Editing Ars Arcanum
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In ''Kingdom Hearts'', Ars Arcanum is a [[Special Ability]] that Sora can use while on the ground against a target at close range. It lets Sora unleash a flurry of up to thirteen slashes. Sora is invulnerable during the technique. Selecting the {{nihongo|'''Arcanum'''|アルカナム|Arukanamu}} command from the last command bar executes the initial attack, an additional five attacks can be added by selecting the {{nihongo|'''Bash'''|ブレイク|Bureiku|lit. "Break"}} command each time it becomes available, and the final, more powerful finishing strike is executed by selecting the {{nihongo|'''Finish'''<ref name="finis"/>|ジ・エンド|Ji Endo|lit. "The End"}} command when it appears. The final hit of "Arcanum", as well as those of "Bash" and "Finish", can land [[critical hit]]s. In the ''[[Kingdom Hearts HD 1.5 ReMIX]]'' release of ''[[Kingdom Hearts Final Mix]]'', the initial Arcanum command, the Bash followups, and the finisher are all implemented as [[Reaction Commands]], but Bash and Finish do not provide invulnerability. Ars Arcanum costs 4 {{AP}} to equip and 3 [[MP]] to use. | In ''Kingdom Hearts'', Ars Arcanum is a [[Special Ability]] that Sora can use while on the ground against a target at close range. It lets Sora unleash a flurry of up to thirteen slashes. Sora is invulnerable during the technique. Selecting the {{nihongo|'''Arcanum'''|アルカナム|Arukanamu}} command from the last command bar executes the initial attack, an additional five attacks can be added by selecting the {{nihongo|'''Bash'''|ブレイク|Bureiku|lit. "Break"}} command each time it becomes available, and the final, more powerful finishing strike is executed by selecting the {{nihongo|'''Finish'''<ref name="finis"/>|ジ・エンド|Ji Endo|lit. "The End"}} command when it appears. The final hit of "Arcanum", as well as those of "Bash" and "Finish", can land [[critical hit]]s. In the ''[[Kingdom Hearts HD 1.5 ReMIX]]'' release of ''[[Kingdom Hearts Final Mix]]'', the initial Arcanum command, the Bash followups, and the finisher are all implemented as [[Reaction Commands]], but Bash and Finish do not provide invulnerability. Ars Arcanum costs 4 {{AP}} to equip and 3 [[MP]] to use. | ||
In ''[[Kingdom Hearts Chain of Memories]]'', Ars Arcanum is an [[attack sleight]] that delivers eight powerful blows, followed by a forward somersaulting slash. In ''[[Kingdom Hearts Re:Chain of Memories]]'', it follows the original version more closely and is harder to interrupt, and five additional strikes can be added by pressing {{button|t}} when prompted, but pressing the button at the wrong time cancels the combo | In ''[[Kingdom Hearts Chain of Memories]]'', Ars Arcanum is an [[attack sleight]] that delivers eight powerful blows, followed by a forward somersaulting slash. In ''[[Kingdom Hearts Re:Chain of Memories]]'', it follows the original version more closely and is harder to interrupt, and five additional strikes can be added by pressing {{button|t}} when prompted, but pressing the button at the wrong time cancels the combo. | ||
In ''Kingdom Hearts II'', Final Arcana is a [[limit]] that is exclusive to [["Master" Genie]]. The limit begins with '''Arcana''', in which Sora and Genie clutch arms and whirl around in large circles. Afterwards, '''Bash''' causes Genie to transform into a large head that spins around, while shooting magical bullets. | In ''Kingdom Hearts II'', Final Arcana is a [[limit]] that is exclusive to [["Master" Genie]]. The limit begins with '''Arcana''', in which Sora and Genie clutch arms and whirl around in large circles. Afterwards, '''Bash''' causes Genie to transform into a large head that spins around, while shooting magical bullets. |