Editing Baymax
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==Abilities== | ==Abilities== | ||
{{Q|Go Go's suit has shielded her from a major injury, but the blow she sustained to her head has caused a mild concussion. We should take caution, and not move her until we can stabilize her head.|Baymax, on Go Go's condition}} | |||
Baymax is a power-fighter and uses his wings and fists to deal damage. He has a set of skills that focus on offense and healing. However, Baymax can be slightly slow and delayed on his actions since he is unused to fighting. His [[Care Spray]] ability allows him to use a spray to heal himself or an ally low on health at the cost of all his [[MP]] similar to the [[Cure]] spell. Baymax's hammerfist deals quite a lot of damage to a single Heartless and his basic attacks packs a punch. | Baymax is a power-fighter and uses his wings and fists to deal damage. He has a set of skills that focus on offense and healing. However, Baymax can be slightly slow and delayed on his actions since he is unused to fighting. His [[Care Spray]] ability allows him to use a spray to heal himself or an ally low on health at the cost of all his [[MP]] similar to the [[Cure]] spell. Baymax's hammerfist deals quite a lot of damage to a single Heartless and his basic attacks packs a punch. | ||
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Baymax also serves as an encyclopedia of medical knowledge, as per his original specifications. He is able to analyze a person's health status and ailments with a scan. Without his armor, Baymax is capable of generating a comfortable level of heat from his core to warm people. | Baymax also serves as an encyclopedia of medical knowledge, as per his original specifications. He is able to analyze a person's health status and ailments with a scan. Without his armor, Baymax is capable of generating a comfortable level of heat from his core to warm people. | ||
Baymax's | Baymax's stats are 30 [[AP]], 280 [[HP]], and 100 [[MP]]. He has 3 armor slots, 2 accessory slots, and 3 item slots, one of which starts equipped with an [[Ether]]. | ||
{{frm-atk-o|#DC143C|o=*|ba=*}} | {{frm-atk-o|#DC143C|o=*|ba=*}} | ||
{{frm-atk|{{nihongo|'''Karate | {{frm-atk|{{nihongo|'''Karate Upper Combo'''|カラテ上段コンボ|<br>Karate Jōdan Konbo}}|att|Physical|1(x3)+1.5|0|0+(x3)+1|0|X|—|—|Thrusts out both hands, then attacks with a palm strike and backward kick, launching struck enemies.}} | ||
{{frm-atk|{{nihongo|'''Karate | {{frm-atk|{{nihongo|'''Karate Lower Combo'''|カラテ下段コンボ|<br>Karate Gedan Konbo}}|att|Physical|1+1+1.5|0|0+0+1|0|X|—|—|Attacks with a front kick and backhand strike, then drives the enemy into the ground with a sword-like hand strike.}} | ||
{{frm-atk|{{nihongo|''' | {{frm-atk|{{nihongo|'''Throw'''|放り投げ|<br>Hōri Nage}}|att|Physical|1|0|0|0|X|—|—|Crouches down to dash and raises both arms upward simultaneously, launching struck enemies high.}} | ||
{{frm-atk|l=*|Booster Punch|att|Physical|2 | {{frm-atk|l=*|Booster Punch|att|Physical|2|0|5|0|X|—|—|Fires left arm at the target; it flies straight ahead, damaging all enemies it strikes. MP Cost: 10}} | ||
{{frm-atk|l=*|Care Spray|mag|—|—|—|—|—|—|—|—|Use a disinfectant spray to restore 140(+Baymax's magic stat) HP to friends and remove negative statuses. Uses up all remaining MP.}} | {{frm-atk|l=*|Care Spray|mag|—|—|—|—|—|—|—|—|Use a disinfectant spray to restore 140(+Baymax's magic stat) HP to friends and remove negative statuses. Uses up all remaining MP.}} | ||
{{frm-c}} | {{frm-c}} | ||
{|border=1 cellpadding=2 cellspacing=0 style="text-align:center; font-size:90%" align="center" width=900px | {|border=1 cellpadding=2 cellspacing=0 style="text-align:center; font-size:90%" align="center" width=900px | ||
!style=" | !bgcolor=#DC143C align="center" style="font-size:12px" colspan="4"|Support Abilities | ||
|-style=" | |- | ||
!bgcolor=#c0c0c0 align="center" style="font-size:12px"|Ability | |||
!AP | !colspan="2" bgcolor=#c0c0c0 align="center" style="font-size:12px"|AP | ||
!Description | !bgcolor=#c0c0c0 align="center" style="font-size:12px"|Description | ||
|- | |- | ||
|'''[[Item Boost]]''' | |'''[[Item Boost]]''' | ||
|2 | |colspan="2"|2 | ||
|Increase the effect of healing items used in battle by 50%. Stack the ability to increase the effect. | |Increase the effect of healing items used in battle by 50%. Stack the ability to increase the effect. | ||
|- | |- | ||
|'''[[MP Hastera]]''' | |'''[[MP Hastera]]''' | ||
|4 | |colspan="2"|4 | ||
|Recharge MP 20% faster when you run out. Stack the ability to increase the effect. | |Recharge MP 20% faster when you run out. Stack the ability to increase the effect. | ||
|- | |- | ||
|'''[[Defender]]''' | |'''[[Defender]]''' | ||
|3 | |colspan="2"|3 | ||
|Potentially increase Defense by 2 when your HP is at 25% or below. Stack the ability to increase the odds. | |Potentially increase Defense by 2 when your HP is at 25% or below. Stack the ability to increase the odds. | ||
|- | |- | ||
|'''[[More Team Attacks]]''' | |'''[[More Team Attacks]]''' | ||
|5 | |colspan="2"|5 | ||
|Generate team attack commands more often. | |Generate team attack commands more often. | ||
|- | |- | ||
|'''[[Team Attack Extender]]''' | |'''[[Team Attack Extender]]''' | ||
|3 | |colspan="2"|3 | ||
|Extend the availability period of team attack commands. | |Extend the availability period of team attack commands. | ||
|- | |- | ||
|'''[[Team Effort]]''' | |'''[[Team Effort]]''' | ||
|50 | |colspan="2"|50 | ||
|Always start battles with a team attack command. (Unequipped by default) | |Always start battles with a team attack command. (Unequipped by default) | ||
|- | |- | ||
|'''[[Hyper Healing]]''' | |'''[[Hyper Healing]]''' | ||
|3 | |colspan="2"|3 | ||
|Spring back from defeat in battle more quickly and with more HP. Stack the ability to increase the effect. | |Spring back from defeat in battle more quickly and with more HP. Stack the ability to increase the effect. | ||
|} | |} | ||
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==Notes and references== | ==Notes and references== | ||
{{reflist}} | {{reflist}} | ||
{{party}} | {{party}} | ||
{{KH3}} | {{KH3}} | ||
[[Category:Allies]] | [[Category:Allies]] |