Editing Ansem the Wise

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[[File:The King's Memory 02 KHII.png|thumb|Ansem discusses with Mickey the stability of the worlds.]]
[[File:The King's Memory 02 KHII.png|thumb|Ansem discusses with Mickey the stability of the worlds.]]
[[Gummi Ship]] travel was now possible, thanks to Xehanort opening the door in Ansem's basement, and a ruler of another world, King [[Mickey Mouse]], soon arrived. The two rulers became great friends, conversing over many subjects, and their companionship began to heal Ansem's heart.{{storylink|Secret Ansem Report 2}} Around this time, Xehanort had continued the experiments in secret, accidentally creating [[Heartless]]{{storylink|Ansem's Report 3}} and presented his work in the hopes of praise. However, Ansem forbade any further experimentation with the Heartless as they threatened the stability of the worlds.<ref>''''' Kingdom Hearts II'', Ansem the Wise:''' "I forbid it! Forget this talk of doors and the hearts of worlds. That place must not be defiled."</ref> Ansem even accepted the boys [[Isa]] and [[Lea]] on as new apprentices.{{storylink|Secret Report 6}} King Mickey eventually advised Ansem the Wise to review the research data; Ansem discovered the [[Ansem Reports]], penned under his name, but written by Xehanort. Ansem began to see that the damage he had done had become irreversible.
[[Gummi Ship]] travel was now possible, thanks to Xehanort opening the door in Ansem's basement, and a ruler of another world, King [[Mickey Mouse]], soon arrived. The two rulers became great friends, conversing over many subjects, and their companionship began to heal Ansem's heart.{{storylink|Secret Ansem Report 2}} Around this time, Xehanort had continued the experiments in secret, accidentally creating [[Heartless]]{{storylink|Ansem's Report 3}} and presented his work in the hopes of praise. However, Ansem forbade an further experimentation with the Heartless as they threatened the stability of the worlds.<ref>''''' Kingdom Hearts II'', Ansem the Wise:''' "I forbid it! Forget this talk of doors and the hearts of worlds. That place must not be defiled."</ref> Ansem even accepted the boys [[Isa]] and [[Lea]] on as new apprentices.{{storylink|Secret Report 6}} King Mickey eventually advised Ansem the Wise to review the research data; Ansem discovered the [[Ansem Reports]], penned under his name, but written by Xehanort. Ansem began to see that the damage he had done had become irreversible.


Ansem was eventually usurped by Xehanort, who lead Braig, Dilan, Even and Aeleus in banishing him to the [[Dark World]], so they could continue their research without his interference. For some time, Ansem remained in the empty realm, constantly writing [[Secret Ansem Reports|his own reports]] in order to maintain his sanity. Here, he also discarded his old, stolen name, and became DiZ ("Darkness in Zero"). Eventually, he found a way to escape when he gained the power of darkness, though he did not intend to let himself be consumed by it like his apprentices. With his newfound powers, DiZ also garbed himself in a red robe and a mask made of red bandages in order to fully conceal his real identity.
Ansem was eventually usurped by Xehanort, who lead Braig, Dilan, Even and Aeleus in banishing him to the [[Dark World]], so they could continue their research without his interference. For some time, Ansem remained in the empty realm, constantly writing [[Secret Ansem Reports|his own reports]] in order to maintain his sanity. Here, he also discarded his old, stolen name, and became DiZ ("Darkness in Zero"). Eventually, he found a way to escape when he gained the power of darkness, though he did not intend to let himself be consumed by it like his apprentices. With his newfound powers, DiZ also garbed himself in a red robe and a mask made of red bandages in order to fully conceal his real identity.
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DiZ, hoping to gain revenge on the Organization, infiltrates Organization XIII's second base, [[Castle Oblivion]]. There, he monitors Sora and encounters [[Naminé]]. DiZ magically speaks to [[Riku]], waking him from his rest between realms, and leading him through the castle to assist Riku in his quest to defeat his darkness. All the while, he disguises himself as Ansem, Seeker of Darkness.
DiZ, hoping to gain revenge on the Organization, infiltrates Organization XIII's second base, [[Castle Oblivion]]. There, he monitors Sora and encounters [[Naminé]]. DiZ magically speaks to [[Riku]], waking him from his rest between realms, and leading him through the castle to assist Riku in his quest to defeat his darkness. All the while, he disguises himself as Ansem, Seeker of Darkness.


Once Riku is reunited with King Mickey, DiZ uses the memory-version of [[Twilight Town]] to briefly separate them. Riku then reveals that he's learned to tell the odor of darkness emanating from its users apart; DiZ does not smell like the real Heartless, which has a foul odor of darkness. His ruse revealed, DiZ introduces himself and instructs Riku to meet Naminé to help decide his fate. Meanwhile, DiZ reunites with Mickey, but keeps his identity concealed, not wanting his old friend to dissuade him from revenge.
Once Riku is reunited with King Mickey, DiZ uses the memory-version of [[Twilight Town]] to briefly separate them. Riku then reveals that he's learned to tell the odor of darkness emanating from its users apart; DiZ does not smell like the real Heartless, which has a foul odor of darkness. His ruse revealed, DiZ introduces himself and instructs Riku to meet Naminé to help decide his fate. Meanwhile, DiZ reunites with Mickey, but keeps his identity concealed, wanting his old friend to dissuade him from revenge.


[[File:Where the Road Leads 03 KHRECOM.png|thumb|DiZ asks Riku which road he intends to take next.]]
[[File:Where the Road Leads 03 KHRECOM.png|thumb|DiZ asks Riku which road he intends to take next.]]
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[[File:Naminé and DiZ 01 KHD.png|thumb|left|DiZ and Naminé discuss Sora's restoration.]]
[[File:Naminé and DiZ 01 KHD.png|thumb|left|DiZ and Naminé discuss Sora's restoration.]]
{{Q|Those Nobodies had no business existing in the first place—as you know fully well, Naminé.|DiZ}}
{{Q|Those Nobodies had no business existing in the first place—as you know fully well, Naminé.|DiZ}}
DiZ soon returns to Naminé to aid her in the task to restore Sora's memories, after they were broken apart in Castle Oblivion. Since the castle is still under control of Organization XIII, DiZ convinces Naminé to move Sora, [[Donald]], and [[Goofy]] to his lab in Twilight Town, in order to keep them safe. Thankfully, the task is easy to do; [[Axel]] having been busy looking for the hidden [[Chamber of Repose|Chamber]] under orders from [[Saix]].
DiZ soon returns to Naminé to aid her in the task to restore Sora's memories, after they were broken apart in Castle Oblivion. Since the castle is still under control of Organization XIII, DiZ convinces Naminé to move Sora, [[Donald Duck|Donald]], and [[Goofy]] to his lab in Twilight Town, in order to keep them safe. Thankfully, the task is easy to do; [[Axel]] having been busy looking for the hidden [[Chamber of Repose|Chamber]] under orders from [[Saix]].
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Several months pass, with DiZ noting Naminé is having trouble piecing together Sora's memory; due to the memories passing through [[Roxas]], the Nobody of Sora, into an imperfect [[Replica]] named [[Xion]]. 357 days since the Castle Oblivion incident, Sora's memory stops; due to his most precious memories of [[Kairi]] being missing.
Several months pass, with DiZ noting Naminé is having trouble piecing together Sora's memory; due to the memories passing through [[Roxas]], the Nobody of Sora, into an imperfect [[Replica]] named [[Xion]]. 357 days since the Castle Oblivion incident, Sora's memory stops; due to his most precious memories of [[Kairi]] being missing.
   
   
DiZ convinces Riku to retrieve [[Roxas]]; fusing Roxas back into Sora will fully restore his memory. Riku has no choice but to take on the form of [[Riku-Ansem|Ansem, Seeker of Darkness]] in order to defeat Roxas. Seeing the evidence of Riku's devotion to Sora, DiZ slowly begins to lose his lust for revenge, hiding his shame behind laughter. Still, DiZ continues with the plan, placing Roxas into [[The Other Twilight Town]] where he can live out his days under observation, until it is time for him to reunite with Sora.
DiZ convinces Riku to retrieve [[Roxas]]; fusing Roxas back into Sora will fully restore his memory. Riku has no choice but to take on the form of [[Riku-Ansem|Ansem, Seeker of Darkness]] in order to defeat Roxas. Seeing the evidence of Riku's devotion to Sora, DiZ slowly begins to lose his lust for revenge, hiding his shame behind laughter. Still, DiZ continues with the plan, placing Roxas into [[Simulated Twilight Town|a digital copy of Twilight Town]] where he can live out his days under observation, until it is time for him to reunite with Sora.
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Ansem the Wise originally wore a periwinkle labcoat, identical to those worn by some of his apprentices (Even, Ienzo, and Xehanort), save for the color. Underneath this, he wore a dark grey vest, white collared shirt, and a violet ascot, as well as black pants and shoes. He also draped a red sweater or coat of some sort over his shoulders. Ansem's hair was blond and worn long and slicked back. He also sported a short mustache and goatee. His eyes are bright orange.  
Ansem the Wise originally wore a periwinkle labcoat, identical to those worn by some of his apprentices (Even, Ienzo, and Xehanort), save for the color. Underneath this, he wore a dark grey vest, white collared shirt, and a violet ascot, as well as black pants and shoes. He also draped a red sweater or coat of some sort over his shoulders. Ansem's hair was blond and worn long and slicked back. He also sported a short mustache and goatee. His eyes are bright orange.  


As DiZ, Ansem dons a much more complex outfit. His face is covered in red bandages, save for his right eye and mouth, and he tied two intersecting belts around his head, one passing over where his left eye should be. The beard he usually has as Ansem is made invisible under those bandages. He wears a long, red cape with a quadrate cross cut taken out at the chest, the edges of which are yellow. This cut exposes a similarly oblong white symbol on a pitch-black shirt. Over-top this shirt, DiZ wears what seems to be grey, segmented armor over his sides and abdomen. His legs are covered by a long, black cloth lined with yellow, which itself has several brown straps pinned onto the front, seemingly for no purpose other than to create yet another angular pattern. On a yellow sash that hangs around DiZ's waist are three brown pouches, descending downward diagonally on his left hip. These pouches are all identical, all sporting the same design on the top flap, and all closed by a darker brown strap that attaches to a silver button on the right ride, a grey tassel hanging from each button. Like Ansem and his coat, DiZ wears a dark colored scarf around his neck. He also has light colored sleeves.
As DiZ, Ansem dons a much more complex outfit. His face is covered in red bandages, save for his right eye and mouth, and he tied two intersecting belts around his head, one passing over where his left eye should be. He wears a long, red cape with a quadrate cross cut taken out at the chest, the edges of which are yellow. This cut exposes a similarly oblong white symbol on a pitch-black shirt. Over-top this shirt, DiZ wears what seems to be grey, segmented armor over his sides and abdomen. His legs are covered by a long, black cloth lined with yellow, which itself has several brown straps pinned onto the front, seemingly for no purpose other than to create yet another angular pattern. On a yellow sash that hangs around DiZ's waist are three brown pouches, descending downward diagonally on his left hip. These pouches are all identical, all sporting the same design on the top flap, and all closed by a darker brown strap that attaches to a silver button on the right ride, a grey tassel hanging from each button. Like Ansem and his coat, DiZ wears a dark colored scarf around his neck. He also has light colored sleeves.


Notably, Ansem's skin is darker when in his "DiZ" disguise, and his beard is not present, despite his chin being mostly visible. When he removes the bandages, however, these changes disappear in a dark vapor, suggesting that Ansem used his dark magic to artificially change his appearance. His eyes appear to be a much darker shade of amber orange before the DiZ persona, but this is likely an {{w|Checker shadow illusion|optical illusion}} caused by the difference in skin color of Ansem and DiZ. In fact, his skin and eye color while disguised as DiZ are very similar to those of "Ansem, Seeker of Darkness". Interestingly, Ansem retained the amber eyes after discarding his DiZ disguise, and his ears were shown to have developed slight pointy, similar to Master Xehanort.
Notably, Ansem's skin is darker when in his "DiZ" disguise, and his beard is not present, despite his chin being mostly visible. When he removes the bandages, however, these changes disappear in a dark vapor, suggesting that Ansem used his dark magic to artificially change his appearance. His eyes appear to be a much darker shade of amber orange before the DiZ persona, but this is likely an {{w|Checker shadow illusion|optical illusion}} caused by the difference in skin color of Ansem and DiZ. In fact, his skin and eye color while disguised as DiZ are very similar to those of "Ansem, Seeker of Darkness". Interestingly, Ansem retained the amber eyes after discarding his DiZ disguise, and his ears were shown to have developed slight pointy, similar to Master Xehanort.

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