Editing Antiform
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{{ | {{about|||Anti (disambiguation)}} | ||
{{DriveForm | {{DriveForm | ||
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'''Antiform''' is a [[Drive Form]] which appears in ''[[Kingdom Hearts II]]''. It uses both [[party members]], and consumes all of [[Sora]]'s Drive Bars | '''Antiform''' is a [[Drive Form]] which appears in ''[[Kingdom Hearts II]]''. It uses both [[party members]], and consumes all of [[Sora]]'s Drive Bars. It represents the [[darkness]] that still dwells within Sora's [[heart]],<ref>'''Yen Sid's mirror''': "An image of you overcome by the power of darkness flows into your mind."</ref> and it is obtained along with Sora's new clothes at [[Mysterious Tower]]. Its emblem is a black, demonic silhouette. | ||
==Design== | ==Design== | ||
{{main|Form:Sora}} | {{main|Form:Sora}} | ||
Antiform | Antiform is strongly reminiscent of the [[AntiSora]] [[Heartless]] from ''{{c|Kingdom Hearts|game}}'', and Tetsuya Nomura has confirmed in an interview with ''{{w|Famitsu}}'' that Sora's ability to enter this form is due to his transformation into a [[Sora's Heartless|Shadow]].{{?}}<!--cite to journal--><ref name="Famitsu">'''''Famitsu'' Interview'''; '''Interviewer''': "Is Antiform originated from when Sora got turned into a Heartless?" / ''' Tetsuya Nomura''': "Story-wise, yes. Drives are very strong so Antiform exists as a side-effect of using too much power. System-wise, I wanted to create something strong but troublesome." [https://www.khinsider.com/news/Famitsu-2006-Nomura-Interview-2569 Translation by KHInsider].</ref> Specifically, Sora's Antiform has more feral behavior, in that it runs about on all fours, and instead of using the [[Keyblade]] in this form, Sora attacks with claws on his hands. In addition, when hanging onto a ledge, Sora's AntiForm clings with one foot, rather than one hand. Aesthetically, Sora's skin and hair become ink black, his eyes glow yellow like a Heartless's, and his clothes become black with blue accents. Furthermore, he constantly emits darkness from his arms and back in the form of misty black and violet wisps. | ||
==Mechanics== | ==Mechanics== | ||
Unlike other Drive Forms, Antiform cannot be purposefully activated. Instead, it will be randomly activated when Sora attempts to enter [[Valor Form]], [[Wisdom Form]], [[Limit Form]], or [[Master Form]] while in combat, based on a hidden "Anti Point" counter. This counter is increased by 1 every time Valor, Wisdom, Limit, or Master Form is activated, but is reduced by 10 when [[Final Form]] is used. Gameplay-wise, Antiform exists as a consequence of abusing the Drive system, and it is meant to be "strong but troublesome".<ref name="Famitsu"/> | Unlike other Drive Forms, Antiform cannot be purposefully activated. Instead, it will be randomly activated when Sora attempts to enter [[Valor Form]], [[Wisdom Form]], [[Limit Form]], or [[Master Form]] while in combat, based on a hidden "Anti Point" counter. This counter is increased by 1 every time Valor, Wisdom, Limit, or Master Form is activated, but is reduced by 10 when [[Final Form]] is used. Gameplay-wise, Antiform exists as a consequence of abusing the Drive system, and it is meant to be "strong but troublesome".<ref name="Famitsu"/> However, the [[Two Become One]] Keyblade's [[Light & Darkness]] [[ability]] will make it so only Antiform or Final Form activates when a Drive Form is used. In the original release of ''Kingdom Hearts II'', Antiform starts at having a 75% chance of being the activated form when a Drive Form is used in this state, and this percentage goes down to 50% and then 0% until Final Form is obtained; in the ''Final Mix+'' releases, the chances of triggering Final Foam instead of Antiform are instead 3%, 9%, 27%, and then 75%, until Final Form is obtained. It is also impossible for Sora to enter Antiform while an unconscious ally is on the field, or if he is trying to change to Final Form. Antiform can only be manually deactivated outside of battle, though its Drive Gauge caps out at 6, and consuming [[Drive Orb]]s will actually cause the gauge to deplete faster. In addition, though Drive Forms normally persist through cutscenes and [[Olympus Coliseum|Cup seeds]], Antiform will instead revert to Standard Form. | ||
Antiform can only be manually deactivated outside of battle, though its | |||
Like Valor Form, Antiform cannot use [[magic]]; in fact, it cannot use any commands beyond "[[Attack]]" and "Revert." Furthermore, Sora cannot pick up [[HP]] | Like Valor Form, Antiform cannot use [[magic]]; in fact, it cannot use any commands beyond "[[Attack]]" and "Revert." Furthermore, Sora cannot pick up [[HP]] Balls while in Antiform, meaning he is completely unable to heal in any way. Although Sora moves at twice his normal speed while in Antiform, he takes 50% more damage from attacks, and he does not gain [[experience]] from defeated enemies. | ||
===Abilities=== | ===Abilities=== | ||
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Unlike other Forms, Antiform automatically reverts to Standard Form when Sora moves to another room, emptying the Drive Gauge. However, if the room is a World Exit or one where [[party members]] are walking around, it will refill as normal. Because of this, the [[Brink of Despair]] can be used to easily recharge the Drive Gauge immediately after defeating [[Roxas]], allowing the player to repeatedly activate Drive Forms with [[Light & Dark]] equipped in order to unlock [[Final Form]]. | Unlike other Forms, Antiform automatically reverts to Standard Form when Sora moves to another room, emptying the Drive Gauge. However, if the room is a World Exit or one where [[party members]] are walking around, it will refill as normal. Because of this, the [[Brink of Despair]] can be used to easily recharge the Drive Gauge immediately after defeating [[Roxas]], allowing the player to repeatedly activate Drive Forms with [[Light & Dark]] equipped in order to unlock [[Final Form]]. | ||
==Notes and references== | ==Notes and references== |