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| {{game|KH1|FM1|COM|REC|RCO|UCX}} | | {{game|KH1|FM1|COM|REC|RCO|UCX}} |
| {{suite}} | | {{suite}} |
| {{Cleanup|Riku ReCoM stats (Black Rooms are obtainable in recom r/r)}}
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| {{Character | | {{Character |
| |name=Black Fungus | | |name=Black Fungus |
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| ==Strategy== | | ==Strategy== |
| ===''Kingdom Hearts''===
| | Unlike the other Mushroom Heartless, it is very aggressive. It can become invulnerable for a short time to defend itself and release poisonous gases, making it very hard to defeat. If Sora finishes them off with a critical hit at the end of a combo, they may either drop a [[Mystery Goo]] (100%), or a [[Mystery Mold]] (10%). It is possible for them to drop both, and upon being finished with a [[Critical Hit]], they drop around 20 to 100 Munny. |
| Black Fungus are present on the field as soon as the area is entered, unlike other Heartless, indicating to the player their presence.
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| Unlike the other Mushroom Heartless, it is hostile. It is very resistant to damage despite its low HP, can become invulnerable for a short time to defend itself and release poisonous gases, making it very hard to defeat. If Sora finishes them off with a [[Critical Hit]] at the end of a combo, they may either drop a [[Mystery Goo]] (100%), or a [[Mystery Mold]] (10%). It is possible for them to drop both, and upon being finished with a Critical Hit as aforementioned, they drop around 20 to 100 Munny. | |
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| If having trouble finding Mystery Mold after defeating a Black Fungus, use [[Trinity Limit]]. If Sora doesn't have Trinity Limit yet, use [[Gravity]], as it is usually a one-hit knockout. Since the Black Fungus drop Mystery Mold after critical hits, make sure to remove all Combo Pluses before fighting them to shorten the length of the combo. | | If having trouble finding Mystery Mold after defeating a Black Fungus, use [[Trinity Limit]]. If Sora doesn't have Trinity Limit yet, use [[Gravity]], as it is usually a one-hit knockout. Since the Black Fungus drop Mystery Mold after critical hits, make sure to remove all Combo Pluses before fighting them to shorten the length of the combo. |
| {{Atk-o|kh1}}
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| {{Atk|{{nihongo|'''Dark Contact'''|ダークタッチ|<br>Dāku Tatchi|lit. "Dark Touch"}}|Dark|—|0|—|Leans forward and moves its arms up and down.|Poisons the opponent on hit.}}
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| {{Atk|{{nihongo|'''Dark Poison'''|ダークポイズン|<br>Dāku Poizun}}|Dark|—|0|—|Lowers its body and emits a poisonous mist in the surrounding area.|Poisons the opponent on hit.}}
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| {{Atk-c|kh1|note=Poison deals 1 damage 7 times in total. The damage cannot reduce the victim's HP to 0.<br>The Black Fungus can make itself invincible for a certain amount of time by turning white.{{?}}<!--Is there a specific duration to it?-->}}
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| ===''Kingdom Hearts Chain of Memories''===
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| As with ''Kingdom Hearts'', the Black Fungus will periodically turn itself invincible. The cards it uses are numbered 7, so make sure your cards are valued high enough. It is always recommended to attack a Black Fungus before initiating a fight, in order to prevent it from turning itself invincible shortly.
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| Defeating Black Fungi yields a Calm Bounty card (unless in Traverse Town), if not its own Enemy Card, in Sora's Story, or a Roulette Room card in ''Reverse/Rebirth''{{ReCoM}}, so exhausting Black Room cards is a rather easy way to stock up on those cards.
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| In ''Sora's Story'', using the [[Mega Flare]] or [[Blizzaga]] [[Sleight]] on it while in Traverse Town is a good strategy to finish it off quickly, making it less time-consuming to earn its Enemy Card. It also is a good opponent to use in easily obtaining a [[Pluto card]]{{ReCoM}} to help complete [[Jiminy's Journal]], as it does not attack that often and is easy to escape from. Due to its resistance to Warp, it isn't recommended to use a deck built around it to try obtaining its Enemy Card.
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| ;Deck
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| {{CoMDeck
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| |card1=Black Fungus
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| |v17=O
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| |enemy=*
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| }}
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| ;Attacks
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| {{Atk-o|com}}
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| {{atk|{{nihongo|'''Dark Contact'''|ダークタッチ|<br>Dāku Tatchi|lit. "Dark Touch"}}{{KHCoM}}|—|—|x2.0|{{sleight|Black Fungus|com=*}}|Leans forward and strikes with its hands. If the attack hits, the Black Fungus will act pleased; if it misses, it will tilt its head.}}
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| {{Atk|{{nihongo|'''Dark Poison'''|ダークポイズン|<br>Dāku Poizun}}|—{{KHCoM}}<br>Physical{{ReCoM}}|Stun|x1.5|{{sleight|Black Fungus|com=*}}{{sleight|Black Fungus}}|Depresses its body vertically and releases gas in the surrounding area.}}
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| {{Atk|{{nihongo|'''Poison Touch'''|ポイズンタッチ|<br>Poizun Tatchi}}{{ReCoM}}|Physical|—|x2.0|{{sleight|Black Fungus}}|—}}
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| {{Atk-c|com|note=The Black Fungus can make itself invincible for a certain amount of time by turning white.{{?}}<!--Is there a specific duration to it?--> The effect can be cancelled if the Black Fungus plays a card while readying itself to become invincible.}}
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| ===''Kingdom Hearts Re:coded''===
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| {{atk-o|rec}}
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| {{atk|{{nihongo|'''Dark Contact'''|ダークタッチ|<br>Dāku Tatchi|lit. "Dark Touch"}}|{{AT|att}} —|Command Lock (Low)|1.00 [1.16]|◯|Strikes with both hands.}}
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| {{atk|{{nihongo|'''Dark Poison'''|ダークポイズン|<br>Dāku Poizun}}|{{AT|mag}} —|Blind (Medium)|0.75 per hit [0.83 per hit]|X|Advances while spreading poisonous mist for about 6 seconds. The poisonous mist does not make opponents flinch.}}
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| {{atk-c|rec}}
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| ;Olympus Coliseum
| | In ''Kingdom Hearts Chain of Memories'' and ''Kingdom Hearts Re:Chain of Memories'', the cards it uses are numbered 7, so be sure to break them accordingly. Defeating Black Fungi usually yields a Calm Bounty card (a Roulette Room card in ''Reverse/Rebirth''), so exhausting Black Room cards is a rather easy way to stock up on Calm Bounty cards. |
| {{atk-o|lab}}
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| {{atk-lab|{{nihongo|'''Dark Contact'''|ダークタッチ|<br>Dāku Tatchi|lit. "Dark Touch"}}|Near (Single)|—|1.2|120%|28%|Early|Strikes with both hands.}}
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| {{atk-lab|{{nihongo|'''Dark Poison'''|ダークポイズン|<br>Dāku Poizun}}|Self|—|—|—|—|—|Scatters poisonous mist to increase defense.}}
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| {{atk-c|lab}}
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| ==Gallery== | | ==Gallery== |