Editing Berserker

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{{game|KH2|FM2|KH3|3RM|MOM|FA}}
{{game|KH2|FM2|KH3|3RM|FA}}
{{suite}}
{{suite}}
{{youmay|the Nobody|[[Berserker (Claymore)|the claymore]]}}
{{youmay|the Nobody|[[Berserker (Claymore)|the claymore]]}}
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  |game1=Kingdom Hearts II
  |game1=Kingdom Hearts II
  |game2=Kingdom Hearts III
  |game2=Kingdom Hearts III
|game3=Kingdom Hearts Melody of Memory
  |type=High-ranking Nobody
  |type=High-ranking Nobody
  |spec=Nobody
  |spec=Nobody
  |journalKH2=A berserker. A high-ranking Nobody. Its attacks are hard to read as it is dragged around by a cursed hammer.<br><br>Attacks from the front will only be parried by its hammer. Knock it down to make it let go of the hammer. Then pick up the hammer to unleash a flurry of attacks with Berserk.
  |journalKH2=A berserker. A high-ranking Nobody. Its attacks are hard to read as it is dragged around by a cursed hammer.<br><br>Attacks from the front will only be parried by its hammer. Knock it down to make it let go of the hammer. Then pick up the hammer to unleash a flurry of attacks with Berserk.
  |journalKH3=Is the Nobody swinging the hammer, or the hammer swinging the Nobody? Reading its attacks can be tricky, but each blow hits like a truck, so steer clear of that hammer unless you're interested in air travel.<br><br>Oh, and if you see its body shrink and its hammer grow, a combo's coming your way. Think fast!
  |journalKH3=Is the Nobody swinging the hammer, or the hammer swinging the Nobody? Reading its attacks can be tricky, but each blow hits like a truck, so steer clear of that hammer unless you're interested in air travel.<br><br>Oh, and if you see its body shrink and its hammer grow, a combo's coming your way. Think fast!
|KH2HP=2.5
|KH2EXP=2.5
|FM2EXP=2
  |KH2loc1=Twilight Town
  |KH2loc1=Twilight Town
  |KH2enc1=Episode 1
  |KH2LVL1=28
  |KH2LV1=28
|KH2HP1=160
|KH2EXP1=255
  |KH2STR1=27
|KH2DEF1=15
  |KH2loc2=Twilight Town
  |KH2loc2=Twilight Town
  |KH2enc2=Episode 2
  |KH2LVL2=47
  |KH2LV2=47
|KH2HP2=238
|KH2EXP2=860
  |KH2STR2=43
|KH2DEF2=25
  |KH2loc3=The World That Never Was
  |KH2loc3=The World That Never Was
  |KH2LV3=50
  |KH2LVL3=50
  |FM2loc4=Radiant Garden
  |KH2HP3=250
  |FM2enc4=Cavern of Remembrance
  |KH2EXP3=1000
  |FM2LV4=75
  |KH2STR3=45
  |KH2phys=×1.0
  |KH2DEF3=26
  |KH2fire=×1.0
|KH2weapon=x1.0
  |KH2bliz=×1.0
  |KH2fire=x1.0
  |KH2thun=×1.0
  |KH2bliz=x1.0
  |KH2dark=×1.0
  |KH2thun=x1.0
  |KH2neut=×1.0
  |KH2dark=x1.0
  |KH2reward=MP prize (3) ×6<br>Dense Crystal (12%), Serenity Crystal (4%)
  |KH2other=x1.0
|FM2reward=MP prize (1) ×2, MP prize (3) ×2<br>Dense Crystal (12%)
  |KH2reward=(3) MP Ball x6{{KHII}}<br>(1) MP Ball x2{{FMII}}, (3) MP Ball x2{{FMII}}<br>Dense Crystal (12%), Serenity Crystal (4%){{KHII}}
  |KH2world=Twilight Town, The World That Never Was
  |KH2world=Twilight Town, The World That Never Was
|FM2world=Twilight Town, The World That Never Was, Radiant Garden
|FM2tab=*
|CKH2HP=2.5
|CKH2LV1=41
|CFM2LV1=45
  |KH2cup1=Titan Cup
  |KH2cup1=Titan Cup
  |KH2match11=3
  |KH2match11=3
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  |KH2match12=9
  |KH2match12=9
  |KH2num12=2
  |KH2num12=2
  |CKH2LV2=80
  |CKH2LVL1=41
|CKH2HP1=215
|CKH2EXP1=—
|CKH2STR1=39
|CKH2DEF1=22
  |KH2cup2=Titan Paradox Cup
  |KH2cup2=Titan Paradox Cup
  |KH2match21=3
  |KH2match21=3
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  |KH2match22=9
  |KH2match22=9
  |KH2num22=2
  |KH2num22=2
  |CKH2LV3=99
  |CKH2LVL2=80
  |CFM2LV3=99FM
  |CKH2HP2=375
|CKH2EXP2=—
|CKH2STR2=70
|CKH2DEF2=41
  |KH2cup3=Hades Paradox Cup
  |KH2cup3=Hades Paradox Cup
  |KH2match31=31
  |KH2match31=31
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  |KH2match32=36
  |KH2match32=36
  |KH2num32=3
  |KH2num32=3
  |CFM2tab=*
  |CKH2LVL3=99
|CKH2HP3=453
|CKH2EXP3=—
|CKH2STR3=87
|CKH2DEF3=51
  |KH3HP0=16
  |KH3HP0=16
  |KH3EXP0=3.5
  |KH3EXP0=3.5
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  |KH3enc1=Battlegate 9
  |KH3enc1=Battlegate 9
  |KH3LV1=60
  |KH3LV1=60
|KH3loc2=Scala ad Caelum
|KH3LV2=50
|KH3HP2=8
  |KH3phys=×1.0
  |KH3phys=×1.0
  |KH3fire=×0.7
  |KH3fire=×0.7
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  |KH3dam=24
  |KH3dam=24
  |KH3reward=MP prize (5) ×4, Munny (10) ×3<br>Betwixt Crystal (73%), Hungry Crystal (18%), Evanescent Crystal (9%)
  |KH3reward=MP prize (5) ×4, Munny (10) ×3<br>Betwixt Crystal (73%), Hungry Crystal (18%), Evanescent Crystal (9%)
  |KH3world=Arendelle, Scala ad Caelum
  |KH3world=Arendelle
|MOMattack=Strong
|MOMground1=Ability
|MOMstage={{ns|Game|Lazy&nbsp;Afternoons}}, {{ns|Game|Sinister&nbsp;Sundown}}, {{ns|Game|The&nbsp;Afternoon&nbsp;Streets}}, {{ns|Game|Working&nbsp;Together}}, {{ns|Game|Sacred&nbsp;Moon}}, {{ns|Game|Deep&nbsp;Drive}}, {{ns|Game|Tension&nbsp;Rising}}, {{ns|Game|The&nbsp;13th&nbsp;Dilemma}}, {{ns|Game|Darkness&nbsp;of&nbsp;the&nbsp;Unknown}}, {{ns|Game|The&nbsp;Other&nbsp;Promise}}, {{ns|Game|Working Together|Working&nbsp;Together&nbsp;&#8209;&nbsp;Allegro&nbsp;vivace}}
}}
}}
The '''Berserker''' is a high-ranking [[Nobody]] controlled by [[Saïx]] that was introduced in ''[[Kingdom Hearts II]]''.
The '''Berserker''' is a high-ranking [[Nobody]] controlled by [[Saïx]] that was introduced in ''[[Kingdom Hearts II]]''.
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==Story==
==Story==
===''Kingdom Hearts II''===
===''Kingdom Hearts II''===
On [[Sora]], [[Donald]], and [[Goofy]]'s second visit to [[Twilight Town]], they rescue [[Seifer]], [[Fuu]] and [[Rai]] from a swarm of [[Dusk]]s and Berserkers. The heroes' victory prompts Seifer to bestow upon them [[Seifer's Trophy]] as a sign of respect.
On Sora, Donald, and Goofy's second visit to [[Twilight Town]], they rescue [[Seifer]], [[Fuu]] and [[Rai]] from a swarm of [[Dusk]]s and Berserkers. The heroes' victory prompts Seifer to bestow upon them the Struggle Trophy as a sign of respect.


As [[Kairi]] and [[Naminé]] attempt to escape the [[Castle That Never Was]], they are stopped by Saïx, who steps forth with two Berserkers behind him. Saïx tries to persuade Kairi and Naminé to stop trying to escape, but when they refuse, he prepares to attack. However, [[Riku-Ansem|Riku]] suddenly appears, and slashes one of the Berserkers in the back, effectively defeating it. The other Berserker seems to have left once Riku defeats the first one.
As [[Kairi]] and [[Naminé]] attempt to escape the [[Castle That Never Was]], they are stopped by Saïx, who steps forth with two Berserkers behind him. Saïx tries to persuade Kairi and Naminé to stop trying to escape, but when they refuse he prepares to attack. However, [[Riku-Ansem|Riku]] suddenly appears, and slashes one of the Berserkers in the back, effectively defeating it. The other Berserker seems to have left once Riku defeats the first one.


==Design==
==Design==
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Alternatively, [[Thunder]] or [[Blizzard]] spells can be used at a distance to help preserve HP and deal large amounts of damage. A [[Magnet]] spell followed by a [[Limit]] or Thunder can be used to finish the battle or greatly weaken a group of Berserkers.
Alternatively, [[Thunder]] or [[Blizzard]] spells can be used at a distance to help preserve HP and deal large amounts of damage. A [[Magnet]] spell followed by a [[Limit]] or Thunder can be used to finish the battle or greatly weaken a group of Berserkers.
{{Atk-o|KH2}}
{{Atk|col=3|{{nihongo|'''Hammer Draw'''|ハンマー引き寄せ|<br>Hanmā Hikiyose}}|Physical|x1.5|△|Pulls hammer toward itself.}}
{{Atk|col=3|{{nihongo|'''Spin Kick'''|回転蹴り|<br>Kaitengeri}}|Physical|x1.5|O|Supports itself with hammer and delivers a spinning kick.}}
{{Atk|col=3|{{nihongo|'''Jump Attack'''|ジャンプ攻撃|<br>Janpu Kōgeki}}|Physical|x1.5|O|Jumps and descends directly overhead an opponent.}}
{{Atk|col=3|{{nihongo|'''Giant Hammer Dance'''|巨大化ハンマー乱舞|<br>Kyodai-ka Hanmā Ranbu}}|Physical|x0.25<br>Shockwave: x2.0|△<br>Shockwave: X|Enlargens hammer, then attacks with it in the following sequence: continuously plunges down → swings about → generates shock waves.|Used at low HP.}}
{{Atk|col=3|{{nihongo|'''Round Trip Rush'''|往復突進|<br>Ōfuku Tosshin}}|Physical|x1.0<br>Hit 2+: x0.5|O|Jumps back-and-forth, ramming opponents in its way.}}
{{Atk-c}}
{{rc|o}}
{{rc|{{nihongo|'''Berserk'''|バーサク|<br>Bāsaku}}|—|—|Can be used when near a hammer dropped by a Berserker.<br>Pick up a hammer with Berserk, and slide around for four seconds; in this state, you are invincible, and enemies that make contact with the hammer are pulled in and cannot move freely.}}
{{rc|{{nihongo|'''Eclipse'''|ストライド|<br>Sutoraido|lit. "Stride"}}|Physical|x0.5|Can be used 3-4 seconds after using Berserk.<br>Flip backwards and hit the enemy for up to two extra attacks.}}
{{rc|{{nihongo|'''Magna Storm'''|マグナストーム|<br>Maguna Sutōmu}}|Physical|x0.5<br>Hits 2-3: x3.0|Can be used after using Eclipse three times.<br>Perform a combo starting from the ground until mid-air, hitting nearby enemies. }}
{{rc|c}}


===''Kingdom Hearts III''===
===''Kingdom Hearts III''===
When attacking Bersekers, it is suggested to attack from behind as their hammer will block any attacks without guard pierce. Their Spin Kick attack, as well as the drop of their Hammer Dance attack, can be blocked to allow the usage of [[Risk Dodge]].
{{Atk-o|KH3}}
{{Atk-o|KH3}}
{{atk|col=5|{{nihongo|'''Hammer Draw'''|ハンマー引き寄せ|<br>Hanmā Hikiyose|}}
{{Atk|{{nihongo|'''Hammer Pull'''|ハンマー引き寄せ|<br>Hanmā Hikiyose|}}
|Physical
|Physical
|—
|1
|1.0
|△
|△
|2
|2
|Pulls a nearby hammer towards itself.
|Pulls a nearby hammer towards itself.
}}
}}
{{atk|col=5|{{nihongo|'''Spin Kick'''|回転蹴り|<br>Kaitengeri|}}
{{Atk|{{nihongo|'''Spin Kick'''|回転蹴り|<br>Kaitengeri|}}
|Physical
|Physical
|—
|2
|2.0
|◯
|◯ (Risk Dodge)
|3
|3
|Kicks while spinning around its hammer's shaft.
|Kicks while spinning around its hammer's shaft.
}}
}}
{{atk|col=5|{{nihongo|'''Round Trip Rush'''|往復突進|<br>Ōfuku Tosshin|}}
{{Atk|{{nihongo|'''Round-Trip Charge'''|往復突進|<br>Ōfuku Tosshin|}}
|Physical
|Physical
|—
|1.5 x 2 hits
|1.5 x 2 hits
|△
|△
|
|
|Turns and charges at the target.
|Turns and charges at the target.
}}
}}
{{atk|col=5|{{nihongo|'''Jump Attack'''|ジャンプ攻撃|<br>Janpu Kōgeki|}}
{{Atk|{{nihongo|'''Jump Attack'''|ジャンプ攻撃|<br>Janpu Kōgeki|}}
|Physical
|Physical
|—
|1.5
|1.5
|△
|△
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|Leaps directly overhead its target and drops straight down.
|Leaps directly overhead its target and drops straight down.
}}
}}
{{atk-m|col=5|{{nihongo|'''Hammer Wild Dance'''|ハンマー乱舞|<br>Hanmā Ranbu|}}
{{Atk-m|{{nihongo|'''Hammer Dance'''|ハンマー乱舞|<br>Hanmā Ranbu|}}
|(strike)
|(strike)
|Physical
|Physical
|—
|0.3 x 10 hits
|0.3 x 10 hits
|△
|△
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|(swing)
|(swing)
|Physical
|Physical
|—
|1.5 x 2 hits
|1.5 x 2 hits
|△
|△
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|(drop)
|(drop)
|Physical
|Physical
|—
|2
|2.0
|◯
|◯ (Risk Dodge){{note|Can be blocked from behind.}}
|3
|3
|
|
}}
}}
{{Atk-c}}
{{Atk-c}}
When attacking Bersekers, it is suggested to attack from behind as their hammer will block any attacks without guard pierce. Their Spin Kick attack, as well as the drop of their Hammer Dance attack, can be blocked to allow the usage of [[Risk Dodge]].
{{NobodyDirectory}}
{{NobodyDirectory}}

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