Editing Armored Ventus Nightmare
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|Attacks with a variety of moves. Uses up to 3-4 attacks in succession. | |Attacks with a variety of moves. Uses up to 3-4 attacks in succession. | ||
| | |Rising Horizontal Sweep has the user perform a spin attack while jumping and releasing a few dark liquids around it.<br>Spin Swing performs a Keyblade sweep similarily to Ventus's [[Counter Rush]], and by extension the Dark Slash attack. Can be used as a separate attack.<br>Rush Swing is a four-hit combo, with the first two hits dealing no damage. Used after Rising Horizontal Sweep.<br>Rush Quadruple Thrust is an advancing spin attack similar to the combo finish of [[Fever Pitch]]. Used after a Rush Swing.<br>Dark Tornado is a dark pillar surrounding the user that knocks the opponent back. Used after a Rush Swing or as a separate attack.<br>The ferocity of the Dark Rave is increased after using Crawler Attack, where the user performs up to four attacks more often. | ||
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|Spin Swing | |Spin Swing | ||
|{{AT|att}} Dark | |{{AT|att}} Dark | ||
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|Dives underground and moves directly beneath the opponent, then jumps out and attacks with a Keyblade swing and whirlpool of darkness. | |Dives underground and moves directly beneath the opponent, then jumps out and attacks with a Keyblade swing and whirlpool of darkness. | ||
|Temporarily turns the arena white, and removes Riku's Dream Eaters from the party ( | |Temporarily turns the arena white, and removes Riku's Dream Eaters from the party (Abilities are still kept). During that time, the Armored Ventus Nightmare cannot use Night Snake or Dark Charge. | ||
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{{Atk|{{nihongo|'''Crawler Shot'''|クローラーショット|<br>Kurōrā Shotto}} | {{Atk|{{nihongo|'''Crawler Shot'''|クローラーショット|<br>Kurōrā Shotto}} | ||
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|Dives underground and summons three blobs of dark liquid that fly toward the opponent. | |Dives underground and summons three blobs of dark liquid that fly toward the opponent. | ||
|Used after moving to the middle of the arena, unless at | |Used after moving to the middle of the arena, unless at 1HP, and always starts with this attack. Temporarily turns the arena white, and removes Riku's Dream Eaters from the party (Abilities are still kept). The Armored Ventus Nightmare is invincible during this attack. | ||
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{{Atk|{{nihongo|'''Dark Slash'''|ダークスラッシュ|<br>Dāku Surasshu}} | {{Atk|{{nihongo|'''Dark Slash'''|ダークスラッシュ|<br>Dāku Surasshu}} | ||
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|Only used at nearly 1 HP. Locks onto Riku multiple times, recovers to 200 HP, then charges forward until Riku's Dream Eater Link Gauges drop to 0. Can be nullified by using [[Nightmare Clash]]. | |Only used at nearly 1 HP. Locks onto Riku multiple times, recovers to 200 HP, then charges forward until Riku's Dream Eater Link Gauges drop to 0. Can be nullified by using [[Nightmare Clash]]. | ||
|Used after moving to the middle of the arena. The start of the series of charges is delayed in the international | |Used after moving to the middle of the arena. The Armored Ventus Nightmare's HP¨cannot drop to 0 until this attack is used and nullified. The start of the series of charges is delayed in the international version of ''Kingdom Hearts Dream Drop Distance HD''. The Armored Ventus Nightmare will remain invulnerable until its first charge.<ref>KH3D HD JP Dark Charge : https://youtu.be/JjBacMIlluU?si=F6v_QtKVPQt3e6KW&t=598 - US Dark Charge https://youtu.be/Sva2dM47qk0?si=XbFtka-3hcHPt3bW&t=167</ref><br>Should Riku succeed at putting his HP back to 1 with Nightmare Clash, the Armored Ventus Nightmare will be left stunned, while Riku will be able to use the Finish command. Should the Armored Ventus Nightmare recover, it will use Dark Charge again due to being at 1 HP.<br><!-- Confirm if the following is part of Dark Charge -->Should Riku revert from Nightmare Clash, the Armored Ventus Nightmare will finish by falling and summoning a very powerful light shockwave that covers the entire arena. | ||
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{{Atk-c}} | {{Atk-c}} |