Editing Attack
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{{Game|KH1|FM1|KH2|FM2|358|KHC|RCO|BBS|FMB|DDD| | {{Game|KH1|FM1|KH2|FM2|358|KHC|RCO|BBS|FMB|DDD|HD1|HD2}} | ||
{{ | {{expand|create=Everything}} | ||
{{Images}} | {{Images}} | ||
{{nihongo|'''Attack'''|たたかう|Tatakau}} is a recurring command in the ''{{c|Kingdom Hearts|series}}'' series. It is the most basic method of attacking, allowing the user to execute a basic attack with their equipped weapon. | {{nihongo|'''Attack'''|たたかう|Tatakau}} is a recurring command in the ''{{c|Kingdom Hearts|series}}'' series. It is the most basic method of attacking, allowing the user to execute a basic attack with their equipped weapon. | ||
==Basic Mechanics== | ==Basic Mechanics== | ||
In ''{{c|Kingdom Hearts|game}}'', ''[[Kingdom Hearts II]]'', ''[[Kingdom Hearts 358/2 Days | In ''{{c|Kingdom Hearts|game}}'', ''[[Kingdom Hearts II]]'', and ''[[Kingdom Hearts 358/2 Days]]'', Attack is set at the top, default position on the command menu. | ||
In ''[[Kingdom Hearts Birth by Sleep | In ''[[Kingdom Hearts Birth by Sleep]]'', Attack is assigned to {{button|x}} ({{button|c}} in the Japanese versions of the game), and in ''[[Kingdom Hearts Re:coded]]'' and ''[[Kingdom Hearts 3D: Dream Drop Distance]]'', it is assigned to {{button|dsa}}. In these games, Attack may be replaced with [[Finish Command]]s, [[Reaction Command]]s, or, in the case of ''Kingdom Hearts 3D'', [[Flowmotion Attack]]s. | ||
If the initial attack connects with an enemy or other target, Attack can be used repeatedly to execute an attack combo. In most games, a basic combo consists of three strikes, the last of which is a stronger, finishing strike. The number of attacks before the combo finisher can be increased by equipping [[Combo Plus]] and [[Air Combo Plus]] or decreased by equipping [[Negative Combo]] | If the initial attack connects with an enemy or other target, Attack can be used repeatedly to execute an attack combo. In most games, a basic combo consists of three strikes, the last of which is a stronger, finishing strike. The number of attacks before the combo finisher can be increased by equipping [[Combo Plus]] and [[Air Combo Plus]] or decreased by equipping [[Negative Combo]]. If any attacks in the combo aside from a finisher do not connect with a target, the combo will end prematurely, unless [[Combo Master]] is equipped. | ||
The types of attacks used during the combo or the combo finisher can be changed with certain abilities | The types of attacks used during the combo or the combo finisher can be changed with certain abilities, and they can be affected by [[Drive Form]]s, [[Lion Form]], [[Command Style]]s and [[Link Style]]s. In ''Kingdom Hearts II'', [[Dodge Slash]] provides an entirely new attack combo, as do [[Impact Arts]] and [[Sonic Arts]] in ''Kingdom Hearts Re:coded''. | ||
In ''Kingdom Hearts 358/2 Days'', attack combos and combo finishers are dependent on the equipped weapon. Additionally, a combo will not end if an attack misses. | In ''Kingdom Hearts 358/2 Days'', attack combos and combo finishers are dependent on the equipped weapon. Additionally, a combo will not end if an attack misses. However, a combo may be altered if {{button|dsy}} is pressed when prompted during the course of the combo.<!--Limit Break--> | ||
Attack deals {{c|physical|element}} damage to enemies. | Attack deals {{c|physical|element}} damage to enemies. | ||
{{ | {{section-stub}} | ||
===Basic combos=== | ===Basic combos=== | ||
<!--describe basic, non-ability combo attacks for each playable character--> | <!--describe basic, non-ability combo attacks for each playable character--> | ||
In ''Kingdom Hearts'', [[Sora]]'s basic ground combo consists of three hits by default, the last of which is a finishing attack. The first two hits, depending on the location of the enemy, consist of an overhead strike, a forward thrust, and a side-to-side swipe. A spinning, horizontal strike is the combo finisher. His aerial combo consists of an upward strike and a downward strike, with a spinning attack as the finisher. | In ''Kingdom Hearts'' and ''Kingdom Hearts Chain of Memories'', [[Sora]]'s basic ground-based weapon combo consists of three hits by default, the last of which is a finishing attack. The first two hits, depending on the location of the enemy, consist of an overhead strike, a forward thrust, and a side-to-side swipe. A spinning, horizontal strike is the combo finisher. His aerial combo consists of an upward strike and a downward strike, with a spinning attack as the finisher. | ||
In ''Kingdom Hearts II'', Sora's basic | In ''Kingdom Hearts II'', Sora's basic combo is virtually unchanged from ''Kingdom Hearts'', except his forward thrust incorporates a swipe that has a greater chance of hitting missed enemies. In addition, a Blitz-esque combo finisher is added to his ground combo, and his air combo gets a more powerful single-target finisher as well. | ||
{{sec-stub}} | {{sec-stub}} | ||
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<!--describe equippable non-finisher combo abilities for each playable character, E.G. Sliding Dash, etc.--> | <!--describe equippable non-finisher combo abilities for each playable character, E.G. Sliding Dash, etc.--> | ||
In ''Kingdom Hearts'' | In ''Kingdom Hearts'' and ''Kingdom Hearts II,'' Sora's combo attacks can be augmented with abilities. Some abilities can increase the potential range of the combo, while others add more powerful attacks, or have another attribute. | ||
{{ | {{section-stub}} | ||
====''Kingdom Hearts''==== | ====''Kingdom Hearts''==== | ||
{|class="wikitable" width="75%" | {|class="wikitable" width="75%" | ||
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|Rush and strike a distant enemy. | |Rush and strike a distant enemy. | ||
|-bgcolor="#E6E6FA" | |-bgcolor="#E6E6FA" | ||
|''' | |'''[[Vortex]]''' | ||
|Close the distance to nearby enemies with this powerful spinning attack. | |Close the distance to nearby enemies with this powerful spinning attack. | ||
|-bgcolor="#E6E6FA" | |-bgcolor="#E6E6FA" | ||
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|'''[[Counterguard]]''' | |'''[[Counterguard]]''' | ||
|Counterattacks nearby enemies with Attack while performing Guard. | |Counterattacks nearby enemies with Attack while performing Guard. | ||
|} | |} | ||
===Combo finishers=== | ===Combo finishers=== | ||
Each playable character has a default combo | Each playable character has a default finishing combo attack for both their ground and aerial combos. In ''Kingdom Hearts'' and ''Kingdom Hearts II'', special combo finishers can be equipped with abilities. In addition, Drive Forms, Lion Form, Command Styles and Link Styles have their own unique combo finishers. Most Drive Forms, as well as Lion Form, have multiple finishing combo abilities. | ||
In ''Kingdom Hearts II'' and ''Kingdom Hearts Re:coded'', combo finishers can be executed in succession at the end of a combo by equipping [[Finishing Plus]] | In ''Kingdom Hearts II'' and ''Kingdom Hearts Re:coded'', combo finishers can be executed in succession at the end of a combo by equipping [[Finishing Plus]]. [[Omega Finale]] allows the use of combo finishers at any point of a combo by pressing {{button|s}} while in [[Valor Form]]. The power of a combo finisher can be increased in ''Kingdom Hearts II'' with [[Combo Boost]] and [[Air Combo Boost]].<!--fire finish, etc.--> | ||
====''Kingdom Hearts''==== | ====''Kingdom Hearts''==== | ||
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|Unleashes a powerful finishing combo move that pierces through a target's guard. | |Unleashes a powerful finishing combo move that pierces through a target's guard. | ||
|-bgcolor="#e6e6fa" | |-bgcolor="#e6e6fa" | ||
|''' | |'''[[Explosion]]''' | ||
|Unleashes a finishing combo move that knocks down several enemies. Damage dealt is relative to magic skill. | |Unleashes a finishing combo move that knocks down several enemies. Damage dealt is relative to magic skill. | ||
|-bgcolor="#e6e6fa" | |-bgcolor="#e6e6fa" | ||
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|'''[[Final Arts]]''' | |'''[[Final Arts]]''' | ||
|Unleashes a powerful finishing combo move to get rid of several targets at once. | |Unleashes a powerful finishing combo move to get rid of several targets at once. | ||
|} | |} | ||
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Under certain circumstances in battle, Attack will change to a special attack command. | Under certain circumstances in battle, Attack will change to a special attack command. | ||
When using a Limit attack in ''Kingdom Hearts'', the Attack command will be used for extra strikes, specifically '''Rave''' and '''Blast''' for [[Sonic Blade]]; '''Raid''' and '''Judgment''' for [[Strike Raid]]; '''Impact''' for [[Ragnarok]]; and '''Bash''' and ''' | When using a Limit attack in ''Kingdom Hearts'', the Attack command will be used for extra strikes, specifically '''Rave''' and '''Blast''' for [[Sonic Blade]]; '''Raid''' and '''Judgment''' for [[Strike Raid]]; '''Impact''' for [[Ragnarok]]; and '''Bash''' and '''Finish''' for [[Ars Arcanum]]. In the ''[[Kingdom Hearts HD 1.5 ReMIX]]'' release of ''[[Kingdom Hearts Final Mix]]'', these commands are implemented as Reaction Commands instead. | ||
While in [[Wisdom Form]] in ''Kingdom Hearts II'', the [[Wisdom Shot]] ability replaces the Attack command with {{nihongo|'''Shoot'''|ショット|Shotto|lit. "Shot"}}, which fires volleys of magic bullets from the Keyblade. | While in [[Wisdom Form]] in ''Kingdom Hearts II'', the [[Wisdom Shot]] ability replaces the Attack command with {{nihongo|'''Shoot'''|ショット|Shotto|lit. "Shot"}}, which fires volleys of magic bullets from the Keyblade. | ||
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===Finish commands=== | ===Finish commands=== | ||
{{main|Finish command (KHBBS)|l2=Finish command | {{main|Finish command (KHBBS)|l2=Gear Matrix § Finish command chips|Gear Matrix#Finish command chips}} | ||
In ''Kingdom Hearts Birth by Sleep'', filling the [[Command | In ''Kingdom Hearts Birth by Sleep'', filling the [[Command gauge]] with attacks on enemies allows the user to execute a special {{c|Finish command|BBS}} that replaces the Attack command. Each Command Style has a unique Finish command, and each [[Dimension Link]] has two available Finish commands, with the exception of the {{dlink|Vanitas|Vanitas D-Link}}, which has one. | ||
In ''Kingdom Hearts Re:coded'', Data-Sora can equip a {{c|Finish command|RCO|Finish command chip}} in the [[Gear Matrix]]. Filling the [[Clock | In ''Kingdom Hearts Re:coded'', Data-Sora can equip a {{c|Finish command|RCO|Finish command chip}} in the [[Gear Matrix]]. Filling the [[Clock gauge]] with attacks on enemies allows him to use the equipped Finish command, which replaces the Attack command. The level of the Finish command depends on the selected path through the Clock Ability Tree. | ||
===Ask for Help=== | ===Ask for Help=== | ||
In ''Kingdom Hearts Re:coded'', Ask for Help replaces the Attack command while having party members in [[Hollow Bastion | In ''Kingdom Hearts Re:coded'', Ask for Help replaces the Attack command while having party members in [[Hollow Bastion I]]. It cycles [[Donald]] and [[Goofy]]'s focus between following you, attacking enemies and destroying blox. Donald and Goofy's current focus is displayed using icons, above the Clock Gauge. | ||
===Rescue=== | ===Rescue=== | ||
In ''Kingdom Hearts Re:coded'' and ''Kingdom Hearts 3D: Dream Drop Distance'', Rescue replaces the Attack command to revive fallen party members. In ''Kingdom Hearts Re:coded'', at Hollow Bastion | In ''Kingdom Hearts Re:coded'' and ''Kingdom Hearts 3D: Dream Drop Distance'', Rescue replaces the Attack command to revive fallen party members. In ''Kingdom Hearts Re:coded'', at Hollow Bastion I, Data-Sora can revive a defeated Donald or Goofy instantly with {{button|dsa}}. In ''Kingdom Hearts 3D: Dream Drop Distance'', Sora and Riku have a 30 second time limit to revive a fallen [[Dream Eater]] by pressing {{button|dsa}} repeatedly. If they fail to use Rescue in the time limit, the Dream Eater reverts into a [[Dream Piece]]. | ||
<!--describe special commands that replace Attack, *NOT* counting reaction commands, finish commands, or flowmotion. for example: | <!--describe special commands that replace Attack, *NOT* counting reaction commands, finish commands, or flowmotion. for example: | ||
*Command Style attacks | *Command Style attacks | ||
*Drag 'N' Drop | *Drag 'N' Drop | ||
--> | --> | ||
==Other actions== | ==Other actions== | ||
In ''Kingdom Hearts'', the Attack command is sometimes replaced with other actions that can be used in the field: | |||
*{{nihongo|'''Talk'''|はなす|Hanasu}}: Appears when Sora approaches another character in the field. It allows Sora to converse with the other character. Talk is a reaction command in the ''[[Kingdom Hearts HD 1.5 ReMIX]]'' release of ''[[Kingdom Hearts Final Mix]]'', as well as all games from ''Kingdom Hearts II'' onward. | *{{nihongo|'''Talk'''|はなす|Hanasu}}: Appears when Sora approaches another character in the field. It allows Sora to converse with the other character. Talk is a reaction command in the ''[[Kingdom Hearts HD 1.5 ReMIX]]'' release of ''[[Kingdom Hearts Final Mix]]'', as well as all games from ''Kingdom Hearts II'' onward. | ||
*{{nihongo|'''Throw'''|なげる|Nageru}}: Appears when Sora has used Lift to pick up an object. It allows Sora to toss the object he is holding. | *{{nihongo|'''Throw'''|なげる|Nageru}}: Appears when Sora has used Lift to pick up an object. It allows Sora to toss the object he is holding. | ||
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Blast: フィニッシュ | Blast: フィニッシュ | ||
--> | --> | ||
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{{Mechanics}} | {{Mechanics}} | ||
[[de:Angriff]] | [[de:Angriff]] | ||
[[Category:Game elements]] | [[Category:Game elements]] |