Editing Antiform
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{{game|KH2|FM2|FA}} | {{game|KH2|FM2|HD2|FA}} | ||
{{ | {{about|||Anti (disambiguation)}} | ||
{{DriveForm | {{DriveForm | ||
|name=Antiform | |name=Antiform | ||
Line 6: | Line 6: | ||
|romaji=Anchi Fōmu | |romaji=Anchi Fōmu | ||
|fr=Non-forme | |fr=Non-forme | ||
|es=Anti | |es=Lucha contra el Forma | ||
|ability=Anti Glide | |||
|drive=All | |drive=All | ||
|allies=Both | |allies=Both | ||
}} | }} | ||
''' | '''AntiForm''' is a [[Drive Form]] which appears in ''[[Kingdom Hearts II]]''. It uses both party members, and consumes all of Sora's Drive Bars. It represents the [[darkness]] that still dwells within [[Sora]]'s heart,<ref>'''Yen Sid's mirror''': "An image of you overcome by the power of darkness flows into your mind."</ref> and it is most likely obtained along with Sora's new clothes at [[Mysterious Tower]] along with Valor Form. Its emblem is a black, demonic silhouette. | ||
== | ==Appearance== | ||
{{main|Form:Sora}} | {{main|Form:Sora}} | ||
[[AntiForm]] is strongly reminiscent of the [[AntiSora]] Heartless from ''{{c|Kingdom Hearts|game}}'', and Tetsuya Nomura has confirmed in an interview with ''{{w|Famitsu}}'' that Sora's ability to enter this form is due to his transformation into a [[Sora-Heartless|Shadow]].<ref name="Famitsu">'''''Famitsu'' Interview'''; '''Interviewer''': "Is AntiForm originated from when Sora got turned into a Heartless?" / '''Nomura''': "Story-wise, yes. Drives are very strong so AntiForm exists as a side-effect of using too much power. System-wise, I wanted to create something strong but troublesome."</ref> Specifically, Sora's AntiForm has more feral behavior, in that it runs about on all fours, and instead of using the Keyblade in this form, Sora attacks with claws on his hands. In addition, when hanging onto a ledge, Sora's AntiForm clings with one foot, rather than one hand. Aesthetically, Sora's skin and hair become ink black, his eyes glow yellow like a Heartless's, and his clothes become black with blue accents. Furthermore, he constantly emits darkness from his arms and back in the form of misty black and violet wisps. | |||
==Mechanics== | ==Mechanics== | ||
Unlike other Drive Forms, | Unlike other Drive Forms, AntiForm cannot be purposefully activated. Instead, it will be randomly activated when Sora attempts to enter Valor, Wisdom, or Master Form, based on a hidden "Anti Point" counter. This counter is increased by 1 every time Valor, Wisdom, or Master Form is activated, but is reduced by 10 when Final Form is used and reduced by 4 when Antiform is chosen to be used. Every time a new Form is acquired, it resets to 0. Fighting a boss or an Organization XIII member will also actually multiply the Anti Points accumulated per Drive form used. Gameplay-wise, AntiForm exists as a consequence of abusing the Drive system, and it is meant to be "strong but troublesome".<ref name="Famitsu">'''''Famitsu'' Interview'''; '''Interviewer''': "Is AntiForm originated from when Sora got turned into a Heartless?" / '''Nomura''': "Story-wise, yes. Drives are very strong so AntiForm exists as a side-effect of using too much power. System-wise, I wanted to create something strong but troublesome."</ref> However, the counter system is ignored while the [[Two Become One]] Keyblade is equipped, as its [[Light & Dark]] ability will make it so only AntiForm or Final Form activates when a Drive Form is used. AntiForm starts at having a 75% chance of being the activated form when a Drive Form is used in this state, but this percentage goes down to 50% and then 0% until Final Form is obtained, making it the closest option to engage Antiform willingly. It is also impossible for Sora to enter AntiForm while an unconscious ally is on the field, or if he is trying to change to Final Form. AntiForm can only be manually deactivated outside of battle, though its Form Gauge caps out at 5, and consuming Drive Orbs will actually cause the gauge to be consumed faster. In addition, though Drive Forms normally persist through cutscenes and [[Olympus Coliseum|Cup seeds]], AntiForm will instead revert to Standard Form. | ||
Unlike the other Growth Abilities, AntiForm's "Anti Glide" ability cannot be leveled and is thus inaccessible in Standard Form. Like Valor Form, AntiForm cannot use magic; in fact, it cannot use any commands beyond "Attack", and "Revert" outside of battle. Furthermore, Sora cannot pick up HP Balls while in AntiForm, meaning he is completely unable to heal in any way. Although Sora moves at twice his normal speed while in AntiForm, his jump is downgraded, he takes 50% more damage from attacks, and he does not gain experience from defeated enemies, for the form and Sora himself. | |||
{|border=1 cellpadding=2 cellspacing=0 style="text-align:center; font-size:10px" align="center" width=525px | |||
!bgcolor=#c0c0c0 align="center" style="font-size:12px" colspan="2"|Percentages | |||
|- | |||
!bgcolor=#c0c0c0 align="center" style="font-size:12px"|Anti Points | |||
!bgcolor=#c0c0c0 align="center" style="font-size:12px"|AntiForm Probability | |||
|- | |||
|0-4||0% | |||
|- | |||
|5-9||10% | |||
|- | |||
|10+||25% | |||
|- | |||
!bgcolor=#c0c0c0 align="center" style="font-size:12px" colspan="2"|Modifiers | |||
|- | |||
|Change to [[Valor Form|Valor]], [[Wisdom Form|Wisdom]], [[Limit form|Limit]], or [[Master Form]]||+1 | |||
|- | |||
|Change to AntiForm||-4 | |||
|- | |||
|Change to [[Final Form]]||-10 | |||
|- | |||
|Obtain new form (excluding [[Final Form]])||Drop to 0 | |||
|- | |||
|Change form when ally is unconscious||0 | |||
|- | |||
|During scripted battle||x2 (during battle) | |||
|- | |||
|Fight [[Pete]], [[Captain Barbossa]], or [[Hades]]||x0 (during battle) | |||
|- | |||
|Fight an [[Organization XIII]] member||x5 (during battle) | |||
|- | |||
|Fight [[Game:Xemnas|Xemnas (Armored)]]||x10 (during battle) | |||
|} | |||
===Abilities=== | ===Abilities=== | ||
{ | {|border=1 cellpadding=2 cellspacing=0 style="text-align:center; font-size:10px" align="center" width=525px | ||
!bgcolor=#c0c0c0 align="center" style="font-size:12px" colspan="3"|Attacks | |||
|- | |||
!bgcolor=#c0c0c0 align="center" style="font-size:12px"|Attack | |||
!bgcolor=#c0c0c0 align="center" style="font-size:12px"|Attribute | |||
!bgcolor=#c0c0c0 align="center" style="font-size:12px"|Description | |||
|- | |||
|'''Scratch'''||Weapon||Automatic ground combo move. Sora executes a double scratch, a rolling attack while holding his feet, finishing with a hammer-like attack with both hands. | |||
|- | |||
|'''Kick-Up'''||Weapon||Automatic ground combo move. When the enemy is at long range, Sora scratches and repels the enemy with an upward kick. | |||
|- | |||
|'''Dance Kick'''||Weapon||Automatic Ground combo move. When numerous enemies are nearby, Sora spin-kicks repeatedly. | |||
|- | |||
|'''Side Spin'''||—||Ground combo move. Pressing {{Button|s}} during a combo on the ground, Sora blazes in a circle around the enemy, slashing with claws and dark magic. | |||
|- | |||
|'''Wild Dance'''||—||Ground combo finishing move. Sora moves around the enemy and scratches repeatedly, finshing with a diving attack. | |||
|- | |||
|'''Ground Flash'''||Weapon||Ground combo finishing move. When various enemies are nearby, Sora quickly scratches and repels them. | |||
|- | |||
|'''Air Dance Kick'''||Weapon||Automatic air combo move. Sora kicks an enemy, then does a dash attack through him. | |||
|- | |||
|'''Air Giant Wheel'''||Weapon||Automatic air combo move. Sora rapidly spins around an invisible axis, attacking with his feet. | |||
|- | |||
|'''Air Wild Dance'''||—||Air combo finishing move. Sora scratches an enemy and finishes with a diving attack. | |||
|- | |||
|'''Midair Doom'''||Dark||Air combo finishing move. Sora launches a blast of dark magic below him, hitting all enemies around. | |||
|- | |||
!bgcolor=#c0c0c0 align="center" style="font-size:12px" colspan="3"|Growth Ability | |||
|- | |||
!bgcolor=#c0c0c0 align="center" style="font-size:12px" colspan="2"|Ability | |||
!bgcolor=#c0c0c0 align="center" style="font-size:12px"|Description | |||
|- | |||
|colspan="2"|'''[[Anti Glide]]'''||By pressing {{button|s}} on the ground, Sora jumps backwards, spins around and flies forwards. If there are enemies nearby, he will home in on one and move into a position behind them. | |||
|} | |||
==Strategy== | ==Strategy== | ||
When using | When using AntiForm, the lack of any method of healing means that the player's main goal will be to evade the enemies. Although AntiForm's high speed and Anti Glide ability make it easy to stay safe through simply evading the enemy's attacks, its quick and incredibly long-lasting combos will often let it keep an enemy or even bosses stunned and staggering while also dealing massive accumulative damage as long as you don't let them get away and get breathing room to counter, and can also deflect many attacks automatically. Furthermore, several of AntiForm's attacks have a neutral or dark attribute, allowing them to break through enemies defenses which are immune to the weapon-attribute, like the [[Large Body]]. | ||
==Notes and references== | ==Notes and references== | ||
{{reflist}} | {{reflist|1}} | ||
{{-}} | |||
{{Form}} | {{Form}} |