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==Mechanics==
==Mechanics==
In ''Kingdom Hearts II'', Quick Run is a [[growth ability]] that costs 2 {{AP}} to equip. It allows Sora to perform an aerial dash at ground level by pressing {{button|s}}. Leveling it up increases the maximum distance covered when {{button|s}} is held down. If [[Guard]] is equipped, Quick Run can only be executed by also tilting the left analog stick.
In ''Kingdom Hearts II'', Quick Run is a [[growth ability]] that costs 2 {{AP}} to equip. It allows Sora to perform an aerial dash at ground level by pressing {{button|s}}. Leveling it up increases the maximum distance covered when {{button|s}} is held down. If [[Guard]] is equipped, Quick Run can only be executed by also tilting the left analog stick, and if [[Dodge Roll]] is equipped only in ''[[Kingdom Hearts II Final Mix]]'', Quick Run can only be executed by holding {{button|s}} for the duration of the technique (allowing Sora to execute either technique solely depending on how long the button is pressed down for).


In ''[[Kingdom Hearts II Final Mix]]'', if Sora has both Quick Run and [[Dodge Roll]] equipped, he can execute Quick Run by holding {{button|s}}, and Dodge Roll by tapping {{button|s}}. Additionally, executing Quick Run will cause it to "inherit" Dodge Roll's invincibility, to prevent Sora from unintentionally receiving damage that would have otherwise been negated with Dodge Roll.
Also in ''[[Kingdom Hearts II Final Mix]]'' if Sora has both Quick Run and [[Dodge Roll]] equipped, executing Quick Run will cause it to "inherit" Dodge Roll's invincibility, so as to prevent Sora from unintentionally receiving damage that would have otherwise been negated with Dodge Roll should he execute the former ability instead.


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