Editing Anti Black Coat
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The '''Anti Black Coat''' | The '''Anti Black Coat''' is a Nightmare [[Dream Eater]] that appears in ''[[Kingdom Hearts 3D: Dream Drop Distance]]''. He is the physical manifestation of a nightmare that has trapped [[Sora]]. | ||
==Story== | ==Story== | ||
===''Kingdom Hearts 3D: Dream Drop Distance''=== | ===''Kingdom Hearts 3D: Dream Drop Distance''=== | ||
The Anti Black Coat appears when [[Riku]] tries to wake Sora from his deep sleep. He battles the [[Keyblade wielder]] and vanishes upon his defeat. | The Anti Black Coat appears when [[Riku]] tries to wake Sora from his deep sleep. He battles the [[Keyblade wielder]] and vanishes upon his defeat. | ||
==Design== | ==Design== | ||
As his name suggests, the Anti Black Coat wears a [[black coat]]. His circular, red eyes are visible from underneath the coat's hood. He bears the [[:File:Symbol - Dream Eater (Nightmare).png|Nightmare Dream Eater insignia]] on his back and magenta flame designs on his sleeves and coattails. | As his name suggests, the Anti Black Coat wears a [[black coat]]. His circular, red eyes are visible from underneath the coat's hood. He bears the [[:File:Symbol - Dream Eater (Nightmare).png|Nightmare Dream Eater insignia]] on his back and magenta flame designs on his sleeves and coattails. | ||
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*The model of the Anti-Black Coat is the same as the hooded [[Young Xehanort]]. This model is also used by the members of the [[Real Organization XIII]] when they appear from [[Xigbar]]'s shots at the beginning of [[The World That Never Was]]--> | |||
==Strategy== | ==Strategy== | ||
The battle starts with the Anti Black Coat darkening the area around Riku. Riku should maintain his distance | The battle starts with the Anti Black Coat darkening the area around Riku. Riku should maintain his distance when fighting the Anti Black Coat, as the Nightmare warps away rather often, and closing the distance can be tough while the enemy attacks. He can avoid a majority of the boss's attacks with well-timed [[Dodge Roll]]s or [[Dark Barrier]]. To damage the boss, he should prioritize using magic or projectile [[commands]], but at the right timing, that is when the enemy isn't about to teleport. [[Curaga]] is essential during this battle as well, for it can quickly replenish Riku's [[HP]] if he is hit by the Anti Black Coat's "Shadow Steal" technique, that can be avoided by either blocking or dodging forward. The Nightmare can use this technique at any random moment, but noticeably when combined with other attacks (Wild Arcanum excluded) or when he is idling, and if he follows this attack by any other one while Riku is getting freed, it can become a guaranteed [[Game Over]]. If he gets struck while near the enemy, most if not all of the HP prizes that get scattered around will be grabbed by the Anti Black Coat, which will replenish almost all of his HP. For that reason Riku should avoid using melee attacks or commands. Provided Riku has [[Once More]] and [[Second Chance]] equipped, the [[HP orb]]s that are spread across the battlefield can act as a failsafe in case Curaga is still in cool down or if [[Leaf Bracer]] isn't equipped. Riku may as well combine [[Doubleflight]] followed by [[Firaga Burst]] and [[Ice Barrage]] for a temporary safe spot, making him avoid most of the boss's attacks while dealing major damage, as they most of the time cannot get Riku, with the exception of Poison Arrow. Beware that Shadow Steal can still hit Riku while in midair if he isn't at a sufficient height.[[File:Versus Anti Black Coat KH3D.png|thumb|right|The Anti Black Coat about to fight against Riku in The World That Never Was.]] | ||
He can avoid a majority of the boss's attacks with well-timed [[Dodge Roll]]s or [[Dark Barrier]]. | |||
{{Atk-o|DDD}} | {{Atk-o|DDD}} | ||
{{Atk|{{nihongo|'''Wild Arcanum'''|ワイルドアルカナム|<br>Wairudo Arukanamu}} | {{Atk|{{nihongo|'''Wild Arcanum'''|ワイルドアルカナム|<br>Wairudo Arukanamu}} | ||
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|0.05 | |0.05 | ||
|△ | |△ | ||
|Extends a shadow towards the opponent that tracks them, with | |Extends a shadow towards the opponent that tracks them, with tentacles thrusting out at the tip. When a tentacle hits, the opponent is restrained, and 20 small HP prizes are scattered around. | ||
|Big HP prizes are scattered around instead under the HP Showers [[Forecast]] for Riku's advantage. If | |Big HP prizes are scattered around instead under the HP Showers [[Forecast]] for Riku's advantage. If the Spirits get hit, the HP prizes never get scattered from them. | ||
|(restraint) | |(restraint) | ||
|{{AT|mag}} Physical | |{{AT|mag}} Physical | ||
|— | |— | ||
| | |(Reduce to 1HP)<ref>Only affects Riku. His HP is kept at 1 for the whole duration of the restraint. While he can be healed by his Spirit Dream Eaters, the restraint will instantly put his HP back to 1.</ref> | ||
|X | |X | ||
}} | }} | ||
{{Atk-c|note=The Anti Black Coat Nightmare starts the fight by darkening the area, with the nomal lighting staying around Riku.<br>Any prize of any type grabbed by the Anti Black Coat Nightmare restores around 40 HP, either them being HP prizes scattered by Shadow Steal or any prize dropped by using the Attack command on him during [[Bonus Time]].}} | {{Atk-c|note=The Anti Black Coat Nightmare starts the fight by darkening the area, with the nomal lighting staying around Riku.<br><br>Any prize of any type grabbed by the Anti Black Coat Nightmare restores around 40 HP, either them being HP prizes scattered by Shadow Steal or any prize dropped by using the Attack command on him during [[Bonus Time]].}} | ||
==Video== | ==Video== |