Editing Air Soldier
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{{game|KH1|FM1|COM|REC|KHC|RCO|KHX|UCX|KH3 | {{game|KH1|FM1|COM|REC|KHC|RCO|KHX|UCX|KH3}} | ||
{{suite|Air Soldier}} | {{suite|Air Soldier}} | ||
{{Character | {{Character | ||
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|image=[[File:Air Soldier KH.png|250px]] | |image=[[File:Air Soldier KH.png|250px]] | ||
|FMimage=[[File:Air Soldier KHFM.png|225px]] | |FMimage=[[File:Air Soldier KHFM.png|225px]] | ||
|tab2= | |tab2=KHX | ||
|image2 | |image2=[[File:Air Soldier KHX.png|210px]] | ||
|game1=Kingdom Hearts | |game1=Kingdom Hearts | ||
|game2=Kingdom Hearts Chain of Memories | |game2=Kingdom Hearts Chain of Memories | ||
Line 20: | Line 16: | ||
|game4=Kingdom Hearts χ | |game4=Kingdom Hearts χ | ||
|game5=Kingdom Hearts III | |game5=Kingdom Hearts III | ||
|type=Emblem Heartless | |type=Emblem Heartless | ||
|spec=Heartless | |spec=Heartless | ||
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|journalKH3=A Soldier in flight is no cause for fright; just watch for that charging attack and you'll be all right.<br><br>When they fly out of walloping range, a blast of magic will do the trick. | |journalKH3=A Soldier in flight is no cause for fright; just watch for that charging attack and you'll be all right.<br><br>When they fly out of walloping range, a blast of magic will do the trick. | ||
|KHHP1=33 | |KHHP1=33 | ||
|KHHP2=120 | |KHHP2=120 | ||
|KHATK1=15 | |KHATK1=15 | ||
|KHATK2=35 | |KHATK2=35 | ||
|KHDEF1=12 | |KHDEF1=12 | ||
|KHDEF2=27 | |KHDEF2=27 | ||
|KHMP1=18 | |KHMP1=18 | ||
|KHMP2=47 | |KHMP2=47 | ||
|KHEXP1=5 | |KHEXP1=5 | ||
|KHEXP2=90 | |KHEXP2=90 | ||
|KHweapon=x1.0 | |KHweapon=x1.0 | ||
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|KHthun=x1.0 | |KHthun=x1.0 | ||
|KHgrav=x1.0 | |KHgrav=x1.0 | ||
|KHstop=x1.0 | |KHstop=x1.0 | ||
|KHko=x1.0 | |KHko=x1.0 | ||
|KHother=x1.0 | |KHother=x1.0 | ||
| | |KHreward=(1) HP Ball x 4<br>(1) Munny x 1, (5) Munny x 1<br>Potion (2%), Hi-Potion (1%), Spirit Gem (4%) | ||
|KHworld=Traverse Town, Agrabah, Monstro, Hollow Bastion, Wonderland | |||
|KHworld=Traverse Town, Agrabah, Monstro, Hollow Bastion, Wonderland | |||
|KHcup1=Pegasus Cup | |KHcup1=Pegasus Cup | ||
|KHseed11=9 | |KHseed11=9 | ||
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|KHteam23=Air Brigade | |KHteam23=Air Brigade | ||
|KHnum23=1 | |KHnum23=1 | ||
|COMHP2= | |COMHP2=88 | ||
|COMAP2=4 | |COMAP2=4 | ||
|COMEXP2= | |COMEXP2=13 | ||
|COMHP3= | |COMHP3=96 | ||
|COMAP3=5 | |COMAP3=5 | ||
|COMEXP3=20 | |COMEXP3=20 | ||
|COMHP4= | |COMHP4=104 | ||
|COMAP4= | |COMAP4=7 | ||
|COMEXP4= | |COMEXP4=28 | ||
|COMHP5= | |COMHP5=112 | ||
|COMAP5= | |COMAP5=8 | ||
|COMEXP5=35 | |COMEXP5=35 | ||
|COM6=s | |COM6=s | ||
|COMHP6= | |COMHP6=120 | ||
|COMAP6= | |COMAP6=9 | ||
|COMEXP6= | |COMEXP6=43 | ||
|COMHP11= | |COMHP11=240 | ||
|COMAP11= | |COMAP11=12 | ||
|COMEXP11=130 | |COMEXP11=130 | ||
|COMphys=x1.0 | |COMphys=x1.0 | ||
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|COMthun=x1.0 | |COMthun=x1.0 | ||
|COMneut=x1.0 | |COMneut=x1.0 | ||
|COMgrav= | |COMgrav=x1.0 | ||
|COMstun= | |COMstun=x1.0 | ||
|COMstop= | |COMstop=x1.0 | ||
|COMwarp= | |COMwarp=x1.0 | ||
|COMbind= | |COMbind=x1.0 | ||
|COMconf= | |COMconf=x1.0 | ||
|COMterr= | |COMterr=x1.0 | ||
| | |COMmagn=x1.0 | ||
| | |COMfree=x1.0 | ||
|ability=Reload Kinesis | |ability=Reload Kinesis | ||
|desc=Reload while in motion. | |desc=Reload while in motion. | ||
|duration=3 reloads | |duration=3 reloads | ||
|CP=30 | |CP=30 | ||
| | |value=3, 4 | ||
|duel=3 | |duel=3 | ||
|time=4 | |time=4 | ||
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|CODSSLVL6b=75 | |CODSSLVL6b=75 | ||
|CODSScol6b=bug | |CODSScol6b=bug | ||
|CODSSloc7=Hollow Bastion | |CODSSloc7=Hollow Bastion | ||
|CODSSsec7=B | |CODSSsec7=B | ||
|CODSSrow7=2 | |CODSSrow7=2 | ||
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|CODSSflr7b=4 | |CODSSflr7b=4 | ||
|CODSSLVL7b=80 | |CODSSLVL7b=80 | ||
|CODSSloc8=Hollow Bastion | |CODSSloc8=Hollow Bastion II | ||
|CODSSsec8=D | |CODSSsec8=D | ||
|CODSSLVL8=43 | |CODSSLVL8=43 | ||
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|CODlabloc5=Layer 26 | |CODlabloc5=Layer 26 | ||
|CODlabLVL5=40 | |CODlabLVL5=40 | ||
|CODlabreward=HP | |CODlabreward=HP Ball x3-4 | ||
|CODfire=x1.00 | |CODfire=x1.00 | ||
|CODbliz=x1.00 | |CODbliz=x1.00 | ||
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|CODstun=O | |CODstun=O | ||
|CODmagn=O | |CODmagn=O | ||
|CODreward=HP | |CODreward=HP Ball x4-8, Munny x24 | ||
|CODreward1=Aero (2.00%) | |CODreward1=Aero (2.00%) | ||
|CODreward2=Aero Edge (1.00%) | |CODreward2=Aero Edge (1.00%) | ||
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|CODreward4=Aero Raid (1.00%) | |CODreward4=Aero Raid (1.00%) | ||
|CODworld=Olympus Coliseum, Agrabah | |CODworld=Olympus Coliseum, Agrabah | ||
|CODSSworld=Traverse Town, Olympus Coliseum, Agrabah, Hollow Bastion | |CODSSworld=Traverse Town, Olympus Coliseum, Agrabah, Hollow Bastion, Hollow Bastion II | ||
}} | }} | ||
The '''Air Soldier''' is an [[ | The '''Air Soldier''' is an Emblem [[Heartless]] found in ''{{c|Kingdom Hearts|game}}'', ''[[Kingdom Hearts Chain of Memories]]'', ''[[Kingdom Hearts coded]]'', and ''[[Kingdom Hearts III]]''. | ||
==Design== | ==Design== | ||
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==Strategy== | ==Strategy== | ||
For the majority of the time, the Air Soldier will hover just out of reach, then dash in to attack Sora. Fighting large groups of these enemies can be dangerous because of their high strength and quick attacks. When fighting a single Air Soldier, Sora should use magic to stun it, then close the distance with his Keyblade to finish it off. | For the majority of the time, the Air Soldier will hover just out of reach, then dash in to attack Sora. Fighting large groups of these enemies can be dangerous because of their high strength and quick attacks. When fighting a single Air Soldier, Sora should use magic to stun it, then close the distance with his Keyblade to finish it off. | ||
When fighting large groups, it's a good idea to cast [[Thunder]] first off, then finish off the nearest Air Soldier. Cast Thunder again, and repeat. Be sure to heal when necessary | When fighting large groups, it's a good idea to cast [[Thunder]] first off, then finish off the nearest Air Soldier. Cast Thunder again, and repeat. Be sure to heal when necessary. | ||
If timed correctly, Sora can earn technical points for blocking the Air Soldier's attacks.<ref>Before Kairi's rescue, 1 and 2 Tech Points can be earned for blocking any attack in ''Kingdom Hearts'' and ''Kingdom Hearts Final Mix'', respectively.</ref><ref>After Kairi's rescue, 27 and 135 Tech Points can be earned for blocking any attack in ''Kingdom Hearts'' and ''Kingdom Hearts Final Mix'', respectively.</ref> | If timed correctly, Sora can earn technical points for blocking the Air Soldier's attacks.<ref>Before Kairi's rescue, 1 and 2 Tech Points can be earned for blocking any attack in ''Kingdom Hearts'' and ''Kingdom Hearts Final Mix'', respectively.</ref><ref>After Kairi's rescue, 27 and 135 Tech Points can be earned for blocking any attack in ''Kingdom Hearts'' and ''Kingdom Hearts Final Mix'', respectively.</ref> | ||
==Notes and references== | ==Notes and references== | ||
{{reflist}} | {{reflist|1}} | ||
{{-}} | |||
{{HeartlessDirectory}} | {{HeartlessDirectory}} |