | |||
|COMbind | |||
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|ability=Random Flush | |ability=Random Flush | ||
|desc=Activate a random enemy card effect. | |desc=Activate a random enemy card effect. | ||
|duration=1 reload | |duration=1 reload | ||
|CP=40 | |CP=40 | ||
| | |value=7 | ||
|duel=3 | |duel=3 | ||
|time=4 | |time=4 | ||
|COMworld= | |COMworld=Black Room | ||
|CODHP=0.88 | |CODHP=0.88 | ||
|CODSSHP=1.20 | |CODSSHP=1.20 | ||
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==Strategy== | ==Strategy== | ||
Unlike the other Mushroom Heartless, it is very aggressive. It can become invulnerable for a short time to defend itself and release poisonous gases, making it very hard to defeat. If Sora finishes them off with a critical hit at the end of a combo, they may either drop a [[Mystery Goo]] (100%), or a [[Mystery Mold]] (10%). It is possible for them to drop both, and upon being finished with a [[Critical Hit]], they drop around 20 to 100 Munny. | |||
Unlike the other Mushroom Heartless, it is | |||
If having trouble finding Mystery Mold after defeating a Black Fungus, use [[Trinity Limit]]. If Sora doesn't have Trinity Limit yet, use [[Gravity]], as it is usually a one-hit knockout. Since the Black Fungus drop Mystery Mold after critical hits, make sure to remove all Combo Pluses before fighting them to shorten the length of the combo. | If having trouble finding Mystery Mold after defeating a Black Fungus, use [[Trinity Limit]]. If Sora doesn't have Trinity Limit yet, use [[Gravity]], as it is usually a one-hit knockout. Since the Black Fungus drop Mystery Mold after critical hits, make sure to remove all Combo Pluses before fighting them to shorten the length of the combo. | ||
In ''Kingdom Hearts Chain of Memories'' and ''Kingdom Hearts Re:Chain of Memories'', the cards it uses are numbered 7, so be sure to break them accordingly. Defeating Black Fungi usually yields a Calm Bounty card (a Roulette Room card in ''Reverse/Rebirth''), so exhausting Black Room cards is a rather easy way to stock up on Calm Bounty cards. | |||
==Notes and references== | ==Notes and references== |