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| {{cleanup|Strategy section}} | | {{expand|create=Strategy section}} |
| {{game|KH1|FM1|COM|REC|KH2|FM2|KHC|RCO|KHX|UCX|DR|MOM}} | | {{game|KH1|FM1|COM|REC|KH2|FM2|KHC|RCO|HD1|KHX}} |
| {{suite|Bandit}} | | {{suite|Bandit}} |
| {{Character | | {{Enemy |
| |name=Bandit | | |name=Bandit |
| |katakana=バンディット | | |katakana=バンディット |
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| |fr=Bandit | | |fr=Bandit |
| |de=Wüstenräuber | | |de=Wüstenräuber |
| |image=[[File:Bandit KH.png|300x400px]] | | |image=[[File:Bandit KH.png|250px]] |
| |FMimage=[[File:Bandit KHFM.png|300x400px]] | | |FMimage=[[File:Bandit KHFM.png|225px]] |
| |tab2=KHCOM | | |tab2=KHX |
| |image2=[[File:Bandit KHCOM.png|Field sprite from ''Kingdom Hearts Chain of Memories'']] | | |image2=[[File:Bandit KHX.png|210px]] |
| |tab3=KHX | | |sprite1=[[File:Bandit KHCOM.png|Field sprite from Kingdom Hearts: Chain of Memories]] |
| |image3=[[File:Bandit KHX.png|300x400px]]
| |
| |game1=Kingdom Hearts | | |game1=Kingdom Hearts |
| |game2=Kingdom Hearts Chain of Memories | | |game2=Kingdom Hearts: Chain of Memories |
| |game3=Kingdom Hearts coded | | |game3=Kingdom Hearts coded |
| |game4=Kingdom Hearts χ | | |game4=Kingdom Hearts χ |
| |game5=Kingdom Hearts Dark Road
| |
| |game6=Kingdom Hearts Melody of Memory
| |
| |type=Emblem Heartless | | |type=Emblem Heartless |
| |spec=Heartless | | |spec=Heartless |
| |s1=Red Bandit | | |s1=Red Bandit |
| |s2=Swordsman
| |
| |s3=Wily Bandit
| |
| |journalKH=Heartless that mostly appear in Agrabah. They can travel under the sand. They attack deftly with a long sword. Attack them with caution. | | |journalKH=Heartless that mostly appear in Agrabah. They can travel under the sand. They attack deftly with a long sword. Attack them with caution. |
| |journalSS=A Heartless that mainly appears in Agrabah.<br>The Bandit deftly wields the scimitar it carries, and should be approached cautiously. | | |journalSS=A Heartless that mainly appears in Agrabah.<br>The Bandit deftly wields the scimitar it carries, and should be approached cautiously. |
| |journalCOD=Heartless who hang their hats in Agrabah. Don't let them trick you into rushing in blindly—those long swords they carry aren't just for show. Take your time and fight them on your terms.
| |
| |journalUX=Thick as thieves. If attacked by a band of bandits, defeat them one by one before they can launch a simultaneous attack!
| |
| |KHHP1=39 | | |KHHP1=39 |
| |KHJPHP2=150
| |
| |KHHP2=120 | | |KHHP2=120 |
| |KHJPATK1=17
| |
| |KHATK1=18 | | |KHATK1=18 |
| |FMATK1=17
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| |KHJPATK2=31
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| |KHATK2=35 | | |KHATK2=35 |
| |KHJPDEF1=14
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| |KHDEF1=15 | | |KHDEF1=15 |
| |KHJPDEF2=20
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| |KHDEF2=27 | | |KHDEF2=27 |
| |KHJPMP1=20
| |
| |KHMP1=22 | | |KHMP1=22 |
| |KHJPMP2=48
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| |KHMP2=47 | | |KHMP2=47 |
| |KHJPEXP1=8
| |
| |KHEXP1=7 | | |KHEXP1=7 |
| |KHJPEXP2=120
| |
| |KHEXP2=90 | | |KHEXP2=90 |
| |KHweapon=x1.0 | | |KHweapon=x1.0 |
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| |KHbliz=x1.0 | | |KHbliz=x1.0 |
| |KHthun=x1.0 | | |KHthun=x1.0 |
| |KHJPgrav=x1.0
| | |KHgrav=x0.8 |
| |KHgrav=x1.0<ref>x0.8 after rescue.</ref> | | |KHstop=x0.6 |
| |KHJPstop=x1.0
| |
| |KHstop=x1.0<ref>x0.6 after rescue.</ref> | |
| |KHko=x1.0 | | |KHko=x1.0 |
| |KHother=x1.0 | | |KHother=x1.0 |
| |KHJPreward=(1) HP prize x4<br>(1) Munny x1, (5) Munny x2<br>Potion (4%), Blaze Gem (6%), Protera Chain (1%) | | |KHreward=(1) HP Ball x 4<br>(1) Munny x 1, (5) Munny x 1<br>Potion (2%), Blaze Gem (4%), Protera Chain (0.5%) |
| |KHreward=(1) HP prize x4<br>(1) Munny x1, (5) Munny x1<br>Potion (2%), Blaze Gem (4%), Protera Chain (0.5%)
| | |KHworld=Agrabah, Monstro |
| |KHworld=Agrabah, Monstro, End of the World | |
| |JPtab=*
| |
| |FMtab=*
| |
| |KHcup1=Pegasus Cup | | |KHcup1=Pegasus Cup |
| |KHseed11=9 | | |KHseed11=9 |
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| |KHteam23=Avengers | | |KHteam23=Avengers |
| |KHnum23=1 | | |KHnum23=1 |
| |COMHP2=87 | | |COMHP2=88 |
| |COMAP2=6 | | |COMAP2=7 |
| |COMEXP2=12 | | |COMEXP2=13 |
| |COMHP3=95 | | |COMHP3=96 |
| |COMAP3=8 | | |COMAP3=9 |
| |COMEXP3=20 | | |COMEXP3=20 |
| |COMHP4=103 | | |COMHP4=104 |
| |COMAP4=10 | | |COMAP4=11 |
| |COMEXP4=25 | | |COMEXP4=28 |
| |COMHP5=111 | | |COMHP5=112 |
| |COMAP5=12 | | |COMAP5=13 |
| |COMEXP5=35 | | |COMEXP5=35 |
| |COM6=s | | |COM6=s |
| |COMHP6=119 | | |COMHP6=120 |
| |COMAP6=14 | | |COMAP6=15 |
| |COMEXP6=41 | | |COMEXP6=43 |
| |COMphys=x1.0 | | |COMphys=x1.0 |
| |COMfire=x1.0 | | |COMfire=x1.0 |
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| |COMthun=x1.0 | | |COMthun=x1.0 |
| |COMneut=x1.0 | | |COMneut=x1.0 |
| |COMgrav=O | | |COMgrav=x1.0 |
| |COMstun=O | | |COMstun=x1.0 |
| |COMstop=O | | |COMstop=x1.0 |
| |COMwarp=O | | |COMwarp=x1.0 |
| |COMbind=O | | |COMbind=x1.0 |
| |COMconf=O | | |COMconf=x1.0 |
| |COMterr=O | | |COMterr=x1.0 |
| |ReCOMHP2=69 | | |COMmagn=x1.0 |
| |ReCOMAP2=8 | | |COMfree=x1.0 |
| |ReCOMEXP2=12
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| |ReCOMHP3=77
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| |ReCOMAP3=10
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| |ReCOMEXP3=20
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| |ReCOMHP4=84
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| |ReCOMAP4=12
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| |ReCOMEXP4=25
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| |ReCOMHP5=92
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| |ReCOMAP5=14
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| |ReCOMEXP5=35
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| |ReCOM6=s
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| |ReCOMHP6=99
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| |ReCOMAP6=16
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| |ReCOMEXP6=41
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| |ReCOMmagn=O
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| |ReCOMfree=O
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| |ability=Combo Finish | | |ability=Combo Finish |
| |desc=Make any normal attack as strong as a finishing blow. | | |desc=Make any normal attack as strong as a finishing blow. |
| |duration=1 reload | | |duration=1 reload |
| |CP=30 | | |CP=30 |
| |COMMP=12 | | |value=1, 3 |
| |ReCOMMP=20
| |
| |COMrate=3%
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| |duel=3 | | |duel=3 |
| |time=4 | | |time=4 |
| |COMworld=Agrabah | | |COMworld=Agrabah |
| |CODHP=0.63 | | |journalCOD=Heartless who hang their hats in Agrabah. Don't let them trick you into rushing in blindly—those long swords they carry aren't just for show. Take your time and fight them on your terms. |
| |CODSSHP=0.86
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| |CODDEF=0.38
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| |CODEXP=1.38
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| |CODloc1=Agrabah
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| |CODLVL1=35
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| |CODEXP1n=<ref>Bandits do not give EXP when the time has been frozen.</ref>
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| |CODSSloc1=Traverse Town
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| |CODSSsec1=F
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| |CODSSLVL1=63
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| |CODSScol1=bug
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| |CODSSloc2=Agrabah
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| |CODSSsec2=A
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| |CODSSLVL2=35
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| |CODSScol2=green
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| |CODSSloc3=Agrabah
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| |CODSSsec3=B
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| |CODSSLVL3=35
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| |CODSScol3=bug
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| |CODSSloc4=Agrabah
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| |CODSSsec4=C
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| |CODSSLVL4=35
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| |CODSScol4=bug
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| |CODSSloc5=Agrabah
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| |CODSSsec5=D
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| |CODSSLVL5=50
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| |CODSSloc6=Agrabah
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| |CODSSsec6=E
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| |CODSSrow6=3
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| |CODSSflr6=4
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| |CODSSLVL6=72
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| |CODSSflr6b=6
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| |CODSSLVL6b=74
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| |CODSSflr6c=7
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| |CODSSLVL6c=75
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| |CODSSloc7=Hollow Bastion
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| |CODSSsec7=B
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| |CODSSrow7=2
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| |CODSSflr7=3
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| |CODSSLVL7=79
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| |CODSSflr7b=10
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| |CODSSLVL7b=88
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| |CODlabHP=0.63
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| |CODlabDEF=0.38
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| |CODlabEXP=1.03
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| |CODlabloc1=Layers 18-20
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| |CODlabLVL1=35
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| |CODlabloc2=Layers 22-24
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| |CODlabLVL2=37
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| |CODlabloc3=Layer 26
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| |CODlabLVL3=40
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| |CODSSlabreward=HP prize x3-5
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| |CODfire=x1.00
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| |CODbliz=x1.40
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| |CODthun=x1.00
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| |CODaero=x1.00
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| |CODigni=O
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| |CODfree=O
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| |CODjolt=O
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| |CODtoss=O
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| |CODslow=O
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| |CODstop=O
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| |CODconf=O
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| |CODstun=O
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| |CODmagn=O
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| |CODreward=HP prize x4-8, Munny x18
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| |CODreward1=Hi-Ether (3.00%)
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| |CODreward2=Ice Storm (1.00%)
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| |CODreward3=Blizzard Slam (1.00%)
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| |CODreward4=Thunder Slam (1.00%)
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| |CODworld=Agrabah
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| |CODSSworld=Agrabah, Hollow Bastion
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| |DRep1=Episode 1
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| |DRep1r=3
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| |DRslv1=1|DRsbp1=2
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| |DRslv2=8|DRsbp2=10
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| |DRslv3=8|DRsbp3=100
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| |DRep4=Episode 6
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| |DRslv4=41|DRsbp4=336
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| |DRw1=Agrabah|DRw1r=4
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| |DRwrank1=★|DRwlv1=8|DRwbp1=10
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| |DRwrank2=★★|DRwlv2=18|DRwbp2=70
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| |DRwrank3=★★★|DRwlv3=30<ref>38 prior to August 12, 2020.</ref>|DRwbp3=120<ref>280 prior to August 12, 2020.</ref>
| |
| |DRwrank4=★★★★|DRwlv4=41|DRwbp4=336
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| |DRe1=Winning Streak
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| |DRelv1=12|DRebp1=21
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| |DRe2=Daily Challenge|DRe2r=3
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| |DRelv2=8|DRebp2=10
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| |DRelv3=12|DRebp3=21
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| |DRelv4=18|DRebp4=70
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| |DRt1=1-9
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| |DRtper1=1, 2, 3, 4, 5
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| |DRtlv1=8|DRtbp1=10
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| |DRt2=21-29
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| |DRtper2=1, 2, 3, 4, 5
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| |DRtlv2=30|DRtbp2=120
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| |DRt3=31-49
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| |DRtper3=1, 2, 3, 4, 5
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| |DRtlv3=41|DRtbp3=336
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| |DRt4=35
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| |DRtper4=2, 4
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| |DRtlv4=41|DRtbp4=336
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| |DRt5=60
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| |DRtper5=2, 4
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| |DRtlv5=41|DRtbp5=336
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| |DRfire=Resist
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| |DRmag=Weak
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| |DRwater=Weak
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| |DRattack=Physical
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| |DRpass1=HP +1
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| |DRpass2=HP +1
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| |DRpass3=HP +1
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| |DRpass4=Strength +1
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| |MOMattack=Weak
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| |MOMground1=Standard
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| |MOMstage={{ns|Game|A Day in Agrabah}}, {{ns|Game|Arabian Dream}}, {{ns|Game|A Whole New World}}
| |
| }} | | }} |
| The '''Bandit''' is an [[Emblem Heartless]] found in ''{{c|Kingdom Hearts|game}}'', ''[[Kingdom Hearts Chain of Memories]]'', ''[[Kingdom Hearts II]]'', ''[[Kingdom Hearts coded]]'', ''[[Kingdom Hearts χ]]'', and ''[[Kingdom Hearts Dark Road]]''. | | The '''Bandit''' is an Emblem [[Heartless]] found in ''[[Kingdom Hearts (game)|Kingdom Hearts]]'', ''[[Kingdom Hearts: Chain of Memories]]'', and ''[[Kingdom Hearts coded]]''. |
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| ==Story== | | ==Design== |
| ===''Kingdom Hearts''===
| | The Bandit's design seems to be derived from the image of the stereotypical "Arabian" thug seen in many media, including Disney's own ''[[wikipedia:Aladdin (1992 Disney film)|Aladdin]]''. The Bandit boasts a bright white turban and matching face mask, a purple vest trimmed in gold, purple pants with plum and silver trim that is held in place with a salmon-colored sash, blue curled-toe shoes, and a plum and silver choker, and set of armbands. They also wear lots of gold and silver rings and bracelets, perhaps showing off the spoils they have plundered. Their large gold-hilted swords resemble classic [[wikipedia:Scimitar|scimitars]]. |
| [[Jafar]] summons four Bandits to assist him and [[Iago]] in finding [[Jasmine]]. When he spots her with [[Sora]], [[Donald]], and [[Goofy]], Sora sends the princess off while he and his [[party]] fight off more Bandits. | |
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| Later, [[Aladdin]] uses the magic lamp from the [[Cave of Wonders]] and summons [[Genie]] to get rid of a group of Bandits surrounding them both and their new allies.
| | ''[[Kingdom Hearts Final Mix]]'' Bandits are dressed in yellow and dark reds instead of purple and blue, a color scheme mirrored by their successors in ''[[Kingdom Hearts II]]'', the [[Luna Bandit]]s. |
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| ===''Kingdom Hearts II''===
| | The Bandit's name references the Heartless's resemblance to Arabian thugs. Historically, [[Wikipedia:Outlaw|bandits]] were outlaws that would commit crimes such as robbery or murder. |
| Bandits appear in a short cameo, during the cutscene shown after Sora learns of Jafar being released.
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| ==Design== | | ==Story== |
| The Bandit boasts a bright white turban and matching face mask, a purple vest trimmed in gold, purple pants with plum and silver trim that is held in place with a salmon-colored sash, blue curled-toe shoes, and a plum and silver choker, and set of armbands. They also wear lots of gold and silver rings and bracelets, perhaps showing off the spoils they have plundered. Their large gold-hilted swords resemble classic {{w|scimitar}}s.
| | {{section-stub}} |
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| ''[[Kingdom Hearts Final Mix]]'' Bandits are dressed in yellow and dark reds instead of purple and blue, a color scheme mirrored by their successors in ''[[Kingdom Hearts II]]'', the [[Luna Bandit]]s. | | ===''Kingdom Hearts II''=== |
| | | Bandits appear in a short cameo, during the cutscene shown after [[Sora]] learns of [[Jafar]] being released. |
| The Bandit's name references the [[Heartless]]'s resemblance to Arabian thugs. Historically, {{w|Outlaw|bandits}} were outlaws that would commit crimes such as robbery or murder.
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| ==Strategy== | | ==Strategy== |
| ===''Kingdom Hearts''=== | | ===''Kingdom Hearts''=== |
| If timed correctly, Sora can earn [[Tech Points]] for blocking the Bandit's attacks.<ref>Before [[Kairi]]'s rescue, 2 Tech Points can be earned for blocking a basic scimitar swipe in both ''Kingdom Hearts'' and ''Kingdom Hearts Final Mix''.</ref><ref>Before Kairi's rescue, 4 Tech Points can be earned for blocking the Bandit as it throws itself and its scimitar in ''Kingdom Hearts Final Mix''.</ref><ref>After Kairi's rescue, 27 and 45 Tech Points can be earned for blocking a basic scimitar swipe in both ''Kingdom Hearts'' and ''Kingdom Hearts Final Mix''.</ref><ref>After Kairi's rescue, 90 Tech Points can be earned for blocking the Bandit's scimitar as it twirls itself around in ''Kingdom Hearts Final Mix''.</ref> | | If timed correctly, Sora can earn [[Tech Points]] for blocking the Bandit's attacks.<ref>Before Kairi's rescue, 2 Tech Points can be earned for blocking a basic scimitar swipe in both ''Kingdom Hearts'' and ''Kingdom Hearts Final Mix''.</ref><ref>Before Kairi's rescue, 4 Tech Points can be earned for blocking the Bandit as it throws itself and its scimitar in ''Kingdom Hearts Final Mix''.</ref><ref>After Kairi's rescue, 27 and 45 Tech Points can be earned for blocking a basic scimitar swipe in both ''Kingdom Hearts'' and ''Kingdom Hearts Final Mix''.</ref><ref>After Kairi's rescue, 90 Tech Points can be earned for blocking the Bandit's scimitar as it twirls itself around in ''Kingdom Hearts Final Mix''.</ref><!--TNE has loosely referred to this attack as the "scimitar dance"--> |
| {{atk-o|kh1}}
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| {{atk|{{nihongo|'''Downswing'''|振り下ろし|<br>Furioroshi}}|None|x0.3{{KH}}<br>x0.1{{FM}}|2|Repellable<br>(Recoil: 30)|Swings its sword down.}}
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| {{atk|{{nihongo|'''Spin Attack'''|回転攻撃|<br>Kaiten Kōgeki}}|None|x0.3{{KH}}<br>x0.2{{FM}}|2<br>Final hit: 4|Repellable<br>(Recoil: 30)|Spins sideways while swinging its sword around.}}
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| {{atk|{{nihongo|'''Sword Throw'''|剣投げ|<br>Ken Nage}}|None|x0.3|4|Returnable<br>(Recoil: 0)|Throws its sword. The sword will chase the opponent.}}
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| {{atk|{{nihongo|'''Rolling Tackle'''|ローリングタックル|<br>Rōringu Takkuru}}|None|x0.3{{KH}}<br>x0.2{{FM}}|4|Repellable<br>(Recoil: 30)|Flies while spinning vertically.}}
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| {{atk-c|kh1}}
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| | |
| ===''Kingdom Hearts Chain of Memories''===
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| ;Deck
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| {{CoMDeck
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| |card1=Bandit
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| |v11=O|v12=O
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| |card2=Bandit
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| |v21=O|v23=O
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| |enemy=*
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| }}
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| | |
| ;Attacks
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| {{atk-o|com}}
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| {{atk|{{nihongo|'''Downswing'''|振り下ろし|<br>Furi Oroshi}}|Physical|—|x1.0{{KHCoM}}<br>x1.5{{ReCoM}}|{{sleight|Bandit|com=*}}{{sleight|Bandit}}|Raises its sword, takes a step forward, then swings its sword down. Has a large vertical range.}}
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| {{atk|{{nihongo|'''Rolling Tackle'''|ローリングタックル|<br>Rōringu Takkuru}}|Physical|—|x0.7{{KHCoM}}<br>x1.2{{ReCoM}}|{{sleight|Bandit|com=*}}{{sleight|Bandit}}|Leaps forward and swings its sword while performing a somersault. Quickly covers a large distance.}}
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| {{atk-c|com}}
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| ===''Kingdom Hearts Re:coded''===
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| {{atk-o|rec}}
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| {{atk|{{nihongo|'''Downswing'''|振り下ろし|<br>Furioroshi}}|{{AT|att}} —|—|1.00 [1.16]|◯|Steps forward and swings sword sideways.}}
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| {{atk|{{nihongo|'''Rolling Tackle'''|ローリングタックル|<br>Rōringu Takkuru}}|{{AT|att}} Aero|—|1.25 x2 [1.31 x2]|◯|Lunges while spinning vertically.}}
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| {{atk-c|rec}}
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| ;Coliseum
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| {{atk-o|lab}}
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| {{atk-lab|{{nihongo|'''Slash'''|なぎ払い|<br>Nagiharai|lit. "Mow Down"}}|Near (Single)|—|1.2|95%|4%|Late|Steps forward and swings sword sideways.}}
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| {{atk-c|lab}}
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| ==Other appearances== | | ==Other appearances== |
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| ==Notes and references== | | ==Notes and references== |
| {{reflist}} | | {{reflist|1}} |
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| {{HeartlessDirectory}} | | {{HeartlessDirectory}} |