Editing Attack
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==Basic Mechanics== | ==Basic Mechanics== | ||
In ''{{c|Kingdom Hearts|game}}'', ''[[Kingdom Hearts II]]'', ''[[Kingdom Hearts 358/2 Days | In ''{{c|Kingdom Hearts|game}}'', ''[[Kingdom Hearts II]]'', and ''[[Kingdom Hearts 358/2 Days]]'', Attack is set at the top, default position on the command menu. | ||
In ''[[Kingdom Hearts Birth by Sleep | In ''[[Kingdom Hearts Birth by Sleep]]'', Attack is assigned to {{button|x}} ({{button|c}} in the Japanese versions of the game), and in ''[[Kingdom Hearts Re:coded]]'' and ''[[Kingdom Hearts 3D: Dream Drop Distance]]'', it is assigned to {{button|dsa}}. In these games, Attack may be replaced with [[Finish Command]]s, [[Reaction Command]]s, or, in the case of ''Kingdom Hearts 3D'', [[Flowmotion Attack]]s. | ||
If the initial attack connects with an enemy or other target, Attack can be used repeatedly to execute an attack combo. In most games, a basic combo consists of three strikes, the last of which is a stronger, finishing strike. The number of attacks before the combo finisher can be increased by equipping [[Combo Plus]] and [[Air Combo Plus]] or decreased by equipping [[Negative Combo]] | If the initial attack connects with an enemy or other target, Attack can be used repeatedly to execute an attack combo. In most games, a basic combo consists of three strikes, the last of which is a stronger, finishing strike. The number of attacks before the combo finisher can be increased by equipping [[Combo Plus]] and [[Air Combo Plus]] or decreased by equipping [[Negative Combo]]. If any attacks in the combo aside from a finisher do not connect with a target, the combo will end prematurely, unless [[Combo Master]] is equipped. | ||
The types of attacks used during the combo or the combo finisher can be changed with certain abilities | The types of attacks used during the combo or the combo finisher can be changed with certain abilities, and they can be affected by [[Drive Form]]s, [[Lion Form]], [[Command Style]]s and [[Link Style]]s. In ''Kingdom Hearts II'', [[Dodge Slash]] provides an entirely new attack combo, as do [[Impact Arts]] and [[Sonic Arts]] in ''Kingdom Hearts Re:coded''. | ||
In ''Kingdom Hearts 358/2 Days'', attack combos and combo finishers are dependent on the equipped weapon. Additionally, a combo will not end if an attack misses. Some weapons have a [[Y-Combo]] that is performed if {{button|dsy}} is pressed when prompted during the course of the combo.<!--Limit Break--> | In ''Kingdom Hearts 358/2 Days'', attack combos and combo finishers are dependent on the equipped weapon. Additionally, a combo will not end if an attack misses. Some weapons have a [[Y-Combo]] that is performed if {{button|dsy}} is pressed when prompted during the course of the combo.<!--Limit Break--> |