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| {{game|KH1|FM1|COM|REC|KHC|RCO|KHX|UCX|KH3|DR|MOM}} | | {{Game|KH1|FM1|COM|REC|KHC|RCO}} |
| {{suite|Air Soldier}}
| | {{Enemy |
| {{Character | |
| |name=Air Soldier | | |name=Air Soldier |
| |katakana=エアソルジャー | | |katakana=エアソルジャー |
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| |fr=Soldat volant | | |fr=Soldat volant |
| |de=Turbopropper | | |de=Turbopropper |
| |image=[[File:Air Soldier KH.png|250px]] | | |image=[[Image:Air Soldier.png|250px]] |
| |FMimage=[[File:Air Soldier KHFM.png|225px]] | | |FMimage=[[Image:Final Mix Air Soldier.png|225px]] |
| |tab2=KHCOM
| |
| |image2=[[File:Air Soldier KHCOM.png]]
| |
| |tab3=KHX
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| |image3=[[File:Air Soldier KHX.png|210px]]
| |
| |tab4=KHIII
| |
| |image4=[[File:Air Soldier KHIII.png|250px]]
| |
| |game1=Kingdom Hearts | | |game1=Kingdom Hearts |
| |game2=Kingdom Hearts Chain of Memories | | |game2=Kingdom Hearts: Chain of Memories |
| |game3=Kingdom Hearts coded | | |game3=Kingdom Hearts coded |
| |game4=Kingdom Hearts χ
| |
| |game5=Kingdom Hearts III
| |
| |game6=Kingdom Hearts Dark Road
| |
| |game7=Kingdom Hearts Melody of Memory
| |
| |type=Emblem Heartless | | |type=Emblem Heartless |
| |spec=Heartless | | |spec=Heartless |
| |journalKH=Winged Heartless. They fly over their enemies and dive to strike them. Their high endurance and quickness make them tough to beat. | | |journalKH=Winged Heartless. They fly over their enemies and dive to strike them. Their high endurance and quickness make them tough to beat. |
| |journalSS=A winged Heartless. It swoops down onto its opponent's head or slams into them when they let their guard down.<br><br>The Air Soldier is swift, resilient, and not easy to ground. | | |journalSS=A winged Heartless. It swoops down onto its opponent's head or slams into them when they let their guard down.<br><br>The Air Soldier is swift, resilient, and not easy to ground. |
| |journalCOD=Winged Heartless that can strike from midair. Don't let their frantic flying throw you off; be patient and eventually you'll spot your chance to attack.
| |
| |journalUX=A well-balanced Heartless. Beware as it lashes out with a powerful attack when its HP is low!
| |
| |journalKH3=A Soldier in flight is no cause for fright; just watch for that charging attack and you'll be all right.<br><br>When they fly out of walloping range, a blast of magic will do the trick.
| |
| |KHHP1=33 | | |KHHP1=33 |
| |KHJPHP2=150
| |
| |KHHP2=120 | | |KHHP2=120 |
| |KHJPATK1=14
| |
| |KHATK1=15 | | |KHATK1=15 |
| |KHJPATK2=31
| |
| |KHATK2=35 | | |KHATK2=35 |
| |KHDEF1=12 | | |KHDEF1=12 |
| |FMDEF1=13
| |
| |KHJPDEF2=20
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| |KHDEF2=27 | | |KHDEF2=27 |
| |KHJPMP1=16
| |
| |KHMP1=18 | | |KHMP1=18 |
| |KHJPMP2=16
| |
| |KHMP2=47 | | |KHMP2=47 |
| |KHJPEXP1=6
| |
| |KHEXP1=5 | | |KHEXP1=5 |
| |KHJPEXP2=120
| |
| |KHEXP2=90 | | |KHEXP2=90 |
| |KHweapon=x1.0 | | |KHweapon=x1.0 |
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| |KHthun=x1.0 | | |KHthun=x1.0 |
| |KHgrav=x1.0 | | |KHgrav=x1.0 |
| |FMgrav=x1.0<ref>x0.8 after rescuing Kairi.</ref>
| |
| |KHstop=x1.0 | | |KHstop=x1.0 |
| |FMstop=x1.0<ref>x0.6 after rescuing Kairi.</ref>
| |
| |KHko=x1.0 | | |KHko=x1.0 |
| |KHother=x1.0 | | |KHother=x1.0 |
| |KHJPreward=(1) HP prize x4<br>(1) Munny x1, (5) Munny x2<br>Potion (4%), Hi-Potion (2%), Spirit Gem (8%) | | |KHreward=(1) HP Ball x 4<br>(1) Munny x 1, (5) Munny x 1<br>Potion (2%), Hi-Potion (1%), Spirit Gem (4%) |
| |KHreward=(1) HP prize x4<br>(1) Munny x1, (5) Munny x1<br>Potion (2%), Hi-Potion (1%), Spirit Gem (4%)
| | |KHworld=Traverse Town, Agrabah, Monstro, Hollow Bastion, Wonderland |
| |KHworld=Traverse Town, Agrabah, Monstro, Hollow Bastion, Wonderland, End of the World | |
| |FMtab=*
| |
| |JPtab=*
| |
| |KHcup1=Pegasus Cup | | |KHcup1=Pegasus Cup |
| |KHseed11=9 | | |KHseed11=9 |
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| |KHteam23=Air Brigade | | |KHteam23=Air Brigade |
| |KHnum23=1 | | |KHnum23=1 |
| |COMHP2=87 | | |COMHP2=88 |
| |COMAP2=4 | | |COMAP2=4 |
| |COMEXP2=12 | | |COMEXP2=13 |
| |COMHP3=95 | | |COMHP3=96 |
| |COMAP3=5 | | |COMAP3=5 |
| |COMEXP3=20 | | |COMEXP3=20 |
| |COMHP4=103 | | |COMHP4=104 |
| |COMAP4=6 | | |COMAP4=7 |
| |COMEXP4=25 | | |COMEXP4=28 |
| |COMHP5=111 | | |COMHP5=112 |
| |COMAP5=7 | | |COMAP5=8 |
| |COMEXP5=35 | | |COMEXP5=35 |
| |COM6=s
| | |COMHP6=120 |
| |COMHP6=119 | | |COMAP6=9 |
| |COMAP6=8 | | |COMEXP6=43 |
| |COMEXP6=41 | | |COMHP11=240 |
| |COMHP11=239 | | |COMAP11=12 |
| |COMAP11=11 | |
| |COMEXP11=130 | | |COMEXP11=130 |
| |COMphys=x1.0 | | |COMphys=x1.0 |
| | |COMneut=x1.0 |
| | |COMspec=x1.0 |
| | |COMother=x1.0 |
| |COMfire=x1.0 | | |COMfire=x1.0 |
| |COMbliz=x1.0 | | |COMbliz=x1.0 |
| |COMthun=x1.0 | | |COMthun=x1.0 |
| |COMneut=x1.0 | | |COMaero=x1.0 |
| |COMgrav=O
| |
| |COMstun=O
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| |COMstop=O
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| |COMwarp=O
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| |COMbind=O
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| |COMconf=O
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| |COMterr=O
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| |ReCOMHP2=73
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| |ReCOMAP2=5
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| |ReCOMEXP2=12
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| |ReCOMHP3=81
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| |ReCOMAP3=6
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| |ReCOMEXP3=20
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| |ReCOMHP4=89
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| |ReCOMAP4=7
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| |ReCOMEXP4=25
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| |ReCOMHP5=97
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| |ReCOMAP5=8
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| |ReCOMEXP5=35
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| |ReCOM6=s
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| |ReCOMHP6=105
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| |ReCOMAP6=9
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| |ReCOMEXP6=41
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| |ReCOMHP11=195
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| |ReCOMAP11=13
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| |ReCOMEXP11=130
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| |ReCOMmagn=O
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| |ReCOMfree=O
| |
| |ability=Reload Kinesis | | |ability=Reload Kinesis |
| |desc=Reload while in motion. | | |desc=Reload while in motion. |
| |duration=3 reloads | | |duration=3 reloads |
| |CP=30 | | |CP=30 |
| |COMMP=12
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| |ReCOMMP=20
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| |COMrate=3%
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| |duel=3
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| |time=4
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| |COMworld=Agrabah, Monstro, Twilight Town | | |COMworld=Agrabah, Monstro, Twilight Town |
| |CODHP=0.53 | | |journalCOD=Winged Heartless that can strike from midair. Don't let their frantic flying throw you off; be patient and eventually you'll spot your chance to attack. |
| |CODSSHP=0.66
| |
| |CODDEF=0.31
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| |CODEXP=1.38
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| |CODloc1=Olympus Coliseum
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| |CODenc1=Questploration
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| |CODLVL1=23
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| |CODloc2=Agrabah
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| |CODenc2=Questploration
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| |CODLVL2=35
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| |CODSSloc1=Traverse Town
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| |CODSSsec1=F
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| |CODSSLVL1=64
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| |CODSScol1=bug
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| |CODSSloc2=Olympus Coliseum
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| |CODSSsec2=A
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| |CODSSLVL2=40
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| |CODSScol2=bug
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| |CODSSloc3=Agrabah
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| |CODSSsec3=B
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| |CODSSLVL3=35
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| |CODSScol3=bug
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| |CODSSloc4=Agrabah
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| |CODSSsec4=C
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| |CODSSLVL4=35
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| |CODSScol4=bug
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| |CODSSloc5=Agrabah
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| |CODSSsec5=D
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| |CODSSLVL5=50
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| |CODSScol5=bug
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| |CODSSloc6=Agrabah
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| |CODSSsec6=E
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| |CODSSrow6=2
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| |CODSSflr6=6
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| |CODSSLVL6=74
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| |CODSScol6=bug
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| |CODSSflr6b=7
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| |CODSSLVL6b=75
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| |CODSScol6b=bug
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| |CODSSloc7=Hollow Bastion Part I
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| |CODSSsec7=B
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| |CODSSrow7=2
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| |CODSSflr7=3
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| |CODSSLVL7=79
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| |CODSScol7=bug
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| |CODSSflr7b=4
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| |CODSSLVL7b=80
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| |CODSSloc8=Hollow Bastion Part II
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| |CODSSsec8=D
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| |CODSSLVL8=43
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| |CODSScol8=green
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| |CODlabHP=0.45
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| |CODlabDEF=0.31
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| |CODlabEXP=1.03
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| |CODlabloc1=Layers 6-10
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| |CODlabLVL1=25
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| |CODlabloc2=Layers 11-14
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| |CODlabLVL2=27
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| |CODlabloc3=Layers 16-20
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| |CODlabLVL3=35
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| |CODlabloc4=Layers 21-24
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| |CODlabLVL4=37
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| |CODlabloc5=Layer 26
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| |CODlabLVL5=40
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| |CODlabreward=HP prize x3-4
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| |CODfire=x1.00
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| |CODbliz=x1.00
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| |CODthun=x1.00
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| |CODaero=x1.40
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| |CODigni=O
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| |CODfree=O
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| |CODjolt=O
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| |CODtoss=O
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| |CODslow=O
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| |CODstop=O
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| |CODconf=O
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| |CODstun=O
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| |CODmagn=O
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| |CODreward=HP prize x4-8, Munny x24
| |
| |CODreward1=Aero (2.00%)
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| |CODreward2=Aero Edge (1.00%)
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| |CODreward3=Aero Slam (1.00%)
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| |CODreward4=Aero Raid (1.00%)
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| |CODworld=Olympus Coliseum, Agrabah
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| |CODSSworld=Traverse Town, Olympus Coliseum, Agrabah, Hollow Bastion Part I, Hollow Bastion Part II
| |
| |KH3HP0=1.0
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| |KH3EXP0=1.0
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| |KH3loc1=Olympus
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| |KH3LV1=4
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| |KH3loc2=Olympus
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| |KH3enc2=B
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| |KH3LV2=14
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| |KH3loc3=Olympus
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| |KH3enc3=C
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| |KH3LV3=22
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| |KH3loc4=Olympus
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| |KH3enc4=D
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| |KH3LV4=30
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| |KH3loc5=Olympus
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| |KH3enc5=Battlegate 1
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| |KH3LV5=60
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| |KH3loc6=Keyblade Graveyard
| |
| |KH3LV6=42
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| |KH3HP6=0.33
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| |KH3EXP6=0.2
| |
| |KH3phys=×1.0
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| |KH3fire=×1.0
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| |KH3bliz=×1.0
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| |KH3thun=×1.0
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| |KH3water=×1.0
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| |KH3aero=×1.0
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| |KH3dark=×1.0
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| |KH3neutral=×1.0
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| |KH3rapid=×1.0
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| |KH3free=◯
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| |KH3elec=◯
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| |KH3stun=◯
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| |KH3hunny=◯
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| |KH3reac=0
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| |KH3rev=—
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| |KH3att=×1.1
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| |KH3dam=—
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| |KH3reward=HP prize (1) ×2, Munny (5) ×2<br>Lucid Shard (12%), Lucid Stone (4%)
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| |KH3world=Olympus, Keyblade Graveyard
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| |DRw1=Agrabah|DRw1r=2
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| |DRwrank1=★★★|DRwlv1=33<ref>43 prior to August 12, 2020.</ref>|DRwbp1=190<ref>396 prior to August 12, 2020.</ref>
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| |DRwrank2=★★★★|DRwlv2=45|DRwbp2=432
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| |DRe1=Winning Streak
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| |DRelv1=28|DRebp1=124
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| |DRt1=31-49
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| |DRtper1=1, 2, 3, 4, 5
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| |DRtlv1=45|DRtbp1=432
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| |DRt2=51-69
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| |DRtper2=1, 5
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| |DRtlv2=45|DRtbp2=432
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| |DRt3=51-89
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| |DRtper3=2, 4
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| |DRtlv3=45|DRtbp3=432
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| |DRwind=Resist
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| |DRlightning=Weak
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| |DRattack=Physical
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| |DRpass1=HP +1
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| |DRpass2=HP +1
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| |DRpass3=Defense +1
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| |DRpass4=Strength +1
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| |MOMattack=Weak
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| |MOMair1=Standard
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| |MOMair2=Moving
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| |MOMair3=Pop-Up
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| |MOMstage={{ns|Game|Destiny Islands (track)|Destiny Islands}}, {{ns|Game|Bustin' Up on the Beach}}, {{ns|Game|Welcome to Wonderland}}, {{ns|Game|To Our Surprise}}, {{ns|Game|Night of Fate}}, {{ns|Game|Destiny's Force}}, {{ns|Game|Wonder of Electron}}, {{ns|Game|No More Bugs!!}}, {{ns|Game|Don't Think Twice}}, {{ns|Game|Graveyard Labyrinth}}, {{ns|Game|Rise of the Union}}, {{ns|Game|Dark Domination}}, {{ns|Game|Destati}}, {{ns|Game|Dive into the Heart -Destati-|Dive into the Heart ‑Destati‑}}
| |
| }} | | }} |
| The '''Air Soldier''' is an [[Emblem Heartless]] introduced in ''{{c|Kingdom Hearts|game}}''. | | The '''Air Soldier''' is an Emblem [[Heartless]] that is found in ''[[Kingdom Hearts (game)|Kingdom Hearts]]'', ''[[Kingdom Hearts: Chain of Memories]]'', and ''[[Kingdom Hearts coded]]''. |
|
| |
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| ==Design== | | ==Design== |
| A cousin of the [[Soldier]], bearing the same shadowed face and jagged visage, the dark-skinned Air Soldier is kitted out for aerial battle in an modified aviator cap that covers the upper half of the face and boasts a pair of shiny-rimmed goggles; the propeller on the top of the cap presumably assists it in hovering in battle, though its bat-like wings seem to do most of the flying work. The Air Soldier also wears thick black pants with an inverted brown Heartless-symbol silhouette at the knees and bulky brown boots with blue and gold toes. It fights with black elbow-length gloves featuring metal bands at the top and sharp red claws that allow for painful attacks. | | A cousin of the [[Soldier]], bearing the same shadowed face and jagged visage, the dark-skinned Air Soldier is kitted out for aerial battle in an modified aviator cap that covers the upper half of the face and boasts a pair of shiny-rimmed goggles; the propeller on the top of the cap presumably assists it in hovering in battle, though its bat-like wings seem to do most of the flying work. The Air Soldier also wears thick black pants with an inverted brown Heartless-symbol silhouette at the knees and bulky brown boots with blue and gold toes. It fights with black elbow-length gloves featuring metal bands at the top and sharp red claws that allow for painful attacks. |
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| In ''[[Kingdom Hearts Final Mix]]'', the Air Soldier and Soldier had their palettes switched, with the Air Soldier now shaded using the Soldier's bright blue and purple colors. The ''Final Mix'' wing membrane is also curved, rather than straight as in the original ''Kingdom Hearts''. | | In ''[[Kingdom Hearts Final Mix]]'', the Air Soldier and Soldier had their palettes switched, with the Air Soldier now shaded using the Soldier's bright blue and purple colors. |
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| The Air Soldier's design was changed in ''[[Kingdom Hearts III]]'' to reflect a more Grecian look, due to its primary appearance in the world of [[Olympus]].
| | The Air Soldier's name highlights its ability to fly, and could also be a reference to [[wikipedia:Airman|soldiers]] serving the Air Force. |
| | |
| The Air Soldier's name highlights its ability to fly, and could also be a reference to {{w|Airman|soldiers}} serving the Air Force. | |
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| ==Strategy== | | ==Strategy== |
| ===''Kingdom Hearts''===
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| For the majority of the time, the Air Soldier will hover just out of reach, then dash in to attack Sora. Fighting large groups of these enemies can be dangerous because of their high strength and quick attacks. When fighting a single Air Soldier, Sora should use magic to stun it, then close the distance with his Keyblade to finish it off.
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|
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| When fighting large groups, it's a good idea to cast [[Thunder]] first off, then finish off the nearest Air Soldier. Cast Thunder again, and repeat. Be sure to heal when necessary. In the case Sora doesn't close the distance himself, they may do so themselves and dash at him, leaving potentially no breathing room for healing.
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|
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| If timed correctly, Sora can earn technical points for blocking the Air Soldier's attacks.<ref>Before Kairi's rescue, 1 and 2 Tech Points can be earned for blocking any attack in ''Kingdom Hearts'' and ''Kingdom Hearts Final Mix'', respectively.</ref><ref>After Kairi's rescue, 27 and 135 Tech Points can be earned for blocking any attack in ''Kingdom Hearts'' and ''Kingdom Hearts Final Mix'', respectively.</ref>
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| {{atk-o|kh1}}
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| {{atk|{{nihongo|'''Knuckle Hammer'''|ナックルハンマー|<br>Nakkuru Hanmā}}|None|x0.3|2|Repellable<br>(Recoil: 30)|Clasps hands together and swings them down.}}
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| {{atk|{{nihongo|'''Thrust'''|突き|<br>Tsuki}}|None|x0.3|2|Repellable<br>(Recoil: 20)|Puts fingertips together and thrusts up.}}
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| {{atk|{{nihongo|'''Axe Kick'''|カカト落とし|<br>Kakato Otoshi}}|None|x0.3|2{{KH}}<br>4{{FM}}|Repellable<br>(Recoil: 30)|Somersaults and swings legs down.}}
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| {{atk|{{nihongo|'''Savate'''|ソバット|<br>Sobatto}}|None|x0.3|4|Repellable<br>(Recoil: 50)|Swings legs sideways.}}
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| {{atk|{{nihongo|'''Tackle'''|タックル|<br>Takkuru}}|None|x0.3|6|Repellable<br>(Recoil: 50)|Moves and hits with body.}}
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| {{atk-c|kh1}}
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|
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| ===''Kingdom Hearts Chain of Memories''===
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| ;Deck
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| {{CoMDeck
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| |card1=Air Soldier
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| |v13=O|v14=O
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| |card2=Air Soldier
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| |v23=O|v24=O
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| |enemy=*
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| }}
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|
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| ;Attacks
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| {{atk-o|com}}
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| {{atk|{{nihongo|'''Axe Kick'''|カカト落とし{{KHCoM}}/かかと落とし{{ReCoM}}|<br>Kakato Otoshi}}|Physical|—|x1.5{{KHCoM}}<br>x2.0{{ReCoM}}|{{sleight|Air Soldier|com=*}}{{sleight|Air Soldier}}|While somersaulting, dives forward and performs an axe kick.}}
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| {{atk|{{nihongo|'''Hell Thrust'''|地獄突き|<br>Jigoku Tsuki}}|Physical|—|x1.5{{KHCoM}}<br>x2.0{{ReCoM}}|{{sleight|Air Soldier|com=*}}{{sleight|Air Soldier}}|Quickly descends to the ground, then jumps up and strikes its hand like a sword.}}
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| {{atk-c|com}}
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|
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| ===''Kingdom Hearts III''===
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| Air Soldiers gain distance from their opponents first before attacking, so closing in on them can prevent them from taking the initiative. Once they're at a range watch for any sudden movements and be prepared to guard for when they dive down. Since Air Soldiers have a tendency to snipe the party while they're dealing with other enemies, alongside flying high up enough to safely attack without intervention from ground enemies' attacks, it's best to take these Heartless out first.
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|
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| In certain areas of Olympus as well as in [[Battlegate 1]], Air Soldiers will appear carrying [[Bizarre Archer]]s with their feet. Attacking the Air Soldier will cause it to drop the Bizarre Archer.
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| {{Atk-o|KH3}}
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| {{atk|col=5|{{nihongo|'''Knuckle Hammer'''|ナックルハンマー|<br>Nakkuru Hanmā|}}
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| |Physical
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| |—
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| |1.0
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| |◯
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| |2
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| |Crosses arms and swings them downward.
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| }}
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| {{atk|col=5|{{nihongo|'''Lunge'''|突き|<br>Tsuki|}}
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| |Physical
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| |—
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| |1.0
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| |◯
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| |2
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| |Approaches closely and punches right hand upward.
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| }}
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| {{atk|col=5|{{nihongo|'''Axe Kick'''|カカト落とし|<br>Kakato Otoshi|}}
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| |Physical
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| |—
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| |1.0
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| |◯
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| |2
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| |Somersaults forward and swings leg downward.
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| }}
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| {{atk|col=5|{{nihongo|'''Savate'''|ソバット|<br>Sobatto|}}
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| |Physical
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| |—
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| |1.0
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| |◯
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| |2
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| |Swings leg sideways and kicks.
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| }}
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| {{atk|col=5|{{nihongo|'''Tackle'''|タックル|<br>Takkuru|}}
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| |Physical
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| |—
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| |1.5
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| |◯ (Risk Dodge)
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| |3
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| |Rams opponents with both arms outstretched.
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| }}
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| {{Atk-c}}
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|
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| ==Notes and references==
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| {{reflist}}
| |
|
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| | For the majority of the time, the Air Soldier will hover just out of reach, then dashing in to attack the player. Fighting large groups of these enemies can be dangerous because of their high strength and quick attacks. When fighting a single Air Soldier, the player should use magic to stun it, then close the distance with their keyblade to finish it off. When fighting large groups, it’s a good idea to cast Thunder first off, then finish off the nearest Air Soldier. Cast Thunder again, and repeat. Remember to heal often, as the Air Soldier can defeat you on lower levels without taking your HP into critical beforehand. |
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