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As the name suggests, the Reload Card reloads all reloadable cards in the deck. A large white number in the center of the Card shows the {{nihongo|'''Reload Counter'''|リロードカウント|Rirōdo Kaunto|lit. "Reload Count"}}. It starts at 1, and can go up to a maximum of 3. To use the Reload Card, one must charge it. While charging, the Card is filled with a red color, and when full, the Reload Counter decreases by 1. When the Reload Counter reaches 0, the deck is reloaded. Every time the deck gets reloaded, the Reload Counter's starting value increases by 1, although it can be reset using [[Mega-Potion]]s, [[Mega-Ether]]s, [[Megalixir]]s, the [[Reload Haste]] effect and the [[Gifted Miracle]] Sleight. The [[Reload Lock]] effect prevents the counter from increasing after 3 reloads.
As the name suggests, the Reload Card reloads all reloadable cards in the deck. A large white number in the center of the Card shows the {{nihongo|'''Reload Counter'''|リロードカウント|Rirōdo Kaunto|lit. "Reload Count"}}. It starts at 1, and can go up to a maximum of 3. To use the Reload Card, one must charge it. While charging, the Card is filled with a red color, and when full, the Reload Counter decreases by 1. When the Reload Counter reaches 0, the deck is reloaded. Every time the deck gets reloaded, the Reload Counter's starting value increases by 1, although it can be reset using [[Mega-Potion]]s, [[Mega-Ether]]s, [[Megalixir]]s, the [[Reload Haste]] effect and the [[Gifted Miracle]] Sleight. The [[Reload Lock]] effect prevents the counter from increasing after 3 reloads.


Cards that have been played become temporarily unavailable, until the Reload Card is used. Sora must charge the reload card in order to restore his cards to the deck to be played again. Each time the deck is reloaded, the reload card must be charged an additional time, up to a maximum of three times, although certain item cards can reset the reload counter to 1. Sora cannot charge the reload card while moving, except when the [[Reload Kinesis]] ability is in effect. The {{c|Overdrive|ability}} effect reduces the speed at which the reload gauge is charged by 2/3 in ''Kingdom Hearts Chain of Memories'', or increases the time it takes to charge the reload gauge by 1.5 times in ''Kingdom Hearts Re:Chain of Memories''. The reload card is not a card that needs to be added to a deck, but in ''Kingdom Hearts Re:Chain of Memories'', Sora can lose his reload card when hit by [[Marluxia]]'s third form's Whirlwind to the Void Sleight. Sora needs to retrieve his Reload Card to be able to reload his deck again. Additionally, the effect of this sleight automatically counts as a reload for Enemy/Special Cards, adds 1 to the Reload Card counter, and has even unreloaded yet available cards be available again for Sora to retrieve and use, akin to an instant manual reload.  
Cards that have been played become temporarily unavailable, until the Reload Card is used. Sora must charge the reload card in order to restore his cards to the deck to be played again. Each time the deck is reloaded, the reload card must be charged an additional time, up to a maximum of three times, although certain item cards can reset the reload counter to 1. Sora cannot charge the reload card while moving, except when the [[Reload Kinesis]] ability is in effect. The {{c|Overdrive|ability}} effect reduces the speed at which the reload gauge is charged by 2/3 in ''Kingdom Hearts Chain of Memories'', or increases the time it takes to charge the reload gauge by 1.5 times in ''Kingdom Hearts Re:Chain of Memories''. The reload card is not a card that needs to be added to a deck, but in ''Kingdom Hearts Re:Chain of Memories'', Sora can lose his reload card when hit by [[Marluxia]]'s third form's Whirlwind to the Void Sleight. Sora needs to retrieve his Reload Card to be able to reload his deck again. Additionally, this sleight adds 1 to the Reload Card counter, and has even unreloaded yet available cards be available again for Sora to retrieve and use.  


In ''Kingdom Hearts Chain of Memories'', using the [[Double Sleight]] Enemy Card effect during a [[Link Mode]] battle sets the user's Reload Card to 3.
In ''Kingdom Hearts Chain of Memories'', using the [[Double Sleight]] Enemy Card effect during a [[Link Mode]] battle sets the user's Reload Card to 3.
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Playing stocked cards makes it difficult for attacks to be broken, and makes breaking enemy attacks easier. Additionally, certain combinations of stocked cards activate [[sleight]]s, or special abilities, when played. Sleights become available for use under certain conditions, such as upon leveling up or obtaining a certain card. Many of Riku's sleights also require that he activate a [[Duel]] or [[Dark Mode]].
Playing stocked cards makes it difficult for attacks to be broken, and makes breaking enemy attacks easier. Additionally, certain combinations of stocked cards activate [[sleight]]s, or special abilities, when played. Sleights become available for use under certain conditions, such as upon leveling up or obtaining a certain card. Many of Riku's sleights also require that he activate a [[Duel]] or [[Dark Mode]].


Bosses that use a card deck to fight, as well as Marluxia's Third Form in ''Kingdom Hearts Re:Chain of Memories'' can also use sleights.
{{ns|Game|Cloud}}, {{ns|Game|Hades}}, {{ns|Game|Captain Hook}}, {{ns|Game|Riku Replica}}, {{ns|Game|Ansem, Seeker of Darkness}}, and members of [[Organization XIII]] (with the exception of Marluxia's Second Form), can also stock cards and utilize sleights.


====Card Duels====
====Card Duels====
<!--Duel Mode?-->
<!--Duel Mode?-->
In ''Kingdom Hearts Re:Chain of Memories'', if Riku has more than 8{{?}}<!--reloadable?--> cards available, he can activate a '''Card Duel''' by playing a card with the same value as an enemy's card and pressing {{button|t}}. The [[Duel Trigger]] ability makes Riku able to activate a duel regardless of values. When a Card Duel starts, the stocked cards of both opponents are put back in their decks. During a Card Duel, Riku must match or break a certain number of cards played by the enemy within a time limit. The number of cards required and time limit depend on the enemy. If Riku succeeds, he executes a [[Duel Sleight]] which depends on the amount of cards required, but if he fails, he becomes [[stun]]ned, and the opponent uses their last card in play from the duel.
In ''Kingdom Hearts Re:Chain of Memories'', Riku can activate a '''Card Duel''' by playing a card with the same value as an enemy's card and pressing {{button|t}}. The [[Duel Trigger]] ability makes Riku able to activate a duel regardless of values. In a Card Duel, Riku must match or break a certain number of cards played by the enemy within a time limit. The number of cards and time limit depend on the enemy. If Riku succeeds, he executes a [[Duel Sleight]], but if he fails, he becomes [[stun]]ned.


===Card decks===
===Card decks===
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===Premium Cards===
===Premium Cards===
[[File:Premium Cards (card).png|right|Premium Cards.]]
[[File:Premium Cards (card).png|right|Premium Cards.]]
{{nihongo|'''Premium Cards'''|プレミアムカード|Puremia Kādo}} appear in ''[[Kingdom Hearts Chain of Memories]]'' as modified versions of the normal playing cards. A Premium Card's deck cost is reduced to the cost of the 1 value card of its normal equivalent, regardless of the Premium Card's value. In exchange, a Premium Card becomes unreloadable when played, similarly to the first card used in a sleight. Following the same rules, any Item Card that can reload unreloadable cards will bring back used Premium Cards. A Premium Card has the same appearance as its original form, except that its number has been embossed in gold, and its surface has been made glossy. However for a Premium Card to be unreloadable it has to be used in a combo attack. If it is used as the second or third card in a [[Sleight]] they can still be reloaded.
{{nihongo|'''Premium Cards'''|プレミアムカード|Puremia Kādo}} appear in ''[[Kingdom Hearts Chain of Memories]]'' as an upgrade to normal playing cards, which lowers their CP cost while making it impossible to reload them normally. A Premium Card has the same appearance as its original form, except that its number has been embossed in gold, and its surface has been made glossy. However for a Premium Card to be unreloadable it has to be used in a combo attack. If it is used as the second or third card in a [[Sleight]] they can still be reloaded.


[[File:Premium Bonus.png|right|A Premium Bonus.]]
[[File:Premium Bonus.png|right|A Premium Bonus.]]
A Premium Card can be created by picking up a {{nihongo|'''{{a|Premium Bonus}}'''|プレミアプライズ|Puremia Puraizu|lit. "Premium Prize"}}, which are sometimes dropped by Heartless during battle. If a Premium Bonus is picked up, a spinning roulette containing the player's deck will appear once the battle ends. The player can either accept the Premium Bonus by pressing {{button|x}}, which will stop the roulette wheel and convert the card it lands on into a Premium Card, or reject it by pressing {{button|c}}, which will remove the roulette wheel and return the player to the map. Premium Bonuses drop most frequently in [[Premium Room]]s, [[White Room]]s, and [[Black Room]]s. Premium Cards can also be randomly purchased at the [[Moogle Shop]], and net increased Moogle Points when sold.
A Premium Card can be created by picking up a {{nihongo|'''Premium Bonus'''|プレミアプライズ|Puremia Puraizu|lit. "Premium Prize"}}, which are sometimes dropped by Heartless during battle. If a Premium Bonus is picked up, a spinning roulette containing the player's deck will appear once the battle ends. The player can either accept the Premium Bonus by pressing {{button|x}}, which will stop the roulette wheel and convert the card it lands on into a Premium Card, or reject it by pressing {{button|c}}, which will remove the roulette wheel and return the player to the map. Premium Bonuses drop most frequently in [[Premium Room]]s, [[White Room]]s, and [[Black Room]]s. Premium Cards can also be randomly purchased at the [[Moogle Shop]], and net increased Moogle Points when sold.


==Card types==
==Card types==
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{{nihongo|'''[[Enemy Card]]s'''|エネミーカード|Enemī kādo}} are colored black and activate a passive ability, which lasts a set amount of time before it expires. Only one Enemy Card effect can be in use at a time. The two {{nihongo|'''[[Special Card]]s'''|スペシャルカード|Supesharu Kādo}}, exclusive to ''Kingdom Hearts Re:Chain of Memories'', act identically to Enemy Cards.
{{nihongo|'''[[Enemy Card]]s'''|エネミーカード|Enemī kādo}} are colored black and activate a passive ability, which lasts a set amount of time before it expires. Only one Enemy Card effect can be in use at a time. The two {{nihongo|'''[[Special Card]]s'''|スペシャルカード|Supesharu Kādo}}, exclusive to ''Kingdom Hearts Re:Chain of Memories'', act identically to Enemy Cards.


{{nihongo|'''[[Gimmick Card]]s'''|ギミックカード|Gimikku Kādo}} appear randomly during Boss Battles. These cards are colored green, like item and friend cards, always have a 0 value, and have the Mickey Mouse insignia on their faces. When used, a special, temporary condition will appear on the field that assists Sora or Riku in attacking the enemy. For example, playing a gimmick card against the [[Parasite Cage]] will clear the acid from the field, making it easier to approach the boss.
{{nihongo|'''[[Gimmick Card]]s'''|ギミックカード|Gimikku Kādo}} appear randomly during Boss Battles. These cards are colored green, like item and friend cards, and have the Mickey Mouse insignia on their faces. When used, a special, temporary condition will appear on the field that assists Sora or Riku in attacking the enemy. For example, playing a gimmick card against the [[Parasite Cage]] will clear the acid from the field, making it easier to approach the boss.
 
===Enemies===
With the exception of the [[White Mushroom]], enemies use their own special type of Battle Card, which have black borders and look identical in appearance to the Enemy Card they drop. These cards are not played from a deck, meaning that enemies do not need to reload and cannot run out of cards. With the exception of Marluxia's third form in ''Kingdom Hearts Re:Chain of Memories'', they cannot form Sleights. During fights against multiple enemies, only one of them can use a card at a time, making it impossible for multiple enemies to attack at once. Refer to the articles of the enemies for information about the attacks their cards can activate.
 
{{ns|Game|Cloud}}, {{ns|Game|Hades}}, {{ns|Game|Captain Hook}}, {{ns|Game|Riku Replica}}, {{ns|Game|Ansem, Seeker of Darkness}}, and members of [[Organization XIII]] (with the exception of Marluxia's Second and Third Forms) use a deck to fight. These enemies can have Attack, Magic, Item, and Enemy cards and follow the same reloading and card breaking rules as Sora.
 
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[[Category:Kingdom Hearts Chain of Memories]]
[[Category:Kingdom Hearts Chain of Memories]]

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