Editing Attack
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{{Game|KH1|FM1|KH2|FM2|358|KHC|RCO|BBS|FMB|DDD|DHD|AFP|KH3|3RM}} | {{Game|KH1|FM1|KH2|FM2|358|KHC|RCO|BBS|FMB|DDD|DHD|AFP|KH3|3RM}} | ||
{{Images}} | {{Images}} | ||
[[File:Sora (Standard Form) Attack KHII.gif|thumb|300px|Sora's initial attack in ''Kingdom Hearts II''.]] | [[File:Sora (Standard Form) Attack KHII.gif|thumb|right|300px|Sora's initial attack in ''Kingdom Hearts II''.]] | ||
{{nihongo|'''Attack'''|たたかう|Tatakau}} is a recurring command in the ''{{c|Kingdom Hearts|series}}'' series. It is the most basic method of attacking, allowing the user to execute a basic attack with their equipped weapon. | {{nihongo|'''Attack'''|たたかう|Tatakau}} is a recurring command in the ''{{c|Kingdom Hearts|series}}'' series. It is the most basic method of attacking, allowing the user to execute a basic attack with their equipped weapon. | ||
==Basic Mechanics== | ==Basic Mechanics== | ||
In ''{{c|Kingdom Hearts|game}}'', ''[[Kingdom Hearts II]]'', ''[[Kingdom Hearts 358/2 Days | In ''{{c|Kingdom Hearts|game}}'', ''[[Kingdom Hearts II]]'', and ''[[Kingdom Hearts 358/2 Days]]'', Attack is set at the top, default position on the command menu. | ||
In ''[[Kingdom Hearts Birth by Sleep | In ''[[Kingdom Hearts Birth by Sleep]]'', Attack is assigned to {{button|x}} ({{button|c}} in the Japanese versions of the game), and in ''[[Kingdom Hearts Re:coded]]'' and ''[[Kingdom Hearts 3D: Dream Drop Distance]]'', it is assigned to {{button|dsa}}. In these games, Attack may be replaced with [[Finish Command]]s, [[Reaction Command]]s, or, in the case of ''Kingdom Hearts 3D'', [[Flowmotion Attack]]s. | ||
If the initial attack connects with an enemy or other target, Attack can be used repeatedly to execute an attack combo. In most games, a basic combo consists of three strikes, the last of which is a stronger, finishing strike. The number of attacks before the combo finisher can be increased by equipping [[Combo Plus]] and [[Air Combo Plus]] or decreased by equipping [[Negative Combo]] | If the initial attack connects with an enemy or other target, Attack can be used repeatedly to execute an attack combo. In most games, a basic combo consists of three strikes, the last of which is a stronger, finishing strike. The number of attacks before the combo finisher can be increased by equipping [[Combo Plus]] and [[Air Combo Plus]] or decreased by equipping [[Negative Combo]]. If any attacks in the combo aside from a finisher do not connect with a target, the combo will end prematurely, unless [[Combo Master]] is equipped. | ||
The types of attacks used during the combo or the combo finisher can be changed with certain abilities | The types of attacks used during the combo or the combo finisher can be changed with certain abilities, and they can be affected by [[Drive Form]]s, [[Lion Form]], [[Command Style]]s and [[Link Style]]s. In ''Kingdom Hearts II'', [[Dodge Slash]] provides an entirely new attack combo, as do [[Impact Arts]] and [[Sonic Arts]] in ''Kingdom Hearts Re:coded''. | ||
In ''Kingdom Hearts 358/2 Days'', attack combos and combo finishers are dependent on the equipped weapon. Additionally, a combo will not end if an attack misses. Some weapons have a [[Y-Combo]] that is performed if {{button|dsy}} is pressed when prompted during the course of the combo.<!--Limit Break--> | In ''Kingdom Hearts 358/2 Days'', attack combos and combo finishers are dependent on the equipped weapon. Additionally, a combo will not end if an attack misses. Some weapons have a [[Y-Combo]] that is performed if {{button|dsy}} is pressed when prompted during the course of the combo.<!--Limit Break--> | ||
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===Basic combos=== | ===Basic combos=== | ||
<!--describe basic, non-ability combo attacks for each playable character--> | <!--describe basic, non-ability combo attacks for each playable character--> | ||
In ''Kingdom Hearts'', [[Sora]]'s basic ground combo consists of three hits by default, the last of which is a finishing attack. The first two hits, depending on the location of the enemy, consist of an overhead strike, a forward thrust, and a side-to-side swipe. A spinning, horizontal strike is the combo finisher. His aerial combo consists of an upward strike and a downward strike, with a spinning attack as the finisher. | In ''Kingdom Hearts'' and ''Kingdom Hearts Chain of Memories'', [[Sora]]'s basic ground combo consists of three hits by default, the last of which is a finishing attack. The first two hits, depending on the location of the enemy, consist of an overhead strike, a forward thrust, and a side-to-side swipe. A spinning, horizontal strike is the combo finisher. His aerial combo consists of an upward strike and a downward strike, with a spinning attack as the finisher. | ||
In ''Kingdom Hearts II'', Sora's basic combos are virtually unchanged from ''Kingdom Hearts'', except his forward thrust incorporates a swipe that has a greater chance of hitting missed enemies. His combos also add combo finishers dedicated to single targets, with his single-target ground combo finisher resembling Blitz. | In ''Kingdom Hearts II'', Sora's basic combos are virtually unchanged from ''Kingdom Hearts'', except his forward thrust incorporates a swipe that has a greater chance of hitting missed enemies. His combos also add combo finishers dedicated to single targets, with his single-target ground combo finisher resembling Blitz. | ||
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===Combo finishers=== | ===Combo finishers=== | ||
Each playable character has a default combo | Each playable character has a default finishing combo attack for both their ground and aerial combos. In ''Kingdom Hearts'', ''Kingdom Hearts II'', and ''Kingdom Hearts III'', special combo finishers can be equipped with abilities. In addition, Drive Forms, Lion Form, Command Styles and Link Styles have their own unique combo finishers. Most Drive Forms, as well as Lion Form, have multiple finishing combo abilities. | ||
In ''Kingdom Hearts II'' and ''Kingdom Hearts Re:coded'', combo finishers can be executed in succession at the end of a combo by equipping [[Finishing Plus]]. In ''Kingdom Hearts III'', combo finishers are automatically executed in succession should more than one be equipped. The combo finishers used depends on the number of enemies the player faces. [[Omega Finale]] allows the use of combo finishers in the middle of a combo by pressing {{button|s}} in [[Valor Form]] and {{button|c}} in [[Strike Form]]. The power of a combo finisher can be increased in ''Kingdom Hearts II'' and ''Kingdom Hearts III'' with [[Combo Boost]] and [[Air Combo Boost]]. In ''Kingdom Hearts III'', | In ''Kingdom Hearts II'' and ''Kingdom Hearts Re:coded'', combo finishers can be executed in succession at the end of a combo by equipping [[Finishing Plus]]. In ''Kingdom Hearts III'', combo finishers are automatically executed in succession should more than one be equipped. The combo finishers used depends on the number of enemies the player faces. [[Omega Finale]] allows the use of combo finishers in the middle of a combo by pressing {{button|s}} in [[Valor Form]] and {{button|c}} in [[Strike Form]]. The power of a combo finisher can be increased in ''Kingdom Hearts II'' and ''Kingdom Hearts III'' with [[Combo Boost]] and [[Air Combo Boost]]. In ''Kingdom Hearts III'', special combo finishers have a chance of activating when near Donald or Goofy.<!--fire finish, etc.--> | ||
====''Kingdom Hearts''==== | ====''Kingdom Hearts''==== | ||
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|Unleashes a powerful finishing combo move that pierces through a target's guard. | |Unleashes a powerful finishing combo move that pierces through a target's guard. | ||
|-bgcolor="#e6e6fa" | |-bgcolor="#e6e6fa" | ||
|''' | |'''[[Explosion]]''' | ||
|Unleashes a finishing combo move that knocks down several enemies. Damage dealt is relative to magic skill. | |Unleashes a finishing combo move that knocks down several enemies. Damage dealt is relative to magic skill. | ||
|-bgcolor="#e6e6fa" | |-bgcolor="#e6e6fa" | ||
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|rowspan="2"|[[Storm Flag]] | |rowspan="2"|[[Storm Flag]] | ||
|-bgcolor="#E6E6FA" | |-bgcolor="#E6E6FA" | ||
|''' | |'''{{c|Cyclone|ability}}''' | ||
|Whip up a violent storm. | |Whip up a violent storm. | ||
|-bgcolor="#B2B2FF" | |-bgcolor="#B2B2FF" | ||
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===Finish commands=== | ===Finish commands=== | ||
{{main|Finish command (KHBBS)|l2=Finish command (KHREC)}} | {{main|Finish command (KHBBS)|l2=Finish command (KHREC)}} | ||
In ''Kingdom Hearts Birth by Sleep'', filling the [[Command Gauge]] with attacks on enemies allows the user to execute a special {{c|Finish command|BBS}} that replaces the Attack command. Each Command Style has a unique Finish command, and each [[Dimension Link]] has two available Finish commands, with the exception of | In ''Kingdom Hearts Birth by Sleep'', filling the [[Command Gauge]] with attacks on enemies allows the user to execute a special {{c|Finish command|BBS}} that replaces the Attack command. Each Command Style has a unique Finish command, and each [[Dimension Link]] has two available Finish commands, with the exception of the {{dlink|Vanitas|Vanitas D-Link}}, which has one. | ||
In ''Kingdom Hearts Re:coded'', Data-Sora can equip a {{c|Finish command|RCO|Finish command chip}} in the [[Gear Matrix]]. Filling the [[Clock Gauge]] with attacks on enemies allows him to use the equipped Finish command, which replaces the Attack command. The level of the Finish command depends on the selected path through the Clock Ability Tree. | In ''Kingdom Hearts Re:coded'', Data-Sora can equip a {{c|Finish command|RCO|Finish command chip}} in the [[Gear Matrix]]. Filling the [[Clock Gauge]] with attacks on enemies allows him to use the equipped Finish command, which replaces the Attack command. The level of the Finish command depends on the selected path through the Clock Ability Tree. | ||
===Ask for Help=== | ===Ask for Help=== | ||
In ''Kingdom Hearts Re:coded'', Ask for Help replaces the Attack command while having party members in [[Hollow Bastion | In ''Kingdom Hearts Re:coded'', Ask for Help replaces the Attack command while having party members in [[Hollow Bastion I]]. It cycles [[Donald]] and [[Goofy]]'s focus between following you, attacking enemies and destroying blox. Donald and Goofy's current focus is displayed using icons, above the Clock Gauge. | ||
===Rescue=== | ===Rescue=== | ||
In ''Kingdom Hearts Re:coded'' and ''Kingdom Hearts 3D: Dream Drop Distance'', Rescue replaces the Attack command to revive fallen party members. In ''Kingdom Hearts Re:coded'', at Hollow Bastion | In ''Kingdom Hearts Re:coded'' and ''Kingdom Hearts 3D: Dream Drop Distance'', Rescue replaces the Attack command to revive fallen party members. In ''Kingdom Hearts Re:coded'', at Hollow Bastion I, Data-Sora can revive a defeated Donald or Goofy instantly with {{button|dsa}}. In ''Kingdom Hearts 3D: Dream Drop Distance'', Sora and Riku have a 30-second time limit to revive a fallen [[Dream Eater]] by pressing {{button|dsa}} repeatedly. If they fail to use Rescue in the time limit, the Dream Eater reverts into a [[Dream Piece]]. | ||
<!--describe special commands that replace Attack, *NOT* counting reaction commands, finish commands, or flowmotion. for example: | <!--describe special commands that replace Attack, *NOT* counting reaction commands, finish commands, or flowmotion. for example: | ||
*Command Style attacks | *Command Style attacks | ||
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===Diving Strike=== | ===Diving Strike=== | ||
[[File:Diving Strike KHIIIRM.gif|thumb|right|Kairi using Diving Strike.]] | |||
In ''Kingdom Hearts III'' and ''Kingdom Hearts III Re Mind'', the attack command will be replaced with the Diving Strike command when Sora or Kairi{{RM}} are falling from a great height. This move can quickly close gaps between them, as well as break certain objects in the world hiding special treasure chests. Sora's version has him pause in midair before piercing the ground blade-first and generating a shockwave that can strike multiple enemies, while Kairi's version is identical to her [[Strike Shift]] attack. | |||
==Other actions== | ==Other actions== |