Editing Abyssal Tide
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|name=Abyssal Tide | |name=Abyssal Tide | ||
|katakana=タイドフロムアビス | |katakana=タイドフロムアビス | ||
|romaji=Taido | |romaji=Taido furomu Abisu | ||
|jpname=Tide | |jpname=Tide from Abyss | ||
|desc=A weapon that performs very well in midair. Excellent for taking on fliers. | |desc=A weapon that performs very well in midair. Excellent for taking on fliers. | ||
|str=+55 | |str=+55 | ||
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|bonus=+4 | |bonus=+4 | ||
|bonusunit=+2 | |bonusunit=+2 | ||
|ability1=[[Combo Boost]] | |ability1=[[Combo Boost]] | ||
|ability2=[[Combo-Jump]] | |ability2=[[Combo-Jump]] | ||
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|name=Abyssal Tide+ | |name=Abyssal Tide+ | ||
|katakana=タイドフロムアビス+ | |katakana=タイドフロムアビス+ | ||
|romaji=Taido | |romaji=Taido furomu Abisu+ | ||
|jpname=Tide | |jpname=Tide from Abyss+ | ||
|image=Abyssal Tide | |image=Abyssal Tide | ||
|desc=An upgraded Abyssal Tide.<br>Performs very well in midair.<br>Excellent for taking on fliers. | |desc=An upgraded Abyssal Tide.<br>Performs very well in midair.<br>Excellent for taking on fliers. | ||
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|bonus=+3 | |bonus=+3 | ||
|bonusunit=+2 | |bonusunit=+2 | ||
|ability1=[[Chain Power]] | |ability1=[[Chain Power]] | ||
|ability2=[[Combo-Jump]] | |ability2=[[Combo-Jump]] | ||
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==Gameplay== | ==Gameplay== | ||
The ground combo starts with a downward slash, then an upward slash from the right and an upward slash from the left, and ending with a leap and a downward slash. Pressing {{button|dsy}} after the upward slash to the left causes the user to jump into the air and spin the Keyblade above their head like a vertical buzz saw. The aerial combo starts with a pair of slashes, one horizontally to the left, one horizontally to the right, repeats the same pair of slashes, and ends with the same buzz-saw technique as the ground {{button|dsy}} combo. | The ground combo starts with a downward slash, then an upward slash from the right and an upward slash from the left, and ending with a leap and a downward slash. Pressing {{button|dsy}} after the upward slash to the left causes the user to jump into the air and spin the Keyblade above their head like a vertical buzz saw. The aerial combo starts with a pair of slashes, one horizontally to the left, one horizontally to the right, repeats the same pair of slashes, and ends with the same buzz-saw technique as the ground {{button|dsy}} combo. Note that terminating the air combo prematurely after either pair of slashes causes Roxas or Xion to automatically perform a diagonal downward-left slash as a finisher. | ||
The air combo propels the user a considerable amount of forward distance, allowing them to reach some locations (and chests) at the beginning of the game otherwise unreachable without high leveled Air Slides or High Jumps. A prime example is in the central area of Agrabah; one can use the combos to travel amongst the high ledges. [[Leviathan]]'s aerial combo is highly similar and slightly superior at doing this. | The air combo propels the user a considerable amount of forward distance, allowing them to reach some locations (and chests) at the beginning of the game otherwise unreachable without high leveled Air Slides or High Jumps. A prime example is in the central area of Agrabah; one can use the combos to travel amongst the high ledges. [[Leviathan]]'s aerial combo is highly similar and slightly superior at doing this. | ||
== Gallery == | == Gallery == |