Editing Air Soldier
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{{game|KH1|FM1|COM|REC|KHC|RCO|KHX|UCX | {{game|KH1|FM1|COM|REC|KHC|RCO|KHX|UCX}} | ||
{{suite|Air Soldier}} | {{suite|Air Soldier}} | ||
{{ | {{Enemy | ||
|name=Air Soldier | |name=Air Soldier | ||
|katakana=エアソルジャー | |katakana=エアソルジャー | ||
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|image=[[File:Air Soldier KH.png|250px]] | |image=[[File:Air Soldier KH.png|250px]] | ||
|FMimage=[[File:Air Soldier KHFM.png|225px]] | |FMimage=[[File:Air Soldier KHFM.png|225px]] | ||
|tab2= | |tab2=KHX | ||
|image2 | |image2=[[File:Air Soldier KHX.png|210px]] | ||
|game1=Kingdom Hearts | |game1=Kingdom Hearts | ||
|game2=Kingdom Hearts Chain of Memories | |game2=Kingdom Hearts: Chain of Memories | ||
|game3=Kingdom Hearts coded | |game3=Kingdom Hearts coded | ||
|game4=Kingdom Hearts χ | |game4=Kingdom Hearts χ | ||
|type=Emblem Heartless | |type=Emblem Heartless | ||
|spec=Heartless | |spec=Heartless | ||
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|journalSS=A winged Heartless. It swoops down onto its opponent's head or slams into them when they let their guard down.<br><br>The Air Soldier is swift, resilient, and not easy to ground. | |journalSS=A winged Heartless. It swoops down onto its opponent's head or slams into them when they let their guard down.<br><br>The Air Soldier is swift, resilient, and not easy to ground. | ||
|journalCOD=Winged Heartless that can strike from midair. Don't let their frantic flying throw you off; be patient and eventually you'll spot your chance to attack. | |journalCOD=Winged Heartless that can strike from midair. Don't let their frantic flying throw you off; be patient and eventually you'll spot your chance to attack. | ||
|journalUX=A well-balanced Heartless. | |journalUX=A well-balanced Heartless. beware as it lashes out with a powerful attack when its HP is low! | ||
|KHHP1=33 | |KHHP1=33 | ||
|KHHP2=120 | |KHHP2=120 | ||
|KHATK1=15 | |KHATK1=15 | ||
|KHATK2=35 | |KHATK2=35 | ||
|KHDEF1=12 | |KHDEF1=12 | ||
|KHDEF2=27 | |KHDEF2=27 | ||
|KHMP1=18 | |KHMP1=18 | ||
|KHMP2=47 | |KHMP2=47 | ||
|KHEXP1=5 | |KHEXP1=5 | ||
|KHEXP2=90 | |KHEXP2=90 | ||
|KHweapon=x1.0 | |KHweapon=x1.0 | ||
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|KHthun=x1.0 | |KHthun=x1.0 | ||
|KHgrav=x1.0 | |KHgrav=x1.0 | ||
|KHstop=x1.0 | |KHstop=x1.0 | ||
|KHko=x1.0 | |KHko=x1.0 | ||
|KHother=x1.0 | |KHother=x1.0 | ||
| | |KHreward=(1) HP Ball x 4<br>(1) Munny x 1, (5) Munny x 1<br>Potion (2%), Hi-Potion (1%), Spirit Gem (4%) | ||
|KHworld=Traverse Town, Agrabah, Monstro, Hollow Bastion, Wonderland | |||
|KHworld=Traverse Town, Agrabah, Monstro, Hollow Bastion, Wonderland | |||
|KHcup1=Pegasus Cup | |KHcup1=Pegasus Cup | ||
|KHseed11=9 | |KHseed11=9 | ||
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|KHteam23=Air Brigade | |KHteam23=Air Brigade | ||
|KHnum23=1 | |KHnum23=1 | ||
|COMHP2= | |COMHP2=88 | ||
|COMAP2=4 | |COMAP2=4 | ||
|COMEXP2= | |COMEXP2=13 | ||
|COMHP3= | |COMHP3=96 | ||
|COMAP3=5 | |COMAP3=5 | ||
|COMEXP3=20 | |COMEXP3=20 | ||
|COMHP4= | |COMHP4=104 | ||
|COMAP4= | |COMAP4=7 | ||
|COMEXP4= | |COMEXP4=28 | ||
|COMHP5= | |COMHP5=112 | ||
|COMAP5= | |COMAP5=8 | ||
|COMEXP5=35 | |COMEXP5=35 | ||
|COM6=s | |COM6=s | ||
|COMHP6= | |COMHP6=120 | ||
|COMAP6= | |COMAP6=9 | ||
|COMEXP6= | |COMEXP6=43 | ||
|COMHP11= | |COMHP11=240 | ||
|COMAP11= | |COMAP11=12 | ||
|COMEXP11=130 | |COMEXP11=130 | ||
|COMphys=x1.0 | |COMphys=x1.0 | ||
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|COMthun=x1.0 | |COMthun=x1.0 | ||
|COMneut=x1.0 | |COMneut=x1.0 | ||
|COMgrav= | |COMgrav=x1.0 | ||
|COMstun= | |COMstun=x1.0 | ||
|COMstop= | |COMstop=x1.0 | ||
|COMwarp= | |COMwarp=x1.0 | ||
|COMbind= | |COMbind=x1.0 | ||
|COMconf= | |COMconf=x1.0 | ||
|COMterr= | |COMterr=x1.0 | ||
| | |COMmagn=x1.0 | ||
| | |COMfree=x1.0 | ||
|ability=Reload Kinesis | |ability=Reload Kinesis | ||
|desc=Reload while in motion. | |desc=Reload while in motion. | ||
|duration=3 reloads | |duration=3 reloads | ||
|CP=30 | |CP=30 | ||
| | |value=3, 4 | ||
|duel=3 | |duel=3 | ||
|time=4 | |time=4 | ||
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|CODSSLVL6b=75 | |CODSSLVL6b=75 | ||
|CODSScol6b=bug | |CODSScol6b=bug | ||
|CODSSloc7=Hollow Bastion | |CODSSloc7=Hollow Bastion | ||
|CODSSsec7=B | |CODSSsec7=B | ||
|CODSSrow7=2 | |CODSSrow7=2 | ||
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|CODSSflr7b=4 | |CODSSflr7b=4 | ||
|CODSSLVL7b=80 | |CODSSLVL7b=80 | ||
|CODSSloc8=Hollow Bastion | |CODSSloc8=Hollow Bastion II | ||
|CODSSsec8=D | |CODSSsec8=D | ||
|CODSSLVL8=43 | |CODSSLVL8=43 | ||
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|CODlabloc5=Layer 26 | |CODlabloc5=Layer 26 | ||
|CODlabLVL5=40 | |CODlabLVL5=40 | ||
|CODlabreward=HP | |CODlabreward=HP Ball x3-4 | ||
|CODfire=x1.00 | |CODfire=x1.00 | ||
|CODbliz=x1.00 | |CODbliz=x1.00 | ||
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|CODstun=O | |CODstun=O | ||
|CODmagn=O | |CODmagn=O | ||
|CODreward=HP | |CODreward=HP Ball x4-8, Munny x24 | ||
|CODreward1=Aero (2.00%) | |CODreward1=Aero (2.00%) | ||
|CODreward2=Aero Edge (1.00%) | |CODreward2=Aero Edge (1.00%) | ||
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|CODreward4=Aero Raid (1.00%) | |CODreward4=Aero Raid (1.00%) | ||
|CODworld=Olympus Coliseum, Agrabah | |CODworld=Olympus Coliseum, Agrabah | ||
|CODSSworld=Traverse Town, Olympus Coliseum, Agrabah, Hollow Bastion | |CODSSworld=Traverse Town, Olympus Coliseum, Agrabah, Hollow Bastion, Hollow Bastion II | ||
}} | }} | ||
The '''Air Soldier''' is an [[ | The '''Air Soldier''' is an Emblem [[Heartless]] found in ''{{c|Kingdom Hearts|game}}'', ''[[Kingdom Hearts: Chain of Memories]]'', and ''[[Kingdom Hearts coded]]''. | ||
==Design== | ==Design== | ||
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In ''[[Kingdom Hearts Final Mix]]'', the Air Soldier and Soldier had their palettes switched, with the Air Soldier now shaded using the Soldier's bright blue and purple colors. The ''Final Mix'' wing membrane is also curved, rather than straight as in the original ''Kingdom Hearts''. | In ''[[Kingdom Hearts Final Mix]]'', the Air Soldier and Soldier had their palettes switched, with the Air Soldier now shaded using the Soldier's bright blue and purple colors. The ''Final Mix'' wing membrane is also curved, rather than straight as in the original ''Kingdom Hearts''. | ||
The Air Soldier's name highlights its ability to fly, and could also be a reference to {{w|Airman|soldiers}} serving the Air Force. | The Air Soldier's name highlights its ability to fly, and could also be a reference to {{w|Airman|soldiers}} serving the Air Force. | ||
==Strategy== | ==Strategy== | ||
For the majority of the time, the Air Soldier will hover just out of reach, then dash in to attack Sora. Fighting large groups of these enemies can be dangerous because of their high strength and quick attacks. When fighting a single Air Soldier, Sora should use magic to stun it, then close the distance with his Keyblade to finish it off. | For the majority of the time, the Air Soldier will hover just out of reach, then dash in to attack Sora. Fighting large groups of these enemies can be dangerous because of their high strength and quick attacks. When fighting a single Air Soldier, Sora should use magic to stun it, then close the distance with his Keyblade to finish it off. | ||
When fighting large groups, it's a good idea to cast [[Thunder]] first off, then finish off the nearest Air Soldier. Cast Thunder again, and repeat. Be sure to heal when necessary | When fighting large groups, it's a good idea to cast [[Thunder]] first off, then finish off the nearest Air Soldier. Cast Thunder again, and repeat. Be sure to heal when necessary. | ||
If timed correctly, Sora can earn technical points for blocking the Air Soldier's attacks.<ref>Before Kairi's rescue, 1 and 2 Tech Points can be earned for blocking any attack in ''Kingdom Hearts'' and ''Kingdom Hearts Final Mix'', respectively.</ref><ref>After Kairi's rescue, 27 and 135 Tech Points can be earned for blocking any attack in ''Kingdom Hearts'' and ''Kingdom Hearts Final Mix'', respectively.</ref> | If timed correctly, Sora can earn technical points for blocking the Air Soldier's attacks.<ref>Before Kairi's rescue, 1 and 2 Tech Points can be earned for blocking any attack in ''Kingdom Hearts'' and ''Kingdom Hearts Final Mix'', respectively.</ref><ref>After Kairi's rescue, 27 and 135 Tech Points can be earned for blocking any attack in ''Kingdom Hearts'' and ''Kingdom Hearts Final Mix'', respectively.</ref> | ||
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{{atk|{{nihongo|'''Tackle'''|タックル|<br>Takkuru}}|None|x0.3|6|Repellable<br>(Recoil: 50)|Moves and hits with body.}} | {{atk|{{nihongo|'''Tackle'''|タックル|<br>Takkuru}}|None|x0.3|6|Repellable<br>(Recoil: 50)|Moves and hits with body.}} | ||
{{atk-c|kh1}} | {{atk-c|kh1}} | ||
==Notes and references== | ==Notes and references== | ||
{{reflist}} | {{reflist|1}} | ||
{{-}} | |||
{{HeartlessDirectory}} | {{HeartlessDirectory}} |