Editing Applause, Applause
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{{Game | {{Game|KH2|FM2}} | ||
{{ | {{youmay|the limit|[[Applause!|the ability from ''Kingdom Hearts'']]}} | ||
{{InfoAbility | {{InfoAbility | ||
|kana=アプローズプリーズ | |kana=アプローズプリーズ | ||
|romaji=Apurōzu Purīzu | |romaji=Apurōzu Purīzu | ||
|jpname=Applause, Please | |jpname=Applause, Please | ||
|kh2name=Applause, Applause | |kh2name=Applause, Applause | ||
|kh2image=Applause, Applause KHII.gif | |kh2image=Applause, Applause KHII.gif | ||
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|kh2ap=3 | |kh2ap=3 | ||
|kh2mp=All remaining | |kh2mp=All remaining | ||
}} | }} | ||
{{Q|Prepare to scream!|Jack, when using Dance Call}} | {{Q|Prepare to scream!|Jack, when using Dance Call}} | ||
'''Applause, Applause''' | '''Applause, Applause''' is a [[limit]] that appears in ''[[Kingdom Hearts II]]''. It allows [[Sora]] and [[Jack Skellington]] to perform the limit, Dance Call. | ||
==Mechanics== | ==Mechanics== | ||
In ''Kingdom Hearts II'', Applause, Applause is an [[action ability]] exclusive to Jack Skellington. It is a Limit Command that costs 3 AP to equip and all MP to execute. Its Limit Gauge has a duration of 5.1 seconds. The limit begins with {{nihongo|'''Dance Call'''|ダンスタイム|Dansu Taimu|lit. "Dance Time"}}, in which Jack and Sora spin together as one unit, similar to a {{w|top}}, dealing damage to enemies they touch. Afterwards, they alternate between two attacks that are available through either the Attack or Reaction Command slot. {{nihongo|'''Downbeat'''|ダウンビート|Daunbīto}}, sends Jack to shoot ghosts at the top of the spinning formation while Sora fires bats from the bottom. The ghosts and bats deal area of effect damage. In the second attack, {{nihongo|'''Synchronization'''|アップリズム|Appu Rizumu|lit. "Up Rhythm"}}, Sora and Jack switch positions and projectiles. After five alternations, the finishing move, {{nihongo|'''Finale'''|フィナーレ|Fināre}}, becomes available; powerful ghosts and bats surround the duo, as Jack sends Sora flying into the air, releasing sparklers when he lands. While the Limit is active, the duo can move around freely. The limit can be cancelled early through the {{nihongo|'''Stop'''|やめる|Yameru}} command in the Limit slot. | |||
In ''Kingdom Hearts II'', Applause, Applause is an [[action ability]] exclusive to Jack Skellington. It is a Limit Command that costs 3 AP to equip and all MP to execute. The limit begins with {{nihongo|'''Dance Call'''|ダンスタイム|Dansu Taimu|lit. "Dance Time"}}, in which Jack and Sora spin together as one unit, similar to a {{w|top}}, dealing damage to enemies they touch. Afterwards, they alternate between two attacks that are available through either the Attack or Reaction Command slot. {{nihongo|'''Downbeat'''|ダウンビート|Daunbīto}}, sends Jack to shoot ghosts at the top of the spinning formation while Sora fires bats from the bottom. The ghosts and bats deal area of effect damage. In the second attack, {{nihongo|'''Synchronization'''|アップリズム|Appu Rizumu|lit. "Up Rhythm"}}, Sora and Jack switch positions and projectiles. After five alternations, the finishing move, {{nihongo|'''Finale'''|フィナーレ|Fināre}}, becomes available; powerful ghosts and bats surround the duo, as Jack sends Sora flying into the air, releasing sparklers when he lands. While the Limit is active, the duo can move around freely. The limit can be cancelled early through the {{nihongo|'''Stop'''|やめる|Yameru}} command in the Limit slot. | |||
==Learning Applause, Applause== | ==Learning Applause, Applause== | ||
===''Kingdom Hearts II''=== | ===''Kingdom Hearts II''=== | ||
*Jack Skellington has Applause, Applause as a default ability. | *Jack Skellington has Applause, Applause as a default ability. | ||
[[Category:Kingdom Hearts II abilities]] | [[Category:Kingdom Hearts II abilities]] |