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{{game|KH2|FM2|FA}}
[[Image:AntiForm.jpg|right|200px]]
{{youmay|the drive form|[[Clone Sora|the clones summoned by Vexen]], [[Heartless Sora (disambiguation)|Heartless versions of Sora]], or [[Anti (disambiguation)|other uses of Anti]]}}
{{nihongo|'''AntiForm'''|アンチフォーム|AnchiFōmu}} also known as [[Anti-Sora]], is [[Sora|Sora's]] [[Heartless]] from ''[[Kingdom Hearts II]]''. It happens based on a hidden counter that increases as you use forms (but drastically decreases every time you use [[Final Form]]), and has no abilities. The form takes on the appearance of Anti-Sora from the first Kingdom Hearts game, only without the keyblade and with a dark mist rising from Sora's hands. Furthermore, unlike the Anti-Sora in ''Kingdom Hearts'', his movements are somewhat feral in manner, as he runs about on all fours and attacks with his hands as though they are claws.
{{DriveForm
|name=Antiform
|kana=アンチフォーム
|romaji=Anchi Fōmu
|fr=Non-forme
|es=Anti-Forma
|drive=All
|allies=Both
|journalUX=KINGDOM HEARTS II (2005)<br>A form tied to the powers of darkness. Sora gains agility, but has limited access to commands.
|style=kh2
}}
'''Antiform''' is a [[Drive Form]] which appears in ''[[Kingdom Hearts II]]''. It uses both [[party members]], and consumes all of [[Sora]]'s Drive Bars, and any progress towards recovering another one. It represents the [[darkness]] that still dwells within Sora's [[heart]],<ref>'''Yen Sid's mirror''': "An image of you overcome by the power of darkness flows into your mind."</ref> and it is obtained along with Sora's new clothes at [[Mysterious Tower]]. Its emblem is a black, demonic silhouette.


==Design==
Most believe that this Drive Form exists due to Sora becoming a Heartless, specifically a Shadow. This is actually confirmed by Tetsuya Nomura in the Kingdom Hearts Ultimania guide.[http://www.kh2.co.uk/?page=NI/Famitsu-2] Since his movements in this Form are remniscent of that of Shadows and Neoshadows, this Drive Form is essentially the closest he ever gets to turning into a Heartless once more.  
{{main|Form:Sora}}
Antiform bears a strong resemblance to the [[AntiSora]] [[Heartless]] from ''{{c|Kingdom Hearts|game}}''. It transforms Sora's clothes black with blue accents while his skin and hair become ink-black, his eyes glow yellow like a Heartless's, and he constantly emits misty black and violet wisps of darkness from his arms and back. In this form, Sora runs on all fours and forgoes using the [[Keyblade]] in favor of attacking with claws on his hands.


According to Tetsuya Nomura in an interview with ''{{w|Famitsu}}'', Sora can access this form due to his brief time as a [[Sora's Heartless|Shadow]].{{?}}<!--cite to journal--><ref name="Famitsu">'''''Famitsu'' Interview'''; '''Interviewer''': "Is Antiform originated from when Sora got turned into a Heartless?" / ''' Tetsuya Nomura''': "Story-wise, yes. Drives are very strong so Antiform exists as a side-effect of using too much power. System-wise, I wanted to create something strong but troublesome." [https://www.khinsider.com/news/Famitsu-2006-Nomura-Interview-2569 Translation by KHInsider].</ref>
While Sora is extremely fast in this form, he can't attack with the Keyblade, instead he use his claws and feet, and can only revert when not in battle. It uses ALL of Sora's remaining Drive Gauge, and takes both party members. Note that if Sora consumes drive orbs while in this form, his Drive Gauge will decrease even further. It also makes Sora more vulnerable to damage, and his attack power drops, but his combo length is longer than most other combos in the game (Final Form can get in more hits at its higher levels, but it is very fast, and ends quicker than the Anti-Form combo). Anti-Form cannot be levelled up, and has no specific abilities, but pressing {{Button|s}} will make him do a Dodge to Forward Lunge attack (Anti-Glide). One more threat is that Sora can't use magic or items, meaning he can't be healed. Midair Doom and Dark Finale deal Dark magic damage, but this doesn't count, due to them not being in the magic menu.


==Mechanics==
Many say that the way to trigger Anti-Form is by getting hit by Heartless while in other drives, such as Valor, Wisdom, or Master. However, this is wrong, and has been proven that the way to turn into Anti-Form is by repeatedly Driving into any but Final Form, racking up Anti-Points.
Unlike other Drive Forms, Antiform cannot be purposefully activated. Instead, it will be randomly activated when Sora attempts to enter [[Valor Form]], [[Wisdom Form]], [[Limit Form]], or [[Master Form]] while in combat, based on a hidden "Anti Point" counter. This counter is increased by 1 every time Valor, Wisdom, Limit, or Master Form is activated, but is reduced by 10 when [[Final Form]] is used. Gameplay-wise, Antiform exists as a consequence of abusing the Drive system, and it is meant to be "strong but troublesome".<ref name="Famitsu"/>


When using the [[Two Become One]] Keyblade, its unique [[Light & Dark]] [[ability]] will make it so Antiform gets the highest chance to activate regardless of the current amount of Anti Points. It is impossible for Sora to enter Antiform while an unconscious ally is on the field, if he is alone (outside of cups where all forms are allowed), or if he is trying to change to Final Form.  
It is wise to not rack up Anti-Points before a boss battle because even though Sora deals lots of damage with Anti-Form's long combos, as he is more vulnerable to damage and can't be healed.


Antiform can only be manually deactivated outside of battle, though its Form Gauge caps out at 6, and consuming [[Drive Orb]]s will actually deplete the gauge further. In addition, though Drive Forms normally persist through cutscenes and [[Olympus Coliseum|Cup seeds]], Antiform will instead revert to Standard Form.
==Abilities/Attacks==
{|class="wikitable" width="100%"
|- bgcolor="#3B444B"
|width="15%" style="color:white; text-align:center"|'''Attack'''
|width="70%" style="color:white; text-align:center"|'''Description'''
|- bgcolor="#000000"
|<span style="color:white;">'''Scratch'''||<span style="color:white;">On the ground, Sora scratches, rolls forwards and attacks with both hands clasped together.</span>
|- bgcolor="#000000"
|<span style="color:white;">'''Kick'''||<span style="color:white;">On the ground, when the enemy is at long range, Sora scratches and repels the enemy with a kick.</span>
|- bgcolor="#000000"
|<span style="color:white;">'''Break Dance'''||<span style="color:white;">On the ground, when numerous enemies are nearby, Sora spin kicks repeatedly.</span>
|- bgcolor="#000000"
|<span style="color:white;">'''Dark Finale'''||<span style="color:white;">With {{Button|s}} during a combo on the ground, Sora blazes in a circle around the enemy, slashing with claws and dark magic.</span>
|- bgcolor="#000000"
|<span style="color:white;">'''Wild Dance'''||<span style="color:white;">Combo finish on the ground: Sora moves around the enemy and scratches repeatedly. Impact attack to end.</span>
|- bgcolor="#000000"
|<span style="color:white;">'''Flash'''||<span style="color:white;">Combo finish on the ground when numerous enemies are nearby - sora scratches and repels the enemies to finish the move.</span>
|- bgcolor="#000000"
|<span style="color:white;">'''Dark Arts'''||<span style="color:white;">Moving from a ground combo, Sora seems to burst into darkness which rips at the enemy, carrying them into the air, diving down at the end.</span>
|- bgcolor="#000000"
|<span style="color:white;">'''Air Dance'''||<span style="color:white;">In the air: uppercut, three kicks, forward moving punch at the end.</span>
|- bgcolor="#000000"
|<span style="color:white;">'''Air Wheel'''||<span style="color:white;">During a combo in the air: knee, 8x kicks, somersault kick, scratch.</span>
|- bgcolor="#000000"
|<span style="color:white;">'''Anti Strike'''||<span style="color:white;">Combo finish in the air: Sora kicks at high speeds and dives down to the ground at the end, blowing away enemies caught in the combo.</span>
|- bgcolor="#000000"
|<span style="color:white;">'''Midair Doom'''||<span style="color:white;">Combo finish in the air when numerous enemies are nearby. Dark element magic blasts all around.</span>
|}


Like Valor Form, Antiform cannot use [[magic]]; in fact, it cannot use any commands beyond "[[Attack]]" and "Revert." Furthermore, Sora cannot pick up [[HP]] Orbs while in Antiform (unless an event or boss battle ends where all prizes get auto-collected), meaning he is completely unable to heal in any way. Although Sora moves at twice his normal speed while in Antiform, he takes 50% more damage from attacks, and he does not gain [[experience]] from defeated enemies. Most of the Reaction Commands become unusable.
===Growth===
{|class="wikitable" width="100%"
|- bgcolor="#3B444B"
|width="15%" style="color:white; text-align:center"|'''Ability'''
|width="70%" style="color:white; text-align:center"|'''Description'''
|- bgcolor="#000000"
|<span style="color:white;">'''Anti-Glide'''||<span style="color:white;">By pressing {{Button|s}} on the ground, Sora jumps backwards, spins around and flies forwards. If there are enemies he will home in on one and move into a position behind them.</span>
|}
------
'''Pros'''
*Great enhancements in speed.
*Fast combos and high damage dealer, given sufficient time for combos.
*Speed of attacks keep certain enemies from attacking back.
*Is the best of any Form at deflecting attacks with its own attacks (with the exception of Final Form and Limit Form); a Berserker's whole multi hit combo can be countered with no damage by using Anti's midair combo.
*Can stay in the air for a noticeable amount of time.
*Adds extra difficulty for those who want it.
*Anti Glide is a helpful dodging ability, and it homes in on distant away opponents.


===Abilities===
'''Cons'''
{{frm-atk-o|kh2=*|o=*}}
*Occurs based on amount of Drive Form usage. Slightly random, excessive Driving will cause a greater chance of driving into AntiForm, but without a boss battle or [[Two Across|Keyblade]] multiplier, there is never a 100% chance of driving into AntiForm.
{{frm-atk|{{nihongo|'''Scratch'''|アンチ地上引っかき|<br>Anchi Chijō Hikkaki|lit. "Anti Ground Scratch"}}|att|Physical|x0.25→x0.25→x0.1→x0.1→x0.5{{KHII}}<br>x0.5→x0.5→x0.2→x0.2→x1.0{{FMII}}|0.4→0.4→0.16→0.16→0.8|△|X|11=Automatic ground combo move. Sora executes a double scratch, a rolling attack while holding his feet, finishing with a hammer-like attack with both hands.}}
*Completely drains the [[Drive Gauge]].
{{frm-atk|{{nihongo|'''Kick-Up'''|アンチ地上蹴り上げ|<br>Anchi Chijō Keri-age|lit. "Anti Ground Kick Up"}}|att|Physical|x0.25→x0.25→x0.5{{KHII}}<br>x0.5→x0.5→x1.0{{FMII}}|0.4→0.4→0.8|△|X|11=Automatic ground combo move. When the enemy is at long range, Sora scratches and repels the enemy with an upward kick.}}
*Can only be disabled when the Form Gauge has wholly emptied. This can be accelerated by gathering HP, MP, Drive and Munny Orbs. Another way to exit the Form is to simply leave a combat-capable area for a non-combat one.
{{frm-atk|{{nihongo|'''Dance Kick'''|アンチ地上ダンス蹴り|<br>Anchi Chijō Dansu Keri|lit. "Anti Ground Dance Kick"}}|att|Physical|x0.25→x0.1→x0.1→x0.25→x0.25→x0.5{{KHII}}<br>x0.5→x0.2→x0.2→x0.5→x0.5→x1.0{{FMII}}|0.4→0.16→0.16→0.4→0.4→0.8|△|X|11=Automatic Ground combo move. When numerous enemies are nearby, Sora spin-kicks repeatedly.}}
*Inability to heal in any way.
{{frm-atk-m|kh2=*|{{Nihongo|'''Side Spin'''|アンチ地上横回転|<br>Anchi Chijō Yoko Kaiten|lit. "Anti Ground Horizontal Spin"}}|Backflip|att|Physical|x0.25{{KHII}}<br>x0.5{{FMII}}|0.4|△|X|Ground combo move. Pressing {{Button|s}} during a combo on the ground, Sora blazes in a circle around the enemy, slashing with claws and dark magic.|Spin|att|Dark|x0.1{{note|x0.5 on final hit}}{{KHII}}<br>x0.2{{note|x1.0 on final hit}}{{FMII}}|0.16{{note|0.8 on final hit}}|△|X}}
*Long combos take time to deliver finishing blows.
{{frm-atk-m|kh2=*|{{nihongo|'''Wild Dance'''|アンチ地上乱舞|<br>Anchi Chijō Ranbu|lit. "Anti Ground Dance"}}|Scratch|att|Physical|x0.25{{note|x0.1 from the second hit on}}{{KHII}}<br>x0.5{{note|x0.2 from the second hit on}}{{FMII}}|0.4{{note|0.16 from the second hit on}}|X|X|Ground combo finisher. Sora moves around the enemy and scratches repeatedly, finishing with a diving attack.|Swoop|att|Dark|x1.5{{KHII}}<br>x3.0{{FMII}}|2.4|X|O}}
*Close-range attacks puts Sora in risky situations.
{{frm-atk-m|kh2=*|{{nihongo|'''Ground Flash'''|アンチ地上一閃|<br>Anchi Chijō Issen|lit. "Anti Ground Flash"}}|Attack|att|Physical|x0.1{{KHII}}<br>X0.2{{FMII}}|0.16|X|X|Ground combo finisher. When various enemies are nearby, Sora quickly scratches and repels them.|Final hit|att|Physical|x1.0{{KHII}}<br>x2.0{{FMII}}|1.6|X|O}}
*Not all attacks cause hitstun(enemies will simply be standing and free to move as if they are not being attacked)
{{frm-atk|{{nihongo|'''Air Dance Kick'''|アンチ空中ダンス蹴り|<br>Anchi Kūchū Dansu Kegi|lit. "Anti Aerial Dance Kick"}}|att|Physical|x0.25→x0.1→x0.1→x0.5{{KHII}}<br>x0.5→x0.2→x0.2→x1.0{{FMII}}|0.4→0.16→0.16→0.8|△|X|11=Automatic air combo move. Sora kicks an enemy, then does a dash attack through him.}}
*Both partners cannot be used during this drive.
{{frm-atk-m|kh2=*|{{nihongo|'''Air Giant Wheel'''|アンチ空中大車輪|<br>Anchi Kūchū Daisharin|lit. "Anti Aerial Giant Swing"}}|Knee Kick|att|Physical|x0.25{{KHII}}<br>x0.5{{FMII}}|0.4|△|X|Automatic air combo move. Sora rapidly spins around an invisible axis, attacking with his feet.|Spin Kick|att|Physical|x0.1{{KHII}}<br>x0.2{{FMII}}|0.16|△|X|Heel Drop|att|Physical|x0.25{{KHII}}<br>x0.5{{FMII}}|0.4|△|X|Scratch|att|Physical|x0.5{{KHII}}<br>x1.0{{FMII}}|0.8|△|X}}
*Magic is disabled.
{{frm-atk-m|kh2=*|{{nihongo|'''Air Wild Dance'''|アンチ空中乱舞|<br>Anchi Kūchū Ranbu|lit. "Anti Aerial Dance"}}|Combo|att|Physical|x0.25{{note|x0.1 from second hit on}}{{KHII}}<br>x0.5{{note|x0.2 from second hit on}}{{FMII}}|0.4{{note|0.16 from second hit on}}|X|X|Air combo finisher. Sora scratches an enemy and finishes with a diving attack.|Swoop|att|Dark|x1.5{{KHII}}<br>x3.0{{FMII}}|2.4|X|O}}
*Defense is lowered, damage dealt is twice as great as normal.
{{frm-atk-m|kh2=*|{{nihongo|'''Midair Doom'''|アンチ空中ドーム|<br>Anchi Kūchū Dōmu|lit. "Anti Aerial Dome"}}|Attack|att|Dark|x0.1{{KHII}}<br>x0.2{{FMII}}|0.16|X|X|Air combo finisher. Sora launches a blast of dark magic below him, hitting all enemies around.|Final hit|att|Dark|x1.0{{KHII}}<br>x2.0{{FMII}}|1.6|X|O}}
*Strength is lowered.
{{frm-abi|n=*|{{nihongo|'''Anti Glide'''|アンチグライド|<br>Anchi Guraido}}|By pressing {{button|s}} on the ground, Sora jumps backwards, spins around and flies forwards. If there are enemies he will home in on one and move into a position behind them.}}
*Reaction Commands can't be used.
{{atk-c}}


==Strategy==
==Formula For Triggering Anti-Form==
When using Antiform, lacking any method of healing means that the player's main goal will be to evade the enemies. Although Antiform's high speed and Anti Glide ability make it easy to stay safe through simply evading the enemy's attacks, its quick combos will often let it keep an enemy stunned while also dealing damage, and can also deflect many attacks automatically. Furthermore, several of Antiform's attacks have a neutral or dark attribute, allowing them to break through enemies which are immune to the weapon-attribute, like the [[Large Body]].


Unlike other Forms, Antiform automatically reverts to Standard Form when Sora moves to another room, emptying the Drive Gauge. However, if the room is a World Exit or one where [[party members]] are walking around, it will refill as normal. Because of this, the [[Brink of Despair]] can be used to easily recharge the Drive Gauge immediately after defeating [[Roxas]], allowing the player to repeatedly activate Drive Forms with [[Light & Dark]] equipped in order to unlock [[Final Form]].
{|border="1" align="center" width="60%"
|colspan="2" align="center" style="background:blue"|'''Percentages'''
|-
|width="50%" align="center"|'''Counter'''<br /><small>(cannot go below 0)</small>
|width="50%" valign="top" align="center"|'''Percent chance'''
|-
|align="center"|0
|align="center"|0%
|-
|align="center"|1-4
|align="center"|10%
|-
|align="center"|5-9
|align="center"|25%
|-
|align="center"|10+
|align="center"|40%
|-
|colspan="2" align="center" style="background:red"|'''Adders & Subtracters'''
|-
|align="center"|Successfully using [[Valor Form|Valor]], [[Wisdom Form|Wisdom]] or [[Master Form]]
|align="center"| +1
|-
|align="center"|Using Form when partner is unconscious
|align="center"| +0
|-
|align="center"|Gaining a new form (except Final Form)
|align="center"|Resets counter to 0
|-
|align="center"|Anti-Form appears
|align="center"| -4
|-
|align="center"|Using [[Final Form]]
|align="center"| -10
|-
|colspan="2" align="center" style="background:green"|'''Multipliers'''
|-
|align="center"|Mission battle (Command Menu outline is red)
|align="center"|Chance x2
|-
|align="center"|[[Organization XIII]] battle
|align="center"|Chance x5
|-
|align="center"|Game Finale (when possible)
|align="center"|Chance x10
|}


==Other appearances==
*'''Fights in which Anti-Form never occurs:''' [[Pete]] (all fights), [[Barbossa]] (Port Royal), [[Hades]], all battles involving outside characters (i.e. Mickey, Hercules, etc.)
===''Kingdom Hearts III''===
*'''Note:''' Once the scene where Sora battles [[Roxas]] (After you fight him in Final Mix+) has occurred, as long as the [[Two Across]] Keyblade, acquired from winning the battle and which bears the "Light and Dark" ability, is held, there is a 25% chance you will get Final Form instead. If you still get Anti-Form, it increases to 50%, and then 100%. Also if you are in MP Charge mode, it's a 100% chance you will go into Anti-Form if you are in a boss fight unless you turn into Final Form.
While Sora is in his ''Kingdom Hearts II'' outfit, [[Rage Form]]'s design is identical to Antiform.


==Notes and references==
==Helpful tips==
{{reflist}}
*Press {{Button|s}} during ground combos. This will move Sora around fast and keep the enemy from being able to retaliate many times. Plus, it keeps the combo going.
*Don't be afraid to run when you are in AntiForm. AntiForm is actually quite good for running/avoiding attacks. But do NOT use Anti Glide, it will move you closer to opponents instead.
*Anti-Glide is a great way to dodge attacks, even Xaldin's lance slashes.
*Using AntiForm's ground combo will allow it to move into attacks that cause enemies to be stunned faster.
*'''Aerial Recovery''' can still be used in AntiForm.
*AntiForm does not bounce off when attacking [[Large Body|Large Bodies]] head-on.


==Representation==
This form represents the darkness that dwells within Sora's heart and his time of having been turned into a [[Shadow Form|Shadow Heartless]].
==Trivia==
*Anti-Form looks very similar to Anti-Sora in the first game (''[[Kingdom Hearts (game)|Kingdom Hearts]]''), only without a Keyblade.
*In ''[[Kingdom Hearts II: Final Mix+]]'', During the fights against [[Absent Silhouette|Vexen's Absent Silhouette]] and his [[Organization XIII Data Replica|data copy]] Vexen can make copies of Sora that are actually Sora in Anti-Form.
*Despite showing almost no distinctive appearance apart from Sora's shadow, the Anti-Form's appearance does indeed change in different worlds:
:*In Halloween Town the Vampire mask takes the form of a Shadow Heartless.
:*In Timeless River, the Anti-Form appears as a retro cartoon silhouette.
:*In Space Paranoids, the Anti-Form changes the armor completely black and the circuits to dark purple.
:*In Christmas Town, the Anti-Form changes Sora's Santa costume completely to black, a Heartless emblem can be seen on top of the hat though. (Applies only in ''Final Mix+'')
*Anti-Form is the only form that doesn't level up, and Sora doesn't get experience from enemies killed.
*Aside from Riku, Anti-Form is the only Player/Party member that may use dark-based magic attacks.
*Though killing a boss with other forms will result in Sora being in the next cutscene in the mentioned form, being in Anti-Form will revert Sora back to his normal stage (with 0 Gauge)
*AntiForm's Drive Gauge never rises above 6.
*The move used when pressing {{Button|s}} during Anti's ground combo is considered magic, and will not hurt [[Sorcerer|Sorcerers]].
<br>
{{Form}}
{{Form}}
[[Category:Drive Forms]]
[[Category:Heartless]]
[[Category:Forms]]

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