Editing Black Fungus

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{{game|KH1|FM1|COM|REC|RCO|UCX}}
{{game|KH1|FM1|COM|REC|RCO|UCX}}
{{suite}}
{{suite}}
{{Cleanup|Riku ReCoM stats (Black Rooms are obtainable in recom r/r)}}
{{Character
{{Character
  |name=Black Fungus
  |name=Black Fungus
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==Strategy==
==Strategy==
===''Kingdom Hearts''===
===''Kingdom Hearts''===
Black Fungus are present on the field as soon as the area is entered, unlike other Heartless, indicating to the player their presence.
Unlike the other Mushroom Heartless, it is hostile. It can become invulnerable for a short time to defend itself and release poisonous gases, making it very hard to defeat on top of having high defense stats. If Sora finishes them off with a [[Critical Hit]] at the end of a combo, they may either drop a [[Mystery Goo]] (100%), or a [[Mystery Mold]] (10%). It is possible for them to drop both, and upon being finished with a Critical Hit as aforementioned, they drop around 20 to 100 Munny.
 
Unlike the other Mushroom Heartless, it is hostile. It is very resistant to damage despite its low HP, can become invulnerable for a short time to defend itself and release poisonous gases, making it very hard to defeat. If Sora finishes them off with a [[Critical Hit]] at the end of a combo, they may either drop a [[Mystery Goo]] (100%), or a [[Mystery Mold]] (10%). It is possible for them to drop both, and upon being finished with a Critical Hit as aforementioned, they drop around 20 to 100 Munny.


If having trouble finding Mystery Mold after defeating a Black Fungus, use [[Trinity Limit]]. If Sora doesn't have Trinity Limit yet, use [[Gravity]], as it is usually a one-hit knockout. Since the Black Fungus drop Mystery Mold after critical hits, make sure to remove all Combo Pluses before fighting them to shorten the length of the combo.
If having trouble finding Mystery Mold after defeating a Black Fungus, use [[Trinity Limit]]. If Sora doesn't have Trinity Limit yet, use [[Gravity]], as it is usually a one-hit knockout. Since the Black Fungus drop Mystery Mold after critical hits, make sure to remove all Combo Pluses before fighting them to shorten the length of the combo.
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===''Kingdom Hearts Chain of Memories''===
===''Kingdom Hearts Chain of Memories''===
As with ''Kingdom Hearts'', the Black Fungus will periodically turn itself invincible. The cards it uses are numbered 7, so make sure your cards are valued high enough. It is always recommended to attack a Black Fungus before initiating a fight, in order to prevent it from turning itself invincible shortly.
As with ''Kingdom Hearts'', the Black Fungus will periodically turn itself invincible. The cards it uses are numbered 7, so be sure to break them accordingly. Defeating Black Fungi usually yields a Calm Bounty card (a Roulette Room card in ''Reverse/Rebirth''), so exhausting Black Room cards is a rather easy way to stock up on Calm Bounty cards.
 
Defeating Black Fungi yields a Calm Bounty card (unless in Traverse Town), if not its own Enemy Card, in Sora's Story, or a Roulette Room card in ''Reverse/Rebirth''{{ReCoM}}, so exhausting Black Room cards is a rather easy way to stock up on those cards.
 
In ''Sora's Story'', using the [[Mega Flare]] or [[Blizzaga]] [[Sleight]] on it while in Traverse Town is a good strategy to finish it off quickly, making it less time-consuming to earn its Enemy Card. It also is a good opponent to use in easily obtaining a [[Pluto card]]{{ReCoM}} to help complete [[Jiminy's Journal]], as it does not attack that often and is easy to escape from. Due to its resistance to Warp, it isn't recommended to use a deck built around it to try obtaining its Enemy Card.  


;Deck
;Deck
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===''Kingdom Hearst Re:coded''===
===''Kingdom Hearst Re:coded''===
{{atk-o|rec}}
{{atk-o|rec}}
{{atk|{{nihongo|'''Dark Contact'''|ダークタッチ|<br>Dāku Tatchi|lit. "Dark Touch"}}|{{AT|att}} —|Command Lock (Low)|1.00 [1.16]|◯|Strikes with both hands.}}
{{atk|{{nihongo|'''Dark Contact'''|ダークタッチ|<br>Dāku Tatchi|lit. "Dak Touch"}}|{{AT|att}} —|Command Lock (Low)|1.00 [1.16]|◯|Strikes with both hands.}}
{{atk|{{nihongo|'''Dark Poison'''|ダークポイズン|<br>Dāku Poizun}}|{{AT|mag}} —|Blind (Medium)|0.75 per hit [0.83 per hit]|X|Advances while spreading poisonous mist for about 6 seconds. The poisonous mist does not make opponents flinch.}}
{{atk|{{nihongo|'''Dark Poison'''|ダークポイズン|<br>Dāku Poizun}}|{{AT|mag}} —|Blind (Medium)|0.75 per hit [0.83 per hit]|X|Advances while spreading poisonous mist for about 6 seconds. The poisonous mist does not make opponents flinch.}}
{{atk-c|rec}}
{{atk-c|rec}}
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;Olympus Coliseum
;Olympus Coliseum
{{atk-o|lab}}
{{atk-o|lab}}
{{atk-lab|{{nihongo|'''Dark Contact'''|ダークタッチ|<br>Dāku Tatchi|lit. "Dark Touch"}}|Near (Single)|—|1.2|120%|28%|Early|Strikes with both hands.}}
{{atk-lab|{{nihongo|'''Dark Contact'''|ダークタッチ|<br>Dāku Tatchi|lit. "Dak Touch"}}|Near (Single)|—|1.2|120%|28%|Early|Strikes with both hands.}}
{{atk-lab|{{nihongo|'''Dark Poison'''|ダークポイズン|<br>Dāku Poizun}}|Self|—|—|—|—|—|Scatters poisonous mist to increase defense.}}
{{atk-lab|{{nihongo|'''Dark Poison'''|ダークポイズン|<br>Dāku Poizun}}|Self|—|—|—|—|—|Scatters poisonous mist to increase defense.}}
{{atk-c|lab}}
{{atk-c|lab}}

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