Editing Bandit
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{{cleanup|Strategy section}} | {{cleanup|Strategy section}} | ||
{{game|KH1|FM1|COM|REC|KH2|FM2|KHC|RCO|KHX|UCX | {{game|KH1|FM1|COM|REC|KH2|FM2|KHC|RCO|KHX|UCX}} | ||
{{suite|Bandit}} | {{suite|Bandit}} | ||
{{Character | {{Character | ||
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|image=[[File:Bandit KH.png|300x400px]] | |image=[[File:Bandit KH.png|300x400px]] | ||
|FMimage=[[File:Bandit KHFM.png|300x400px]] | |FMimage=[[File:Bandit KHFM.png|300x400px]] | ||
|tab2= | |tab2=KHX | ||
|image2=[[File:Bandit | |image2=[[File:Bandit KHX.png|300x400px]] | ||
| | |sprite1=[[File:Bandit KHCOM.png|Field sprite from ''Kingdom Hearts Chain of Memories'']] | ||
|game1=Kingdom Hearts | |game1=Kingdom Hearts | ||
|game2=Kingdom Hearts Chain of Memories | |game2=Kingdom Hearts Chain of Memories | ||
|game3=Kingdom Hearts coded | |game3=Kingdom Hearts coded | ||
|game4=Kingdom Hearts χ | |game4=Kingdom Hearts χ | ||
|type=Emblem Heartless | |type=Emblem Heartless | ||
|spec=Heartless | |spec=Heartless | ||
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|journalUX=Thick as thieves. If attacked by a band of bandits, defeat them one by one before they can launch a simultaneous attack! | |journalUX=Thick as thieves. If attacked by a band of bandits, defeat them one by one before they can launch a simultaneous attack! | ||
|KHHP1=39 | |KHHP1=39 | ||
| | |KHHP2=150 | ||
| | |FMHP2=120 | ||
|KHATK1=17 | |||
|KHATK1 | |KHATK2=31 | ||
|FMATK2=35 | |||
| | |KHDEF1=14 | ||
| | |FMDEF1=15 | ||
| | |KHDEF2=20 | ||
| | |FMDEF2=27 | ||
| | |KHMP1=20 | ||
| | |FMMP1=22 | ||
| | |KHMP2=48 | ||
| | |FMMP2=47 | ||
| | |KHEXP1=8 | ||
| | |FMEXP1=7 | ||
| | |KHEXP2=120 | ||
| | |FMEXP2=90 | ||
| | |||
| | |||
|KHweapon=x1.0 | |KHweapon=x1.0 | ||
|KHfire=x1.0 | |KHfire=x1.0 | ||
|KHbliz=x1.0 | |KHbliz=x1.0 | ||
|KHthun=x1.0 | |KHthun=x1.0 | ||
| | |KHgrav=x1.0 | ||
| | |FMgrav=x1.0<ref>x0.8 after rescuing Kairi.</ref> | ||
| | |KHstop=x1.0 | ||
| | |FMstop=x1.0<ref>x0.6 after rescuing Kairi.</ref> | ||
|KHko=x1.0 | |KHko=x1.0 | ||
|KHother=x1.0 | |KHother=x1.0 | ||
| | |KHreward=(1) HP Ball x4<br>(1) Munny x1, (5) Munny x2<br>Potion (4%), Blaze Gem (6%), Protera Chain (1%) | ||
| | |FMreward=(1) HP Ball x4<br>(1) Munny x1, (5) Munny x1<br>Potion (2%), Blaze Gem (4%), Protera Chain (0.5%) | ||
|KHworld=Agrabah, Monstro, End of the World | |KHworld=Agrabah, Monstro, End of the World | ||
|FMtab=* | |FMtab=* | ||
|KHcup1=Pegasus Cup | |KHcup1=Pegasus Cup | ||
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|KHteam23=Avengers | |KHteam23=Avengers | ||
|KHnum23=1 | |KHnum23=1 | ||
|COMHP2= | |COMHP2=88 | ||
|COMAP2= | |COMAP2=7 | ||
|COMEXP2= | |COMEXP2=13 | ||
|COMHP3= | |COMHP3=96 | ||
|COMAP3= | |COMAP3=9 | ||
|COMEXP3=20 | |COMEXP3=20 | ||
|COMHP4= | |COMHP4=104 | ||
|COMAP4= | |COMAP4=11 | ||
|COMEXP4= | |COMEXP4=28 | ||
|COMHP5= | |COMHP5=112 | ||
|COMAP5= | |COMAP5=13 | ||
|COMEXP5=35 | |COMEXP5=35 | ||
|COM6=s | |COM6=s | ||
|COMHP6= | |COMHP6=120 | ||
|COMAP6= | |COMAP6=15 | ||
|COMEXP6= | |COMEXP6=43 | ||
|COMphys=x1.0 | |COMphys=x1.0 | ||
|COMfire=x1.0 | |COMfire=x1.0 | ||
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|COMthun=x1.0 | |COMthun=x1.0 | ||
|COMneut=x1.0 | |COMneut=x1.0 | ||
|COMgrav= | |COMgrav=x1.0 | ||
|COMstun= | |COMstun=x1.0 | ||
|COMstop= | |COMstop=x1.0 | ||
|COMwarp= | |COMwarp=x1.0 | ||
|COMbind= | |COMbind=x1.0 | ||
|COMconf= | |COMconf=x1.0 | ||
|COMterr= | |COMterr=x1.0 | ||
| | |COMmagn=x1.0 | ||
| | |COMfree=x1.0 | ||
|ability=Combo Finish | |ability=Combo Finish | ||
|desc=Make any normal attack as strong as a finishing blow. | |desc=Make any normal attack as strong as a finishing blow. | ||
|duration=1 reload | |duration=1 reload | ||
|CP=30 | |CP=30 | ||
| | |value=1, 3 | ||
|duel=3 | |duel=3 | ||
|time=4 | |time=4 | ||
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|CODlabloc3=Layer 26 | |CODlabloc3=Layer 26 | ||
|CODlabLVL3=40 | |CODlabLVL3=40 | ||
|CODSSlabreward=HP | |CODSSlabreward=HP Ball x3-5 | ||
|CODfire=x1.00 | |CODfire=x1.00 | ||
|CODbliz=x1.40 | |CODbliz=x1.40 | ||
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|CODstun=O | |CODstun=O | ||
|CODmagn=O | |CODmagn=O | ||
|CODreward=HP | |CODreward=HP Ball x4-8, Munny x18 | ||
|CODreward1=Hi-Ether (3.00%) | |CODreward1=Hi-Ether (3.00%) | ||
|CODreward2=Ice Storm (1.00%) | |CODreward2=Ice Storm (1.00%) | ||
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|CODworld=Agrabah | |CODworld=Agrabah | ||
|CODSSworld=Agrabah, Hollow Bastion | |CODSSworld=Agrabah, Hollow Bastion | ||
}} | }} | ||
The '''Bandit''' is an [[Emblem Heartless]] found in ''{{c|Kingdom Hearts|game}}'', ''[[Kingdom Hearts Chain of Memories]]'', ''[[Kingdom Hearts II]]'', ''[[Kingdom Hearts coded]]'', ''[[Kingdom Hearts χ | The '''Bandit''' is an [[Emblem Heartless]] found in ''{{c|Kingdom Hearts|game}}'', ''[[Kingdom Hearts Chain of Memories]]'', ''[[Kingdom Hearts II]]'', ''[[Kingdom Hearts coded]]'', and ''[[Kingdom Hearts χ]]''. | ||
==Story== | ==Story== | ||
===''Kingdom Hearts''=== | ===''Kingdom Hearts''=== | ||
Jafar summons four Bandits to assist him and Iago in finding Jasmine. When he spots her with Sora, Donald, and Goofy, Sora sends the princess off while he and his party fight off more Bandits. | |||
Later, | Later, Aladdin uses the magic lamp from the Cave of Wonders and summons Genie to get rid of a group of Bandits surrounding them both and their new allies. | ||
===''Kingdom Hearts II''=== | ===''Kingdom Hearts II''=== | ||
Bandits appear in a short cameo, during the cutscene shown after Sora learns of Jafar being released. | Bandits appear in a short cameo, during the cutscene shown after [[Sora]] learns of [[Jafar]] being released. | ||
==Design== | ==Design== | ||
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''[[Kingdom Hearts Final Mix]]'' Bandits are dressed in yellow and dark reds instead of purple and blue, a color scheme mirrored by their successors in ''[[Kingdom Hearts II]]'', the [[Luna Bandit]]s. | ''[[Kingdom Hearts Final Mix]]'' Bandits are dressed in yellow and dark reds instead of purple and blue, a color scheme mirrored by their successors in ''[[Kingdom Hearts II]]'', the [[Luna Bandit]]s. | ||
The Bandit's name references the | The Bandit's name references the Heartless's resemblance to Arabian thugs. Historically, {{w|Outlaw|bandits}} were outlaws that would commit crimes such as robbery or murder. | ||
==Strategy== | ==Strategy== | ||
===''Kingdom Hearts''=== | ===''Kingdom Hearts''=== | ||
If timed correctly, Sora can earn [[Tech Points]] for blocking the Bandit's attacks.<ref>Before | If timed correctly, Sora can earn [[Tech Points]] for blocking the Bandit's attacks.<ref>Before Kairi's rescue, 2 Tech Points can be earned for blocking a basic scimitar swipe in both ''Kingdom Hearts'' and ''Kingdom Hearts Final Mix''.</ref><ref>Before Kairi's rescue, 4 Tech Points can be earned for blocking the Bandit as it throws itself and its scimitar in ''Kingdom Hearts Final Mix''.</ref><ref>After Kairi's rescue, 27 and 45 Tech Points can be earned for blocking a basic scimitar swipe in both ''Kingdom Hearts'' and ''Kingdom Hearts Final Mix''.</ref><ref>After Kairi's rescue, 90 Tech Points can be earned for blocking the Bandit's scimitar as it twirls itself around in ''Kingdom Hearts Final Mix''.</ref><!--TNE has loosely referred to this attack as the "scimitar dance"--> | ||
==Other appearances== | ==Other appearances== | ||
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==Notes and references== | ==Notes and references== | ||
{{reflist}} | {{reflist}} | ||
{{HeartlessDirectory}} | {{HeartlessDirectory}} |