Editing Black Fungus

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Black Fungus are present on the field as soon as the area is entered, unlike other Heartless, indicating to the player their presence.
Black Fungus are present on the field as soon as the area is entered, unlike other Heartless, indicating to the player their presence.


Unlike the other Mushroom Heartless, it is hostile. It is very resistant to damage despite its low HP, can become invulnerable for a short time to defend itself and release poisonous gases, making it very hard to defeat. If Sora finishes them off with a [[Critical Hit]] at the end of a combo, they may either drop a [[Mystery Goo]] (100%), or a [[Mystery Mold]] (10%). It is possible for them to drop both, and upon being finished with a Critical Hit as aforementioned, they drop around 20 to 100 Munny.
Unlike the other Mushroom Heartless, it is hostile. It can become invulnerable for a short time to defend itself and release poisonous gases, making it very hard to defeat on top of having high defense stats. If Sora finishes them off with a [[Critical Hit]] at the end of a combo, they may either drop a [[Mystery Goo]] (100%), or a [[Mystery Mold]] (10%). It is possible for them to drop both, and upon being finished with a Critical Hit as aforementioned, they drop around 20 to 100 Munny.


If having trouble finding Mystery Mold after defeating a Black Fungus, use [[Trinity Limit]]. If Sora doesn't have Trinity Limit yet, use [[Gravity]], as it is usually a one-hit knockout. Since the Black Fungus drop Mystery Mold after critical hits, make sure to remove all Combo Pluses before fighting them to shorten the length of the combo.
If having trouble finding Mystery Mold after defeating a Black Fungus, use [[Trinity Limit]]. If Sora doesn't have Trinity Limit yet, use [[Gravity]], as it is usually a one-hit knockout. Since the Black Fungus drop Mystery Mold after critical hits, make sure to remove all Combo Pluses before fighting them to shorten the length of the combo.
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{{Atk|{{nihongo|'''Dark Contact'''|ダークタッチ|<br>Dāku Tatchi|lit. "Dark Touch"}}|Dark|—|0|—|Leans forward and moves its arms up and down.|Poisons the opponent on hit.}}
{{Atk|{{nihongo|'''Dark Contact'''|ダークタッチ|<br>Dāku Tatchi|lit. "Dark Touch"}}|Dark|—|0|—|Leans forward and moves its arms up and down.|Poisons the opponent on hit.}}
{{Atk|{{nihongo|'''Dark Poison'''|ダークポイズン|<br>Dāku Poizun}}|Dark|—|0|—|Lowers its body and emits a poisonous mist in the surrounding area.|Poisons the opponent on hit.}}
{{Atk|{{nihongo|'''Dark Poison'''|ダークポイズン|<br>Dāku Poizun}}|Dark|—|0|—|Lowers its body and emits a poisonous mist in the surrounding area.|Poisons the opponent on hit.}}
{{Atk-c|kh1|note=Poison deals 1 damage 7 times in total. The damage cannot reduce the victim's HP to 0.<br>The Black Fungus can make itself invincible for a certain amount of time by turning white.{{?}}<!--Is there a specific duration to it?-->}}
{{Atk-c|kh1|note=Poison deals 1 damage 7 times in total. The damage cannot reduce the victim's HP to 0.}}


===''Kingdom Hearts Chain of Memories''===
===''Kingdom Hearts Chain of Memories''===
As with ''Kingdom Hearts'', the Black Fungus will periodically turn itself invincible. The cards it uses are numbered 7, so make sure your cards are valued high enough. It is always recommended to attack a Black Fungus before initiating a fight, in order to prevent it from turning itself invincible shortly.
As with ''Kingdom Hearts'', the Black Fungus will periodically turn itself invincible. The cards it uses are numbered 7, so make sure your cards are valued high enough. Defeating Black Fungi yields a Calm Bounty card (unless in Traverse Town), if not its own Enemy Card, in Sora's Story, or a Roulette Room card in ''Reverse/Rebirth''{{ReCoM}}, so exhausting Black Room cards is a rather easy way to stock up on those cards. In ''Sora's Story'', using the [[Mega Flare]] [[Sleight]] on it while in Traverse Town is a good strategy to finish it off quickly, making it less time-consuming to earn its Enemy Card.  
 
Defeating Black Fungi yields a Calm Bounty card (unless in Traverse Town), if not its own Enemy Card, in Sora's Story, or a Roulette Room card in ''Reverse/Rebirth''{{ReCoM}}, so exhausting Black Room cards is a rather easy way to stock up on those cards.  
 
In ''Sora's Story'', using the [[Mega Flare]] or [[Blizzaga]] [[Sleight]] on it while in Traverse Town is a good strategy to finish it off quickly, making it less time-consuming to earn its Enemy Card. It also is a good opponent to use in easily obtaining a [[Pluto card]]{{ReCoM}} to help complete [[Jiminy's Journal]], as it does not attack that often and is easy to escape from. Due to its resistance to Warp, it isn't recommended to use a deck built around it to try obtaining its Enemy Card or to utilize any strategy revolving around Warp Break.  


;Deck
;Deck
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{{Atk|{{nihongo|'''Dark Poison'''|ダークポイズン|<br>Dāku Poizun}}|—{{KHCoM}}<br>Physical{{ReCoM}}|Stun|x1.5|{{sleight|Black Fungus|com=*}}{{sleight|Black Fungus}}|Depresses its body vertically and releases gas in the surrounding area.}}
{{Atk|{{nihongo|'''Dark Poison'''|ダークポイズン|<br>Dāku Poizun}}|—{{KHCoM}}<br>Physical{{ReCoM}}|Stun|x1.5|{{sleight|Black Fungus|com=*}}{{sleight|Black Fungus}}|Depresses its body vertically and releases gas in the surrounding area.}}
{{Atk|{{nihongo|'''Poison Touch'''|ポイズンタッチ|<br>Poizun Tatchi}}{{ReCoM}}|Physical|—|x2.0|{{sleight|Black Fungus}}|—}}
{{Atk|{{nihongo|'''Poison Touch'''|ポイズンタッチ|<br>Poizun Tatchi}}{{ReCoM}}|Physical|—|x2.0|{{sleight|Black Fungus}}|—}}
{{Atk-c|com|note=The Black Fungus can make itself invincible for a certain amount of time by turning white.{{?}}<!--Is there a specific duration to it?--> The effect can be cancelled if the Black Fungus plays a card while readying itself to become invincible.}}
{{Atk-c|com}}


===''Kingdom Hearts Re:coded''===
===''Kingdom Hearst Re:coded''===
{{atk-o|rec}}
{{atk-o|rec}}
{{atk|{{nihongo|'''Dark Contact'''|ダークタッチ|<br>Dāku Tatchi|lit. "Dark Touch"}}|{{AT|att}} —|Command Lock (Low)|1.00 [1.16]|◯|Strikes with both hands.}}
{{atk|{{nihongo|'''Dark Contact'''|ダークタッチ|<br>Dāku Tatchi|lit. "Dark Touch"}}|{{AT|att}} —|Command Lock (Low)|1.00 [1.16]|◯|Strikes with both hands.}}

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