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| {{game|KH2|FM2|KH3|3RM|MOM|FA}} | | {{Game|KH2|FM2}} |
| {{suite}} | | {{Expand|create=Coliseum stats}} |
| {{youmay|the Nobody|[[Berserker (Claymore)|the claymore]]}} | | {{Betterpic}} |
| {{Character | | {{Enemy |
| |name=Berserker | | |name=Berserker |
| |katakana=バーサーカー | | |katakana=バーサーカー |
| |romaji=Bāsākā
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| |fr=Berserker | | |fr=Berserker |
| |de=Berserker (Niemand)
| | |image=[[File:Number7-SaixsBerserkNobody.jpg|200px]] |
| |tab1=KHII
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| |image=[[File:Berserker KHII.png|200px]] | |
| |tab2=KHIII
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| |image2=[[File:Berserker KHIII.png|200px]]
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| |game1=Kingdom Hearts II | | |game1=Kingdom Hearts II |
| |game2=Kingdom Hearts III
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| |game3=Kingdom Hearts Melody of Memory
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| |type=High-ranking Nobody | | |type=High-ranking Nobody |
| |spec=Nobody | | |spec=Nobody |
| |journalKH2=A berserker. A high-ranking Nobody. Its attacks are hard to read as it is dragged around by a cursed hammer.<br><br>Attacks from the front will only be parried by its hammer. Knock it down to make it let go of the hammer. Then pick up the hammer to unleash a flurry of attacks with Berserk. | | |journalKH2=A berserker. A high-ranking Nobody. Its attacks are hard to read as it is dragged around by a cursed hammer.<br><br>Attacks from the front will only be parried by its hammer. Knock it down to make it let go of the hammer. Then pick up the hammer to unleash a flurry of attacks with Berserk. |
| |journalKH3=Is the Nobody swinging the hammer, or the hammer swinging the Nobody? Reading its attacks can be tricky, but each blow hits like a truck, so steer clear of that hammer unless you're interested in air travel.<br><br>Oh, and if you see its body shrink and its hammer grow, a combo's coming your way. Think fast!
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| |KH2HP=2.5
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| |KH2EXP=2.5
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| |FM2EXP=2
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| |KH2loc1=Twilight Town | | |KH2loc1=Twilight Town |
| |KH2enc1=Episode 1 | | |KH2LVL1=28 |
| |KH2LV1=28 | | |KH2HP1=160 |
| |KH2loc2=Twilight Town | | |KH2EXP1=255 |
| |KH2enc2=Episode 2 | | |KH2STR1=27 |
| |KH2LV2=47 | | |KH2DEF1=15 |
| |KH2loc3=The World That Never Was | | |KH2loc2=The World That Never Was |
| |KH2LV3=50 | | |KH2LVL2=50 |
| |FM2loc4=Radiant Garden | | |KH2HP2=250 |
| |FM2enc4=Cavern of Remembrance | | |KH2EXP2=1000 |
| |FM2LV4=75 | | |KH2STR2=45 |
| |KH2phys=×1.0 | | |KH2DEF2=26 |
| |KH2fire=×1.0 | | |KH2weapon=x1.0 |
| |KH2bliz=×1.0 | | |KH2fire=x1.0 |
| |KH2thun=×1.0 | | |KH2bliz=x1.0 |
| |KH2dark=×1.0 | | |KH2thun=x1.0 |
| |KH2neut=×1.0 | | |KH2dark=x1.0 |
| |KH2reward=MP prize (3) ×6<br>Dense Crystal (12%), Serenity Crystal (4%) | | |KH2other=x1.0 |
| |FM2reward=MP prize (1) ×2, MP prize (3) ×2<br>Dense Crystal (12%)
| | |KH2reward=(3) MP Ball x 6<br>Dense Crystal (12%), Serenity Crystal (4%) |
| |KH2world=Twilight Town, The World That Never Was | | |KH2world=Twilight Town, The World That Never Was |
| |FM2world=Twilight Town, The World That Never Was, Radiant Garden
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| |FM2tab=*
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| |CKH2HP=2.5
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| |CKH2LV1=41
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| |CFM2LV1=45
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| |KH2cup1=Titan Cup
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| |KH2match11=3
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| |KH2num11=2
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| |KH2match12=9
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| |KH2num12=2
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| |CKH2LV2=80
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| |KH2cup2=Titan Paradox Cup
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| |KH2match21=3
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| |KH2num21=2
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| |KH2match22=9
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| |KH2num22=2
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| |CKH2LV3=99
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| |CFM2LV3=99FM
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| |KH2cup3=Hades Paradox Cup
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| |KH2match31=31
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| |KH2num31=1
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| |KH2match32=36
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| |KH2num32=3
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| |CFM2tab=*
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| |KH3HP0=16
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| |KH3EXP0=3.5
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| |KH3loc1=Arendelle
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| |KH3enc1=Battlegate 9
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| |KH3LV1=60
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| |KH3loc2=Scala ad Caelum
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| |KH3LV2=50
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| |KH3HP2=8
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| |KH3phys=×1.0
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| |KH3fire=×0.7
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| |KH3bliz=×0.7
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| |KH3thun=×0.7
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| |KH3water=×0.7
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| |KH3aero=×0.7
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| |KH3dark=×0.7
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| |KH3neutral=×1.0
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| |KH3rapid=×0.8
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| |KH3free=✕
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| |KH3elec=✕
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| |KH3stun=✕
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| |KH3hunny=✕
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| |KH3reac=25
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| |KH3rev=—
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| |KH3att=×1.1
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| |KH3dam=24
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| |KH3reward=MP prize (5) ×4, Munny (10) ×3<br>Betwixt Crystal (73%), Hungry Crystal (18%), Evanescent Crystal (9%)
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| |KH3world=Arendelle, Scala ad Caelum
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| |MOMattack=Strong
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| |MOMground1=Ability
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| |MOMstage={{ns|Game|Lazy Afternoons}}, {{ns|Game|Sinister Sundown}}, {{ns|Game|The Afternoon Streets}}, {{ns|Game|Working Together}}, {{ns|Game|Sacred Moon}}, {{ns|Game|Deep Drive}}, {{ns|Game|Tension Rising}}, {{ns|Game|The 13th Dilemma}}, {{ns|Game|Darkness of the Unknown}}, {{ns|Game|The Other Promise}}, {{ns|Game|Working Together|Working Together ‑ Allegro vivace}}
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| }} | | }} |
| The '''Berserker''' is a high-ranking [[Nobody]] controlled by [[Saïx]] that was introduced in ''[[Kingdom Hearts II]]''. | | The '''Berserker''' is a high-ranking [[Nobody]] controlled by [[Saïx]] that is found in ''[[Kingdom Hearts II]]''. |
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| ==Story==
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| ===''Kingdom Hearts II''===
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| On [[Sora]], [[Donald]], and [[Goofy]]'s second visit to [[Twilight Town]], they rescue [[Seifer]], [[Fuu]] and [[Rai]] from a swarm of [[Dusk]]s and Berserkers. The heroes' victory prompts Seifer to bestow upon them [[Seifer's Trophy]] as a sign of respect.
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| As [[Kairi]] and [[Naminé]] attempt to escape the [[Castle That Never Was]], they are stopped by Saïx, who steps forth with two Berserkers behind him. Saïx tries to persuade Kairi and Naminé to stop trying to escape, but when they refuse, he prepares to attack. However, [[Riku-Ansem|Riku]] suddenly appears, and slashes one of the Berserkers in the back, effectively defeating it. The other Berserker seems to have left once Riku defeats the first one.
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| ==Design== | | ==Design== |
| The Berserker has a well-muscled, bronze-colored upper body, with thin upper arms. Its forearms are mostly covered in large, cylindrical, silver gauntlets, while its blocky hands are black. Its waist and upper legs are silver, while its lower legs are cylindrical and grey. The silver and grey halves of its legs are separated by a steel blue knee brace. Its head is rather small, black, and cylindrical. It wears a silver helmet on its head, which also sports a small, steel blue diamond on its front.
| | A Berserker has a well-muscled, bronze-colored upper body, with thin upper arms. Its forearms are mostly covered in large, cylindrical, silver gauntlets, while its blocky hands are black. Its waist and upper legs are silver, while its lower legs are cylindrical and grey. Thesulver and grey halves of its legs are separated by a steel blue knee brace. Its head is rather small, black, and cylindrical. It wears a silver helmet on its head, which also sports a small, steel blue diamond on its front. A silver Nobody symbol is placed on its left pectoral muscle. It wields a large, bronze, T-shaped hammer with a long, black handle as a weapon. Like all other Nobodies, Berserkers have astounding levels of flexibility, and they also have the somewhat unique ability to shrink drastically in size. |
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| A silver Nobody symbol is placed on its left pectoral muscle. It wields a large, bronze, T-shaped hammer with a long, black handle as a weapon. Like all other Nobodies, Berserkers have astounding levels of flexibility, and they also have the somewhat unique ability to shrink drastically in size.
| | The Berserker's name is based on the ''Final Fantasy'' [[finalfantasy:Berserker (Job)|job class of the same name]]. The word "[[wikipedia:Berserker|berserker]]" is, in turn, derived from the Viking warriors called "berserkers" (a shortening of "bear serk", the name of the clothing they wore) who were infamous for fighting in a violent rage, recklessly charging at their enemies without armor or any other protection, and seemingly without concern for their own health. |
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| In ''Kingdom Hearts III'', they have a slightly different color scheme; they now dress primarily in white with light gray accents, more similar to their original artwork.
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| The Berserker is based on the {{ff|Berserker|eponymous job class}} from ''Final Fantasy''. The word "{{w|berserker}}" is, in turn, derived from the Viking warriors called "berserkers", meaning "bear serk", the name of the clothing they wore. These Viking berserkers were infamous for fighting in a violent rage, recklessly charging at their enemies without armor or any other protection, and seemingly without concern for their own health. | |
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| ==Strategy== | | ==Strategy== |
| ===''Kingdom Hearts II''===
| | The Berserker has very strong attacks and has an equally strong defense. Moving in for a head-on attack can be risky although the proper strategy is needed. First you attack with a combo. Then grab the Claymore and combo. Continue this until dead. If in The World That Never Was, use [[Riku]]'s Limit to finish the job. Another good way to deal with them is to come in close, reflect its attacks, and wait for the reaction command to show up. Using it will greatly diminish the Berserker's health as well as any other enemies that you capture with it. |
| The Berserker has very strong attacks and has an equally strong defense, making it one of the most powerful and time-consuming Nobodies not in Organization XIII. The Berserker appears in one of two ways; the first manner (and the much more common of the two) is appearing without its hammer, though it shall quickly appear in front of it. If Sora is between a Berserker and its hammer, damage will be dealt, so attacking at this time is risky. The Berserker's second style of appearing is jumping down from mid-air, severely damaging and knocking back anything below it when it lands. Its attacks include mighty swings of its hammer that will knock Sora far from them. The Berserker will also often shrink itself down and hang onto its hammer before crashing down multiple times. This can be almost impossible to avoid, although using [[Quick Run]] is the best bet. A well-timed [[Reflect]] also protects against this attack. | |
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| Moving in for a head-on attack can be risky, so the proper strategy is needed. First, attack with a combo; if successful, the Berserker should be separated from its hammer. Then grab the hammer and use the [[Reaction Command]] "Berserk", "Eclipse", and "Magna Storm". Continue this until the Berserker has been defeated. Using one hammer can also be used to defeat multiple Berserkers when using its Reaction Commands.
| | The Beserker will often transform itself into a hammer-like object before crashing down multiple times. This can be almost impossible to avoid, although using "Quick Dash" is your best bet. |
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| If in The World That Never Was, use [[Limit#Riku|Riku's Limit]] '''Eternal Session''' to finish the job. Another useful way to defeat Berserkers is to come in close, reflect its attacks with [[Reflect]] spells or the [[Guard]] ability, and then use its separated hammer's Reaction Commands. Using this tactic will greatly diminish the Berserker's health, as well as any other enemies that are captured with it.
| | When Berserkers appear some of them might appear without their Claymore. The Claymore would materialize right in front of them, and if any character is between the Claymore and the Berserker, damage would be dealt. When the Berserker holds its hand out the Claymore will rush to it and damage anything in its way. |
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| Long-range magic is also very effective in combat with Berserkers. A good strategy of this kind would be to use [[Wisdom Form]], for its [[MP]]-free, long-range attacks and accuracy. Its attacks can hit an attacking Berserker from afar, which takes away the risk of being parried and countered. When the Berserker begins attacks, dodging, getting afar, and using [[Trinity Limit]] is also very effective.
| | A good alternative is using [[Thunder]] or [[Blizzard]] at a distance to help preserve HP or using [[Magnet]] followed by a [[limit]] or Thunder to finish the job. |
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| Alternatively, [[Thunder]] or [[Blizzard]] spells can be used at a distance to help preserve HP and deal large amounts of damage. A [[Magnet]] spell followed by a [[Limit]] or Thunder can be used to finish the battle or greatly weaken a group of Berserkers.
| | Another strategy would be to use [[Wisdom Form]], for its MP-free long range attacks and accuracy. Its attacks can hit a shrunken Berserker from far away, which takes away the risk of being parried and countered. When it gets small limits like the solo [[Trinity Limit]] can still attack it and possibly kill it. |
| {{Atk-o|KH2}}
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| {{Atk|col=3|{{nihongo|'''Hammer Draw'''|ハンマー引き寄せ|<br>Hanmā Hikiyose}}|Physical|x1.5|△|Pulls hammer toward itself.}}
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| {{Atk|col=3|{{nihongo|'''Spin Kick'''|回転蹴り|<br>Kaitengeri}}|Physical|x1.5|O|Supports itself with hammer and delivers a spinning kick.}}
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| {{Atk|col=3|{{nihongo|'''Jump Attack'''|ジャンプ攻撃|<br>Janpu Kōgeki}}|Physical|x1.5|O|Jumps and descends directly overhead an opponent.}}
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| {{Atk|col=3|{{nihongo|'''Giant Hammer Dance'''|巨大化ハンマー乱舞|<br>Kyodai-ka Hanmā Ranbu}}|Physical|x0.25<br>Shockwave: x2.0|△<br>Shockwave: X|Enlargens hammer, then attacks with it in the following sequence: continuously plunges down → swings about → generates shock waves.|Used at low HP.}}
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| {{Atk|col=3|{{nihongo|'''Round Trip Rush'''|往復突進|<br>Ōfuku Tosshin}}|Physical|x1.0<br>Hit 2+: x0.5|O|Jumps back-and-forth, ramming opponents in its way.}}
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| {{Atk-c}}
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| {{rc|o}}
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| {{rc|{{nihongo|'''Berserk'''|バーサク|<br>Bāsaku}}|—|—|Can be used when near a hammer dropped by a Berserker.<br>Pick up a hammer with Berserk, and slide around for four seconds; in this state, you are invincible, and enemies that make contact with the hammer are pulled in and cannot move freely.}}
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| {{rc|{{nihongo|'''Eclipse'''|ストライド|<br>Sutoraido|lit. "Stride"}}|Physical|x0.5|Can be used 3-4 seconds after using Berserk.<br>Flip backwards and hit the enemy for up to two extra attacks.}}
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| {{rc|{{nihongo|'''Magna Storm'''|マグナストーム|<br>Maguna Sutōmu}}|Physical|x0.5<br>Hits 2-3: x3.0|Can be used after using Eclipse three times.<br>Perform a combo starting from the ground until mid-air, hitting nearby enemies. }}
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| {{rc|c}}
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| ===''Kingdom Hearts III''===
| | When using a special attack (which is like the "Berserk" [[reaction command]]), it becomes small in size, hanging from its claymore-like weapons with its small hands. |
| When attacking Bersekers, it is suggested to attack from behind as their hammer will block any attacks without guard pierce. Their Spin Kick attack, as well as the drop of their Hammer Dance attack, can be blocked to allow the usage of [[Risk Dodge]]. | | |
| {{Atk-o|KH3}}
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| {{atk|col=5|{{nihongo|'''Hammer Draw'''|ハンマー引き寄せ|<br>Hanmā Hikiyose|}}
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| |Physical
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| |—
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| |1.0
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| |△
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| |2
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| |Pulls a nearby hammer towards itself.
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| }}
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| {{atk|col=5|{{nihongo|'''Spin Kick'''|回転蹴り|<br>Kaitengeri|}}
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| |Physical
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| |—
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| |2.0
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| |◯ (Risk Dodge)
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| |3
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| |Kicks while spinning around its hammer's shaft.
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| }}
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| {{atk|col=5|{{nihongo|'''Round Trip Rush'''|往復突進|<br>Ōfuku Tosshin|}}
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| |Physical
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| |—
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| |1.5 x 2 hits
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| |△
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| |—
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| |Turns and charges at the target.
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| }}
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| {{atk|col=5|{{nihongo|'''Jump Attack'''|ジャンプ攻撃|<br>Janpu Kōgeki|}}
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| |Physical
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| |—
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| |1.5
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| |△
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| |2
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| |Leaps directly overhead its target and drops straight down.
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| }}
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| {{atk-m|col=5|{{nihongo|'''Hammer Wild Dance'''|ハンマー乱舞|<br>Hanmā Ranbu|}}
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| |(strike)
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| |Physical
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| |—
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| |0.3 x 10 hits
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| |△
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| |2
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| |Slams its enlarged hammer into the ground repeatedly, swings it, then drops down from the air.
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| |(swing)
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| |Physical
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| |—
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| |1.5 x 2 hits
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| |△
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| |2
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| |(drop)
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| |Physical
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| |—
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| |2.0
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| |◯ (Risk Dodge){{note|Can be blocked from behind.}}
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| |3
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| }}
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| {{Atk-c}}
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| {{NobodyDirectory}} | | {{NobodyDirectory}} |